/** * Copyright (c) 2009-2011 SKRATCHDOT.COM * All rights reserved. This program and the accompanying materials * are made available under the terms of the Eclipse Public License v1.0 * http://www.eclipse.org/legal/epl-v10.html * * Initial modeling finished using information provided by: * http://www.sonicspot.com/guide/wavefiles.html * * Contributors: * JEFF |:at:| SKRATCHDOT |:dot:| COM * * $Id$ */ package com.skratchdot.riff.wav; /** * <!-- begin-user-doc --> * A representation of the model object '<em><b>Chunk Unknown</b></em>'. * <!-- end-user-doc --> * * <p> * The following features are supported: * <ul> * <li>{@link com.skratchdot.riff.wav.ChunkUnknown#getData <em>Data</em>}</li> * <li>{@link com.skratchdot.riff.wav.ChunkUnknown#getUnknownChunkTypeIdValue <em>Unknown Chunk Type Id Value</em>}</li> * <li>{@link com.skratchdot.riff.wav.ChunkUnknown#getWavRandomAccessFilePointer <em>Wav Random Access File Pointer</em>}</li> * </ul> * </p> * * @see com.skratchdot.riff.wav.WavPackage#getChunkUnknown() * @model * @generated */ public interface ChunkUnknown extends Chunk { /** * Returns the value of the '<em><b>Data</b></em>' attribute. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Data</em>' attribute isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @return the value of the '<em>Data</em>' attribute. * @see #setData(byte[]) * @see com.skratchdot.riff.wav.WavPackage#getChunkUnknown_Data() * @model * @generated */ byte[] getData(); /** * Sets the value of the '{@link com.skratchdot.riff.wav.ChunkUnknown#getData <em>Data</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Data</em>' attribute. * @see #getData() * @generated */ void setData(byte[] value); /** * Returns the value of the '<em><b>Unknown Chunk Type Id Value</b></em>' attribute. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Unknown Chunk Type Id Value</em>' attribute isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @return the value of the '<em>Unknown Chunk Type Id Value</em>' attribute. * @see #setUnknownChunkTypeIdValue(Long) * @see com.skratchdot.riff.wav.WavPackage#getChunkUnknown_UnknownChunkTypeIdValue() * @model dataType="com.skratchdot.riff.wav.UnsignedInt" * @generated */ Long getUnknownChunkTypeIdValue(); /** * Sets the value of the '{@link com.skratchdot.riff.wav.ChunkUnknown#getUnknownChunkTypeIdValue <em>Unknown Chunk Type Id Value</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Unknown Chunk Type Id Value</em>' attribute. * @see #getUnknownChunkTypeIdValue() * @generated */ void setUnknownChunkTypeIdValue(Long value); /** * Returns the value of the '<em><b>Wav Random Access File Pointer</b></em>' attribute. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Wav Random Access File Pointer</em>' attribute isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @return the value of the '<em>Wav Random Access File Pointer</em>' attribute. * @see #setWavRandomAccessFilePointer(long) * @see com.skratchdot.riff.wav.WavPackage#getChunkUnknown_WavRandomAccessFilePointer() * @model * @generated */ long getWavRandomAccessFilePointer(); /** * Sets the value of the '{@link com.skratchdot.riff.wav.ChunkUnknown#getWavRandomAccessFilePointer <em>Wav Random Access File Pointer</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Wav Random Access File Pointer</em>' attribute. * @see #getWavRandomAccessFilePointer() * @generated */ void setWavRandomAccessFilePointer(long value); } // ChunkUnknown