/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.apache.cocoon.components.elementprocessor.impl.poi.hssf.elements; /** * Style shading codes * * @author Marc Johnson (marc_johnson27591@hotmail.com) * @version CVS $Id$ */ public class StyleShading { public static final int STYLE_SHADING_NONE = 0; public static final int STYLE_SHADING_SOLID = 1; public static final int STYLE_SHADING_PERCENT75 = 2; public static final int STYLE_SHADING_PERCENT50 = 3; public static final int STYLE_SHADING_PERCENT25 = 4; public static final int STYLE_SHADING_PERCENT12PT5 = 5; public static final int STYLE_SHADING_PERCENT6PT25 = 6; public static final int STYLE_SHADING_HORIZONTAL_STRIPE = 7; public static final int STYLE_SHADING_VERTICAL_STRIPE = 8; public static final int STYLE_SHADING_REVERSE_DIAGONAL_STRIPE = 9; public static final int STYLE_SHADING_DIAGONAL_STRIPE = 10; public static final int STYLE_SHADING_DIAGONAL_CROSSHATCH = 11; public static final int STYLE_SHADING_THICK_DIAGONAL_CROSSHATCH = 12; public static final int STYLE_SHADING_THIN_HORIZONTAL_STRIPE = 13; public static final int STYLE_SHADING_THIN_VERTICAL_STRIPE = 14; public static final int STYLE_SHADING_THIN_REVERSE_DIAGONAL_STRIPE = 15; public static final int STYLE_SHADING_THIN_DIAGONAL_STRIPE = 16; public static final int STYLE_SHADING_THIN_CROSSHATCH = 17; public static final int STYLE_SHADING_THIN_DIAGONAL_CROSSHATCH = 18; public static final int STYLE_SHADING_APPLIX_SMALL_CIRCLE = 19; public static final int STYLE_SHADING_APPLIX_SEMICIRCLE = 20; public static final int STYLE_SHADING_APPLIX_SMALL_THATCH = 21; public static final int STYLE_SHADING_APPLIX_ROUND_THATCH = 22; public static final int STYLE_SHADING_APPLIX_BRICK = 23; public static final int STYLE_SHADING_PERCENT100 = 24; public static final int STYLE_SHADING_PERCENT87PT5 = 25; private StyleShading() {} /** * Is this a valid style shading? * @param val value to be checked * @return true if valid, false otherwise */ public static boolean isValid(int val) { return (val >= STYLE_SHADING_NONE && val <= STYLE_SHADING_PERCENT87PT5); } } // end public class StyleShading