/**
* Copyright (c) 2009-2011 SKRATCHDOT.COM
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the Eclipse Public License v1.0
* http://www.eclipse.org/legal/epl-v10.html
*
* Initial modeling finished using information provided by:
* http://www.sonicspot.com/guide/wavefiles.html
*
* Contributors:
* JEFF |:at:| SKRATCHDOT |:dot:| COM
*
* $Id$
*/
package com.skratchdot.riff.wav;
/**
* <!-- begin-user-doc -->
* A representation of the model object '<em><b>Chunk Unknown</b></em>'.
* <!-- end-user-doc -->
*
* <p>
* The following features are supported:
* <ul>
* <li>{@link com.skratchdot.riff.wav.ChunkUnknown#getData <em>Data</em>}</li>
* <li>{@link com.skratchdot.riff.wav.ChunkUnknown#getUnknownChunkTypeIdValue <em>Unknown Chunk Type Id Value</em>}</li>
* <li>{@link com.skratchdot.riff.wav.ChunkUnknown#getWavRandomAccessFilePointer <em>Wav Random Access File Pointer</em>}</li>
* </ul>
* </p>
*
* @see com.skratchdot.riff.wav.WavPackage#getChunkUnknown()
* @model
* @generated
*/
public interface ChunkUnknown extends Chunk {
/**
* Returns the value of the '<em><b>Data</b></em>' attribute.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Data</em>' attribute isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>Data</em>' attribute.
* @see #setData(byte[])
* @see com.skratchdot.riff.wav.WavPackage#getChunkUnknown_Data()
* @model
* @generated
*/
byte[] getData();
/**
* Sets the value of the '{@link com.skratchdot.riff.wav.ChunkUnknown#getData <em>Data</em>}' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Data</em>' attribute.
* @see #getData()
* @generated
*/
void setData(byte[] value);
/**
* Returns the value of the '<em><b>Unknown Chunk Type Id Value</b></em>' attribute.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Unknown Chunk Type Id Value</em>' attribute isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>Unknown Chunk Type Id Value</em>' attribute.
* @see #setUnknownChunkTypeIdValue(Long)
* @see com.skratchdot.riff.wav.WavPackage#getChunkUnknown_UnknownChunkTypeIdValue()
* @model dataType="com.skratchdot.riff.wav.UnsignedInt"
* @generated
*/
Long getUnknownChunkTypeIdValue();
/**
* Sets the value of the '{@link com.skratchdot.riff.wav.ChunkUnknown#getUnknownChunkTypeIdValue <em>Unknown Chunk Type Id Value</em>}' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Unknown Chunk Type Id Value</em>' attribute.
* @see #getUnknownChunkTypeIdValue()
* @generated
*/
void setUnknownChunkTypeIdValue(Long value);
/**
* Returns the value of the '<em><b>Wav Random Access File Pointer</b></em>' attribute.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Wav Random Access File Pointer</em>' attribute isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>Wav Random Access File Pointer</em>' attribute.
* @see #setWavRandomAccessFilePointer(long)
* @see com.skratchdot.riff.wav.WavPackage#getChunkUnknown_WavRandomAccessFilePointer()
* @model
* @generated
*/
long getWavRandomAccessFilePointer();
/**
* Sets the value of the '{@link com.skratchdot.riff.wav.ChunkUnknown#getWavRandomAccessFilePointer <em>Wav Random Access File Pointer</em>}' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Wav Random Access File Pointer</em>' attribute.
* @see #getWavRandomAccessFilePointer()
* @generated
*/
void setWavRandomAccessFilePointer(long value);
} // ChunkUnknown