//
//import engine.scene.mainScene;
//import engine.scene.startUpScene;
//import java.util.Timer;
//import java.util.TimerTask;
//import mahyarise.TAgraphics.GraphicsInterface;
///*
// * Copyright (C) 2014 Saeed Masoumi & Saeed Rajabzade.
// *
// * This library is free software; you can redistribute it and/or
// * modify it under the terms of the GNU Lesser General Public
// * License as published by the Free Software Foundation; either
// * version 2.1 of the License, or (at your option) any later version.
// *
// * This library is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// * Lesser General Public License for more details.
// *
// * You should have received a copy of the GNU Lesser General Public
// * License along with this library; if not, write to the Free Software
// * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
// * MA 02110-1301 USA
// */
//
///**
// *
// * @author Saeed Masoumi
// */
//public class StupidWarriors {
// public static void JugeEngine(){
// Judge judge = new Judge();
// judge.setMapSize(200, 200);
// int[][] a = new int [200][200];
// for(int i=0;i<200;i++)
// for(int j = 0 ;j<200;j++)
// a[i][j] = 10;
// judge.loadMap(a);
// GraphicsInterface graphic;
// graphic = new GraphicsInterface();
// graphic.setJudge(judge);
// graphic.start();
//
// }
// public static void main(String[] args) {
// // JugeEngine();
//// startUpScene startUp = new startUpScene();
//// startUp.RenderStartUpMenu();
//// // renderScene a = new renderScene();
// // a.start();
////ImageDisplayTest a = new ImageDisplayTest();
// // a.startAks();
// //Xylophone b = new Xylophone();
// //b.start();
//// TimerTest c = new TimerTest();
// // c.main();
// test();
//
// mainScene scene = new mainScene();
// scene.start();
// //output FPS
// }
// public static void test(){
//
//// Cell one = new Cell(1, 1, 2);
//// Cell two = new Cell(2, 2, 2);
//// Cell twop = new Cell(3, 3, 2);
//// Cell []a={one,two};
//// Tank t2 = new Tank(one);
//// System.out.println(t2.isUnit());
//// two.setObjectInCell(t2);
//// Tank t = new Tank(two);
//// // t.getNearestEnemy(a);
//// Tank t3 = new Tank(two);
//// t.setEnemy(t2);
//// t.getEnemy().setHealth(10);
//// System.out.println(t.health);
//// System.out.println(t2.health);
//// System.out.println(t3.health);
//// System.out.println(t.getEnemy().health);
// }
//}
//
//