package de.fau.cs.mad.fly.levels; import com.badlogic.gdx.math.Vector3; import de.fau.cs.mad.fly.features.game.FlyingObjects; import de.fau.cs.mad.fly.game.GameControllerBuilder; /** * Level with asteroid feature used. * * @author Tobi * */ public class AsteroidBelt implements ILevel { @Override public void create(GameControllerBuilder builder) { FlyingObjects asteroidBelt = new FlyingObjects("asteroid", 10, "asteroid", new Vector3(20.0f, 20.0f, 20.0f)); builder.addFeatureToLists(asteroidBelt); } }