/* * Copyright (C) 2014 Saeed Masoumi & Saeed Rajabzade * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package engine.gameView.animation; import javafx.animation.FadeTransition; import javafx.geometry.NodeOrientation; import javafx.geometry.Pos; import javafx.scene.control.Label; import javafx.scene.image.ImageView; import javafx.scene.layout.StackPane; import javafx.scene.paint.Color; import javafx.util.Duration; /** * * @author Saeed Masoumi */ public class GameAnimation { public static void fadeText(String label,StackPane stack,double x,double y,Color c){ String temp = ""; if(label.length()>50) temp = label.substring(0, 50); else temp = label; Label lb = new Label(temp); lb.setTranslateX(x); lb.setTranslateY(y); lb.setTextFill(c); lb.setStyle("-fx-font-size: 20pt;"); stack.getChildren().add(lb); FadeTransition ft = new FadeTransition(Duration.millis(2000),lb); ft.setFromValue(1.0); ft.setToValue(0); ft.setCycleCount(1); ft.setAutoReverse(true); ft.play(); } public static void fadeImage(ImageView img,StackPane stack,double x,double y){ img.setTranslateX(x); img.setTranslateY(y); stack.getChildren().addAll(img); FadeTransition ft = new FadeTransition(Duration.millis(2000),img); ft.setFromValue(1.0); ft.setToValue(0); ft.setCycleCount(1); ft.setAutoReverse(true); ft.play(); } }