/**
* Copyright (c) 2009-2011 SKRATCHDOT.COM
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the Eclipse Public License v1.0
* http://www.eclipse.org/legal/epl-v10.html
*
* Initial modeling finished using information provided by:
* http://www.sonicspot.com/guide/wavefiles.html
*
* Contributors:
* JEFF |:at:| SKRATCHDOT |:dot:| COM
*
* $Id$
*/
package com.skratchdot.riff.wav;
import org.eclipse.emf.ecore.EObject;
/**
* <!-- begin-user-doc -->
* A representation of the model object '<em><b>Cue Point</b></em>'.
* <!-- end-user-doc -->
*
* <p>
* The following features are supported:
* <ul>
* <li>{@link com.skratchdot.riff.wav.CuePoint#getCuePointID <em>Cue Point ID</em>}</li>
* <li>{@link com.skratchdot.riff.wav.CuePoint#getPosition <em>Position</em>}</li>
* <li>{@link com.skratchdot.riff.wav.CuePoint#getDataChunkID <em>Data Chunk ID</em>}</li>
* <li>{@link com.skratchdot.riff.wav.CuePoint#getChunkStart <em>Chunk Start</em>}</li>
* <li>{@link com.skratchdot.riff.wav.CuePoint#getBlockStart <em>Block Start</em>}</li>
* <li>{@link com.skratchdot.riff.wav.CuePoint#getSampleOffset <em>Sample Offset</em>}</li>
* </ul>
* </p>
*
* @see com.skratchdot.riff.wav.WavPackage#getCuePoint()
* @model
* @generated
*/
public interface CuePoint extends EObject {
/**
* Returns the value of the '<em><b>Cue Point ID</b></em>' attribute.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Cue Point ID</em>' attribute isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>Cue Point ID</em>' attribute.
* @see #setCuePointID(Long)
* @see com.skratchdot.riff.wav.WavPackage#getCuePoint_CuePointID()
* @model dataType="com.skratchdot.riff.wav.UnsignedInt"
* @generated
*/
Long getCuePointID();
/**
* Sets the value of the '{@link com.skratchdot.riff.wav.CuePoint#getCuePointID <em>Cue Point ID</em>}' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Cue Point ID</em>' attribute.
* @see #getCuePointID()
* @generated
*/
void setCuePointID(Long value);
/**
* Returns the value of the '<em><b>Position</b></em>' attribute.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Position</em>' attribute isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>Position</em>' attribute.
* @see #setPosition(Long)
* @see com.skratchdot.riff.wav.WavPackage#getCuePoint_Position()
* @model dataType="com.skratchdot.riff.wav.UnsignedInt"
* @generated
*/
Long getPosition();
/**
* Sets the value of the '{@link com.skratchdot.riff.wav.CuePoint#getPosition <em>Position</em>}' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Position</em>' attribute.
* @see #getPosition()
* @generated
*/
void setPosition(Long value);
/**
* Returns the value of the '<em><b>Data Chunk ID</b></em>' attribute.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Data Chunk ID</em>' attribute isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>Data Chunk ID</em>' attribute.
* @see #setDataChunkID(Long)
* @see com.skratchdot.riff.wav.WavPackage#getCuePoint_DataChunkID()
* @model dataType="com.skratchdot.riff.wav.UnsignedInt"
* @generated
*/
Long getDataChunkID();
/**
* Sets the value of the '{@link com.skratchdot.riff.wav.CuePoint#getDataChunkID <em>Data Chunk ID</em>}' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Data Chunk ID</em>' attribute.
* @see #getDataChunkID()
* @generated
*/
void setDataChunkID(Long value);
/**
* Returns the value of the '<em><b>Chunk Start</b></em>' attribute.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Chunk Start</em>' attribute isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>Chunk Start</em>' attribute.
* @see #setChunkStart(Long)
* @see com.skratchdot.riff.wav.WavPackage#getCuePoint_ChunkStart()
* @model dataType="com.skratchdot.riff.wav.UnsignedInt"
* @generated
*/
Long getChunkStart();
/**
* Sets the value of the '{@link com.skratchdot.riff.wav.CuePoint#getChunkStart <em>Chunk Start</em>}' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Chunk Start</em>' attribute.
* @see #getChunkStart()
* @generated
*/
void setChunkStart(Long value);
/**
* Returns the value of the '<em><b>Block Start</b></em>' attribute.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Block Start</em>' attribute isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>Block Start</em>' attribute.
* @see #setBlockStart(Long)
* @see com.skratchdot.riff.wav.WavPackage#getCuePoint_BlockStart()
* @model dataType="com.skratchdot.riff.wav.UnsignedInt"
* @generated
*/
Long getBlockStart();
/**
* Sets the value of the '{@link com.skratchdot.riff.wav.CuePoint#getBlockStart <em>Block Start</em>}' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Block Start</em>' attribute.
* @see #getBlockStart()
* @generated
*/
void setBlockStart(Long value);
/**
* Returns the value of the '<em><b>Sample Offset</b></em>' attribute.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Sample Offset</em>' attribute isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>Sample Offset</em>' attribute.
* @see #setSampleOffset(Long)
* @see com.skratchdot.riff.wav.WavPackage#getCuePoint_SampleOffset()
* @model dataType="com.skratchdot.riff.wav.UnsignedInt"
* @generated
*/
Long getSampleOffset();
/**
* Sets the value of the '{@link com.skratchdot.riff.wav.CuePoint#getSampleOffset <em>Sample Offset</em>}' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Sample Offset</em>' attribute.
* @see #getSampleOffset()
* @generated
*/
void setSampleOffset(Long value);
} // CuePoint