package Logic;
import common.exceptions.NotEnoughMoneyException;
import engine.gameScene.url.Url;
import engine.gameView.mapGenerator.MapCell;
import javafx.scene.image.ImageView;
import javafx.scene.layout.StackPane;
import mahyarise.common.GameObjectID;
/*
* Copyright (C) 2014 Saeed Masoumi & Saeed Rajabzade
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
*
* @author Saeed
*/
public class BlackTower extends Tower {
private static final int PWR_AGAINST_TANKS = 200;
private static final int PWR_AGAINST_SOLDIERS = 40;
private static final int RELOAD_TIME = 800;
private static final int HEALTH = 4000;
private static final int REFLECTION_OF_DAMAGE = 30;
private static final int COST = 500;
private static final int RANGE = 7;
public BlackTower (Cell cell, GameObjectID id, Team team,StackPane gameStack) throws NotEnoughMoneyException{
super(cell, id, team);
pwrAgainstTanks = PWR_AGAINST_TANKS;
pwrAgainstSoldiers = PWR_AGAINST_SOLDIERS;
reloadTime = RELOAD_TIME;
health = HEALTH;
reflectionOfDamage = REFLECTION_OF_DAMAGE;
cost = COST;
price = (int) (COST * 0.8); // arzeshe tower
range = RANGE;
tower = new ImageView(Url.HAMMERHEAD);
gameStack.getChildren().add(tower);
tower.setTranslateX(MapCell.posX(cell.getCol()));
tower.setTranslateY(MapCell.posY(cell.getRow()));
team.withdrawMoney(cost);
}
public static int getCost() {
return COST;
}
}