/******************************************************************************* * Copyright (c) 2005 IBM Corporation and others. * All rights reserved. This program and the accompanying materials * are made available under the terms of the Eclipse Public License v1.0 * which accompanies this distribution, and is available at * http://www.eclipse.org/legal/epl-v10.html * * Contributors: * IBM Corporation - initial API and implementation *******************************************************************************/ package org.eclipse.draw2d; import org.eclipse.draw2d.geometry.Point; import org.eclipse.draw2d.geometry.PointList; /** * Animates the routing of a connection. The animator will capture the effects of the * connection's router, and the play back the placement of the routing, interpolating the * intermediate routes. * <P> * To use a routing animator, hook it as a routing listener for the connection whose * points are to be animated, by calling {@link * PolylineConnection#addRoutingListener(RoutingListener)}. An animator is active * only when the Animation utility is activated. * * @since 3.2 */ public class RoutingAnimator extends Animator implements RoutingListener { static final RoutingAnimator INSTANCE = new RoutingAnimator(); /** * Constructs a routing animator for use with one or more connections. The default * instance ({@link #getDefault()} can be used on any number of connections. * * @since 3.2 */ protected RoutingAnimator() { } /** * Overridden to sync initial and final states. * @see Animator#playbackStarting(IFigure) */ public void playbackStarting(IFigure connection) { reconcileStates((Connection)connection); } /** * Returns the current state of the connection. Currently, this is a copy of the list of * points. However this Object could change in future releases and should not be * considered API. * @see Animator#getCurrentState(IFigure) */ protected Object getCurrentState(IFigure connection) { return ((Connection)connection).getPoints().getCopy(); } /** * Returns the default instance. * @return the default instance * @since 3.2 */ public static RoutingAnimator getDefault() { return INSTANCE; } /** * Hooks invalidate for animation purposes. * @see RoutingListener#invalidate(Connection) */ public final void invalidate(Connection conn) { if (Animation.isInitialRecording()) Animation.hookAnimator(conn, this); } /** * Plays back the interpolated state. * @see Animator#playback(IFigure) */ protected boolean playback(IFigure figure) { Connection conn = (Connection) figure; PointList list1 = (PointList)Animation.getInitialState(this, conn); PointList list2 = (PointList)Animation.getFinalState(this, conn); if (list1 == null) { conn.setVisible(false); return true; } float progress = Animation.getProgress(); if (list1.size() == list2.size()) { Point pt1 = new Point(), pt2 = new Point(); PointList points = conn.getPoints(); points.removeAllPoints(); for (int i = 0; i < list1.size(); i++) { list1.getPoint(pt2, i); list2.getPoint(pt1, i); pt1.x = Math.round(pt1.x * progress + (1 - progress) * pt2.x); pt1.y = Math.round(pt1.y * progress + (1 - progress) * pt2.y); points.addPoint(pt1); } conn.setPoints(points); } return true; } /** * Hooks post routing for animation purposes. * @see RoutingListener#postRoute(Connection) */ public final void postRoute(Connection connection) { if (Animation.isFinalRecording()) Animation.hookNeedsCapture(connection, this); } private void reconcileStates(Connection conn) { PointList points1 = (PointList)Animation.getInitialState(this, conn); PointList points2 = (PointList)Animation.getFinalState(this, conn); if (points1 != null && points1.size() != points2.size()) { Point p = new Point(), q = new Point(); int size1 = points1.size() - 1; int size2 = points2.size() - 1; int i1 = size1; int i2 = size2; double current1 = 1.0; double current2 = 1.0; double prev1 = 1.0; double prev2 = 1.0; while (i1 > 0 || i2 > 0) { if (Math.abs(current1 - current2) < 0.1 && i1 > 0 && i2 > 0) { //Both points are the same, use them and go on; prev1 = current1; prev2 = current2; i1--; i2--; current1 = (double)i1 / size1; current2 = (double)i2 / size2; } else if (current1 < current2) { //2 needs to catch up // current1 < current2 < prev1 points1.getPoint(p, i1); points1.getPoint(q, i1 + 1); p.x = (int)(((q.x * (current2 - current1) + p.x * (prev1 - current2)) / (prev1 - current1))); p.y = (int)(((q.y * (current2 - current1) + p.y * (prev1 - current2)) / (prev1 - current1))); points1.insertPoint(p, i1 + 1); prev1 = prev2 = current2; i2--; current2 = (double)i2 / size2; } else { //1 needs to catch up // current2< current1 < prev2 points2.getPoint(p, i2); points2.getPoint(q, i2 + 1); p.x = (int)(((q.x * (current1 - current2) + p.x * (prev2 - current1)) / (prev2 - current2))); p.y = (int)(((q.y * (current1 - current2) + p.y * (prev2 - current1)) / (prev2 - current2))); points2.insertPoint(p, i2 + 1); prev2 = prev1 = current1; i1--; current1 = (double)i1 / size1; } } } } /** * This callback is unused. Reserved for possible future use. * @see RoutingListener#remove(Connection) */ public final void remove(Connection connection) { } /** * Hooks route to intercept routing during animation playback. * @see RoutingListener#route(Connection) */ public final boolean route(Connection conn) { return Animation.isAnimating() && Animation.hookPlayback(conn, this); } /** * This callback is unused. Reserved for possible future use. * @see RoutingListener#setConstraint(Connection, Object) */ public final void setConstraint(Connection connection, Object constraint) { } }