/** * Copyright (c) 2009-2011 SKRATCHDOT.COM * All rights reserved. This program and the accompanying materials * are made available under the terms of the Eclipse Public License v1.0 * http://www.eclipse.org/legal/epl-v10.html * * Initial modeling finished using information provided by: * http://www.sonicspot.com/guide/wavefiles.html * * Contributors: * JEFF |:at:| SKRATCHDOT |:dot:| COM * * $Id$ */ package com.skratchdot.riff.wav; /** * <!-- begin-user-doc --> * A representation of the model object '<em><b>Chunk Data List Type</b></em>'. * <!-- end-user-doc --> * * <p> * The following features are supported: * <ul> * <li>{@link com.skratchdot.riff.wav.ChunkDataListType#getCuePointID <em>Cue Point ID</em>}</li> * <li>{@link com.skratchdot.riff.wav.ChunkDataListType#getText <em>Text</em>}</li> * <li>{@link com.skratchdot.riff.wav.ChunkDataListType#getTextAsString <em>Text As String</em>}</li> * </ul> * </p> * * @see com.skratchdot.riff.wav.WavPackage#getChunkDataListType() * @model abstract="true" * @generated */ public interface ChunkDataListType extends Chunk { /** * Returns the value of the '<em><b>Cue Point ID</b></em>' attribute. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Cue Point ID</em>' attribute isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @return the value of the '<em>Cue Point ID</em>' attribute. * @see #setCuePointID(Long) * @see com.skratchdot.riff.wav.WavPackage#getChunkDataListType_CuePointID() * @model dataType="com.skratchdot.riff.wav.UnsignedInt" * @generated */ Long getCuePointID(); /** * Sets the value of the '{@link com.skratchdot.riff.wav.ChunkDataListType#getCuePointID <em>Cue Point ID</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Cue Point ID</em>' attribute. * @see #getCuePointID() * @generated */ void setCuePointID(Long value); /** * Returns the value of the '<em><b>Text</b></em>' attribute. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Text</em>' attribute isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @return the value of the '<em>Text</em>' attribute. * @see #setText(byte[]) * @see com.skratchdot.riff.wav.WavPackage#getChunkDataListType_Text() * @model * @generated */ byte[] getText(); /** * Sets the value of the '{@link com.skratchdot.riff.wav.ChunkDataListType#getText <em>Text</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Text</em>' attribute. * @see #getText() * @generated */ void setText(byte[] value); /** * Returns the value of the '<em><b>Text As String</b></em>' attribute. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Text As String</em>' attribute isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @return the value of the '<em>Text As String</em>' attribute. * @see com.skratchdot.riff.wav.WavPackage#getChunkDataListType_TextAsString() * @model transient="true" changeable="false" volatile="true" derived="true" * @generated */ String getTextAsString(); } // ChunkDataListType