package de.fau.cs.mad.fly.player.gravity; import com.badlogic.gdx.math.Matrix4; import com.badlogic.gdx.math.Vector3; /** * Interface for gravity. * * @author Tobi * */ public interface IGravity { /** * Applied every frame. * * @param transform * The transform matrix of the object. * @param movement * The movement which gets changed by the gravity. */ public void applyGravity(Matrix4 transform, Vector3 movement); }