/** * Copyright (c) 2009-2011 SKRATCHDOT.COM * All rights reserved. This program and the accompanying materials * are made available under the terms of the Eclipse Public License v1.0 * http://www.eclipse.org/legal/epl-v10.html * * Initial modeling finished using information provided by: * http://www.sonicspot.com/guide/wavefiles.html * * Contributors: * JEFF |:at:| SKRATCHDOT |:dot:| COM * * $Id$ */ package com.skratchdot.riff.wav; import org.eclipse.emf.common.util.EList; /** * <!-- begin-user-doc --> * A representation of the model object '<em><b>Chunk Sampler</b></em>'. * <!-- end-user-doc --> * * <p> * The following features are supported: * <ul> * <li>{@link com.skratchdot.riff.wav.ChunkSampler#getManufacturer <em>Manufacturer</em>}</li> * <li>{@link com.skratchdot.riff.wav.ChunkSampler#getProduct <em>Product</em>}</li> * <li>{@link com.skratchdot.riff.wav.ChunkSampler#getSamplePeriod <em>Sample Period</em>}</li> * <li>{@link com.skratchdot.riff.wav.ChunkSampler#getMidiUnityNote <em>Midi Unity Note</em>}</li> * <li>{@link com.skratchdot.riff.wav.ChunkSampler#getMidiPitchFraction <em>Midi Pitch Fraction</em>}</li> * <li>{@link com.skratchdot.riff.wav.ChunkSampler#getSmpteFormat <em>Smpte Format</em>}</li> * <li>{@link com.skratchdot.riff.wav.ChunkSampler#getSmpteOffset <em>Smpte Offset</em>}</li> * <li>{@link com.skratchdot.riff.wav.ChunkSampler#getNumberOfSampleLoops <em>Number Of Sample Loops</em>}</li> * <li>{@link com.skratchdot.riff.wav.ChunkSampler#getSamplerDataSize <em>Sampler Data Size</em>}</li> * <li>{@link com.skratchdot.riff.wav.ChunkSampler#getSampleLoops <em>Sample Loops</em>}</li> * <li>{@link com.skratchdot.riff.wav.ChunkSampler#getSamplerData <em>Sampler Data</em>}</li> * </ul> * </p> * * @see com.skratchdot.riff.wav.WavPackage#getChunkSampler() * @model * @generated */ public interface ChunkSampler extends Chunk { /** * Returns the value of the '<em><b>Manufacturer</b></em>' attribute. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Manufacturer</em>' attribute isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @return the value of the '<em>Manufacturer</em>' attribute. * @see #setManufacturer(Long) * @see com.skratchdot.riff.wav.WavPackage#getChunkSampler_Manufacturer() * @model dataType="com.skratchdot.riff.wav.UnsignedInt" * @generated */ Long getManufacturer(); /** * Sets the value of the '{@link com.skratchdot.riff.wav.ChunkSampler#getManufacturer <em>Manufacturer</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Manufacturer</em>' attribute. * @see #getManufacturer() * @generated */ void setManufacturer(Long value); /** * Returns the value of the '<em><b>Product</b></em>' attribute. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Product</em>' attribute isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @return the value of the '<em>Product</em>' attribute. * @see #setProduct(Long) * @see com.skratchdot.riff.wav.WavPackage#getChunkSampler_Product() * @model dataType="com.skratchdot.riff.wav.UnsignedInt" * @generated */ Long getProduct(); /** * Sets the value of the '{@link com.skratchdot.riff.wav.ChunkSampler#getProduct <em>Product</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Product</em>' attribute. * @see #getProduct() * @generated */ void setProduct(Long value); /** * Returns the value of the '<em><b>Sample Period</b></em>' attribute. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Sample Period</em>' attribute isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @return the value of the '<em>Sample Period</em>' attribute. * @see #setSamplePeriod(Long) * @see com.skratchdot.riff.wav.WavPackage#getChunkSampler_SamplePeriod() * @model dataType="com.skratchdot.riff.wav.UnsignedInt" * @generated */ Long getSamplePeriod(); /** * Sets the value of the '{@link com.skratchdot.riff.wav.ChunkSampler#getSamplePeriod <em>Sample Period</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Sample Period</em>' attribute. * @see #getSamplePeriod() * @generated */ void setSamplePeriod(Long value); /** * Returns the value of the '<em><b>Midi Unity Note</b></em>' attribute. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Midi Unity Note</em>' attribute isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @return the value of the '<em>Midi Unity Note</em>' attribute. * @see #setMidiUnityNote(Long) * @see com.skratchdot.riff.wav.WavPackage#getChunkSampler_MidiUnityNote() * @model dataType="com.skratchdot.riff.wav.UnsignedInt" * @generated */ Long getMidiUnityNote(); /** * Sets the value of the '{@link com.skratchdot.riff.wav.ChunkSampler#getMidiUnityNote <em>Midi Unity Note</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Midi Unity Note</em>' attribute. * @see #getMidiUnityNote() * @generated */ void setMidiUnityNote(Long value); /** * Returns the value of the '<em><b>Midi Pitch Fraction</b></em>' attribute. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Midi Pitch Fraction</em>' attribute isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @return the value of the '<em>Midi Pitch Fraction</em>' attribute. * @see #setMidiPitchFraction(Long) * @see com.skratchdot.riff.wav.WavPackage#getChunkSampler_MidiPitchFraction() * @model dataType="com.skratchdot.riff.wav.UnsignedInt" * @generated */ Long getMidiPitchFraction(); /** * Sets the value of the '{@link com.skratchdot.riff.wav.ChunkSampler#getMidiPitchFraction <em>Midi Pitch Fraction</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Midi Pitch Fraction</em>' attribute. * @see #getMidiPitchFraction() * @generated */ void setMidiPitchFraction(Long value); /** * Returns the value of the '<em><b>Smpte Format</b></em>' attribute. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Smpte Format</em>' attribute isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @return the value of the '<em>Smpte Format</em>' attribute. * @see #setSmpteFormat(Long) * @see com.skratchdot.riff.wav.WavPackage#getChunkSampler_SmpteFormat() * @model dataType="com.skratchdot.riff.wav.UnsignedInt" * @generated */ Long getSmpteFormat(); /** * Sets the value of the '{@link com.skratchdot.riff.wav.ChunkSampler#getSmpteFormat <em>Smpte Format</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Smpte Format</em>' attribute. * @see #getSmpteFormat() * @generated */ void setSmpteFormat(Long value); /** * Returns the value of the '<em><b>Smpte Offset</b></em>' attribute. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Smpte Offset</em>' attribute isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @return the value of the '<em>Smpte Offset</em>' attribute. * @see #setSmpteOffset(Long) * @see com.skratchdot.riff.wav.WavPackage#getChunkSampler_SmpteOffset() * @model dataType="com.skratchdot.riff.wav.UnsignedInt" * @generated */ Long getSmpteOffset(); /** * Sets the value of the '{@link com.skratchdot.riff.wav.ChunkSampler#getSmpteOffset <em>Smpte Offset</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Smpte Offset</em>' attribute. * @see #getSmpteOffset() * @generated */ void setSmpteOffset(Long value); /** * Returns the value of the '<em><b>Number Of Sample Loops</b></em>' attribute. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Number Of Sample Loops</em>' attribute isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @return the value of the '<em>Number Of Sample Loops</em>' attribute. * @see com.skratchdot.riff.wav.WavPackage#getChunkSampler_NumberOfSampleLoops() * @model dataType="com.skratchdot.riff.wav.UnsignedInt" transient="true" changeable="false" volatile="true" derived="true" * @generated */ Long getNumberOfSampleLoops(); /** * Returns the value of the '<em><b>Sampler Data Size</b></em>' attribute. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Sampler Data Size</em>' attribute isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @return the value of the '<em>Sampler Data Size</em>' attribute. * @see com.skratchdot.riff.wav.WavPackage#getChunkSampler_SamplerDataSize() * @model dataType="com.skratchdot.riff.wav.UnsignedInt" transient="true" changeable="false" volatile="true" derived="true" * @generated */ Long getSamplerDataSize(); /** * Returns the value of the '<em><b>Sampler Data</b></em>' attribute. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Sampler Data</em>' attribute isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @return the value of the '<em>Sampler Data</em>' attribute. * @see #setSamplerData(byte[]) * @see com.skratchdot.riff.wav.WavPackage#getChunkSampler_SamplerData() * @model * @generated */ byte[] getSamplerData(); /** * Sets the value of the '{@link com.skratchdot.riff.wav.ChunkSampler#getSamplerData <em>Sampler Data</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Sampler Data</em>' attribute. * @see #getSamplerData() * @generated */ void setSamplerData(byte[] value); /** * Returns the value of the '<em><b>Sample Loops</b></em>' containment reference list. * The list contents are of type {@link com.skratchdot.riff.wav.SampleLoop}. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Sample Loops</em>' containment reference list isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @return the value of the '<em>Sample Loops</em>' containment reference list. * @see com.skratchdot.riff.wav.WavPackage#getChunkSampler_SampleLoops() * @model containment="true" * @generated */ EList<SampleLoop> getSampleLoops(); } // ChunkSampler