package de.fau.cs.mad.fly.player.gravity;
import com.badlogic.gdx.math.Matrix4;
import com.badlogic.gdx.math.Vector3;
/**
* Interface for gravity.
*
* @author Tobi
*
*/
public interface IGravity {
/**
* Applied every frame.
*
* @param transform
* The transform matrix of the object.
* @param movement
* The movement which gets changed by the gravity.
*/
public void applyGravity(Matrix4 transform, Vector3 movement);
}