package de.fau.cs.mad.fly.levels;
import com.badlogic.gdx.math.Vector3;
import de.fau.cs.mad.fly.features.game.FlyingObjects;
import de.fau.cs.mad.fly.game.GameControllerBuilder;
/**
* Level with asteroid feature used.
*
* @author Tobi
*
*/
public class AsteroidBelt implements ILevel {
@Override
public void create(GameControllerBuilder builder) {
FlyingObjects asteroidBelt = new FlyingObjects("asteroid", 10, "asteroid", new Vector3(20.0f, 20.0f, 20.0f));
builder.addFeatureToLists(asteroidBelt);
}
}