/**
* Copyright (c) 2009-2011 SKRATCHDOT.COM
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the Eclipse Public License v1.0
* http://www.eclipse.org/legal/epl-v10.html
*
* Initial modeling finished using information provided by:
* http://www.sonicspot.com/guide/wavefiles.html
*
* Contributors:
* JEFF |:at:| SKRATCHDOT |:dot:| COM
*
* $Id$
*/
package com.skratchdot.riff.wav;
/**
* <!-- begin-user-doc -->
* A representation of the model object '<em><b>Chunk Data List Type</b></em>'.
* <!-- end-user-doc -->
*
* <p>
* The following features are supported:
* <ul>
* <li>{@link com.skratchdot.riff.wav.ChunkDataListType#getCuePointID <em>Cue Point ID</em>}</li>
* <li>{@link com.skratchdot.riff.wav.ChunkDataListType#getText <em>Text</em>}</li>
* <li>{@link com.skratchdot.riff.wav.ChunkDataListType#getTextAsString <em>Text As String</em>}</li>
* </ul>
* </p>
*
* @see com.skratchdot.riff.wav.WavPackage#getChunkDataListType()
* @model abstract="true"
* @generated
*/
public interface ChunkDataListType extends Chunk {
/**
* Returns the value of the '<em><b>Cue Point ID</b></em>' attribute.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Cue Point ID</em>' attribute isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>Cue Point ID</em>' attribute.
* @see #setCuePointID(Long)
* @see com.skratchdot.riff.wav.WavPackage#getChunkDataListType_CuePointID()
* @model dataType="com.skratchdot.riff.wav.UnsignedInt"
* @generated
*/
Long getCuePointID();
/**
* Sets the value of the '{@link com.skratchdot.riff.wav.ChunkDataListType#getCuePointID <em>Cue Point ID</em>}' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Cue Point ID</em>' attribute.
* @see #getCuePointID()
* @generated
*/
void setCuePointID(Long value);
/**
* Returns the value of the '<em><b>Text</b></em>' attribute.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Text</em>' attribute isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>Text</em>' attribute.
* @see #setText(byte[])
* @see com.skratchdot.riff.wav.WavPackage#getChunkDataListType_Text()
* @model
* @generated
*/
byte[] getText();
/**
* Sets the value of the '{@link com.skratchdot.riff.wav.ChunkDataListType#getText <em>Text</em>}' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Text</em>' attribute.
* @see #getText()
* @generated
*/
void setText(byte[] value);
/**
* Returns the value of the '<em><b>Text As String</b></em>' attribute.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Text As String</em>' attribute isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>Text As String</em>' attribute.
* @see com.skratchdot.riff.wav.WavPackage#getChunkDataListType_TextAsString()
* @model transient="true" changeable="false" volatile="true" derived="true"
* @generated
*/
String getTextAsString();
} // ChunkDataListType