package de.fau.cs.mad.fly.levels.beginner;
import de.fau.cs.mad.fly.I18n;
import de.fau.cs.mad.fly.features.IFeatureInit;
import de.fau.cs.mad.fly.features.overlay.InfoOverlay;
import de.fau.cs.mad.fly.game.GameController;
import de.fau.cs.mad.fly.game.GameControllerBuilder;
import de.fau.cs.mad.fly.levels.AsteroidBelt;
import de.fau.cs.mad.fly.levels.ILevel;
/**
* Level script file for the level where you have to decide the first time which
* gate to use.
*
* @author Lukas Hahmann <lukas.hahmann@gmail.com>
*
*/
public class AsteroidLevel extends AsteroidBelt implements ILevel, IFeatureInit {
@Override
public void create(GameControllerBuilder builder) {
builder.addFeatureToLists(this);
}
@Override
public void init(GameController game) {
InfoOverlay.getInstance().setOverlay(I18n.tLevel("beginner.asteroid"), 4);
}
}