/************************************************************************* * Copyright 2009-2012 Eucalyptus Systems, Inc. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 3 of the License. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://www.gnu.org/licenses/. * * Please contact Eucalyptus Systems, Inc., 6755 Hollister Ave., Goleta * CA 93117, USA or visit http://www.eucalyptus.com/licenses/ if you need * additional information or have any questions. * * This file may incorporate work covered under the following copyright * and permission notice: * * Software License Agreement (BSD License) * * Copyright (c) 2008, Regents of the University of California * All rights reserved. * * Redistribution and use of this software in source and binary forms, * with or without modification, are permitted provided that the * following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. USERS OF THIS SOFTWARE ACKNOWLEDGE * THE POSSIBLE PRESENCE OF OTHER OPEN SOURCE LICENSED MATERIAL, * COPYRIGHTED MATERIAL OR PATENTED MATERIAL IN THIS SOFTWARE, * AND IF ANY SUCH MATERIAL IS DISCOVERED THE PARTY DISCOVERING * IT MAY INFORM DR. RICH WOLSKI AT THE UNIVERSITY OF CALIFORNIA, * SANTA BARBARA WHO WILL THEN ASCERTAIN THE MOST APPROPRIATE REMEDY, * WHICH IN THE REGENTS' DISCRETION MAY INCLUDE, WITHOUT LIMITATION, * REPLACEMENT OF THE CODE SO IDENTIFIED, LICENSING OF THE CODE SO * IDENTIFIED, OR WITHDRAWAL OF THE CODE CAPABILITY TO THE EXTENT * NEEDED TO COMPLY WITH ANY SUCH LICENSES OR RIGHTS. ************************************************************************/ package com.eucalyptus.util.fsm; import com.eucalyptus.util.Callback; import com.eucalyptus.util.HasName; import com.eucalyptus.util.Callback.Completion; /** * <p> * A callback interface which is invoked according to the progress of a transitions between two * states: {@fromState} is the state before the transition and {@toState} is the state * after the transition. The primary purpose of implementing classes is to enforce pre-conditions * and apply side effects corresponding with the change of state. The expectation is that * transitions are applied atomically in the sense that only one can be in progress at a time. * </p> * <p> * The methods are invoked in the following order; their purpose is summarized here with details in * the documentation for each method: * <ol> * <li>{@link #before()}: prior to any change of state -- check preconditions.</li> * <li>{@link #leave()}: on leaving {@code fromState}.</li> * <li>{@link #enter()}: on entering {@code toState}.</li> * <li> * <li>{@link #after(toState)}: after the transition has been completed.</li> * </ol> * </p> * * @author decker * * @param <S> enum type of the states in the state machine. */ public interface TransitionAction<P extends HasName<P>> { /** * Invoked before leaving the {@code fromState}. At this time the transition * has not yet begun and can be aborted. A return of false or a caught * exception will stop application of the transition. * * Implementors should ensure to avoid side-effects. * * @return false iff the transition should not be executed. */ public abstract boolean before( P parent ); /** * Applies changes corresponding with leaving {@code fromState} and <strong>signals completion * using the supplied {@link Callback.Completion}</strong>. This method is invoked * when the transition begins and after the state has been changed to {@code toState} but before * any side effects have been applied. * * Implementors can assume that no other transitions will execute until this * transition has completed. */ public abstract void leave( P parent, Completion transitionCallback ); /** * Applies changes corresponding with having entered {@code toState} and is * invoked when the transition completes leaving the state as {@code toState}. * * Implementors can assume that no other transitions will execute until this * transition has completed. */ public abstract void enter( P parent ); /** * Invoked after the transition completes but before any other transition is * evaluated against the underlying state machine. * * Implementors should ensure to avoid side-effects. */ public abstract void after( P parent ); }