package engine.gameScene.url;
import engine.asset.Asset;
import java.net.URL;
/**
* Needed URL for game interface
* @author Saeed Masoumi
*/
public class Url {
/**
* Images
*/
public static final String ICON = Asset.class.getResource("img/icon.png").toString();
/**
* Ground
*/
public static final String GRASS = Asset.class.getResource("img/map/grass.png").toString();
public static final String PATHGRASS = Asset.class.getResource("img/map/pathgrass.png").toString();
public static final String ROCK = Asset.class.getResource("img/map/rockb.png").toString();
public static final String PATH = Asset.class.getResource("img/map/path.png").toString();
public static final String LAKE1 = Asset.class.getResource("img/map/waterab_over.png").toString();
public static final String LAKE2 = Asset.class.getResource("img/map/waterb_over.png").toString();
/**
* Trees
*/
public static final String TREE1 = Asset.class.getResource("img/map/tree1.png").toString();
public static final String TREE2 = Asset.class.getResource("img/map/tree2.png").toString();
public static final String TREES = Asset.class.getResource("img/map/trees.png").toString();
public static final String LION = Asset.class.getResource("img/map/holyLion.png").toString();
public static final String DESPLAT = Asset.class.getResource("img/map/desplat.png").toString();
/*
Flags
*/
public static final String TEAM_FLAG = Asset.class.getResource("img/flags/1.png").toString();
/*
hero
*/
public static final String HERO = Asset.class.getResource("img/heros/h4.png").toString();
public static final String HERO_ICON = Asset.class.getResource("img/heros/h4_i.png").toString();
public static final String HERO_HEALTH_ICON = Asset.class.getResource("img/heros/health.png").toString();
/*
Towers
*/
public static final String TOWER_RELOAD_UP = Asset.class.getResource("img/tower/reload.png").toString();
public static final String TOWER_POWER_UP = Asset.class.getResource("img/tower/power.png").toString();
public static final String TOWER_RANGE_UP = Asset.class.getResource("img/tower/range.png").toString();
public static final String TOWER_AUTO_REPAIR = Asset.class.getResource("img/tower/autorepair.png").toString();
public static final String SCOUT = Asset.class.getResource("img/tower/scout.png").toString();
public static final String HAMMERHEAD = Asset.class.getResource("img/tower/hammerhead.png").toString();
public static final String BULLET = Asset.class.getResource("img/tower/bullet.png").toString();
/*
Atackers
*/
public static final String INFANTRY = Asset.class.getResource("img/attacker/kinglong.png").toString();
public static final String TANK = Asset.class.getResource("img/attacker/tank.png").toString();
/**
* FXML files
*/
public static final URL START_UP = Asset.class.getResource("layout/startUp.fxml");
public static final URL GAME = Asset.class.getResource("layout/game.fxml");
/**
* css
*/
public static final String TOOLBAR_CSS = Asset.class.getResource("css/toolbar.css").toExternalForm();
/**
* Bottom Boards
*/
public static final String SCOUT_TOWER_ICON = Asset.class.getResource("img/hud/tower_scout.png").toString();
public static final String HAMMERHEAD_TOWER_ICON = Asset.class.getResource("img/hud/tower_hammerhead.png").toString();
public static final String BULLET_TOWER_ICON = Asset.class.getResource("img/hud/tower_bullet.png").toString();
public static final String TEAM_UPGRADE_ICON = Asset.class.getResource("img/hud/upgradeicon.png").toString();
public static final String TEAM_UPGRADE_ICON_2 = Asset.class.getResource("img/hud/upgradeicon2.png").toString();
public static final String TEAM_UPGRADE_ICON_3 = Asset.class.getResource("img/hud/upgradeicon3.png").toString();
/**
* blast
*/
public static final String BLAST = Asset.class.getResource("img/effect/blast1.png").toString();
public static final String FIRE = Asset.class.getResource("img/effect/FIRE.png").toString();
public static final String blast3 = Asset.class.getResource("img/effect/blast3.png").toString();
public static final String blast4 = Asset.class.getResource("img/effect/blast4.png").toString();
/*
Sounds
*/
public static final String BLAST_SOUND_EFFECT = Asset.class.getResource("sound/effect/explosion.mp3").toString();
// public static final String BLAST_SOUND_EFFECT_2 = Asset.class.getResource("sound/effect/sound_27.ogg").toString();
public static final String SOUND = Asset.class.getResource("sound/effect/explosion.mp3").toString();
public static final String BEGIN_MUSIC=Asset.class.getResource("sound/bg/Begin.mp3").toString();
/*
Cursor
*/
public static final String CURSOR = Asset.class.getResource("img/cursor.png").toString();
public static final String DEBUG = Asset.class.getResource("img/debug-ic.png").toString();
}