/******************************************************************************* * Breakout Cave Survey Visualizer * * Copyright (C) 2014 James Edwards * * jedwards8 at fastmail dot fm * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program; if not, write to the Free Software Foundation, Inc., 51 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *******************************************************************************/ package org.andork.math3d; import java.util.stream.Stream; public class Fitting3d { /** * Finds a least-squares normal for a plane as close to parallel to the * given vectors as possible. This method assumes the normal will have a * nonzero y component. * * @param vectors * a stream of 3-dimensional vectors * @return the 3-dimensional plane normal */ public static float[] planeNormalLeastSquares2f(Stream<float[]> vectors) { float[] m = new float[9]; vectors.forEach(v -> { m[0] += 2 * v[0] * v[0]; m[1] += 2 * v[0] * v[1]; m[2] += 2 * v[0] * v[2]; m[3] += 2 * v[1] * v[0]; m[4] += 2 * v[1] * v[1]; m[5] += 2 * v[1] * v[2]; m[6] += 2 * v[2] * v[0]; m[7] += 2 * v[2] * v[1]; m[8] += 2 * v[2] * v[2]; }); Vecmath.invertGeneral3x3(m); return new float[] { m[3], m[4], m[5] }; } }