/******************************************************************************* * Breakout Cave Survey Visualizer * * Copyright (C) 2014 James Edwards * * jedwards8 at fastmail dot fm * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program; if not, write to the Free Software Foundation, Inc., 51 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *******************************************************************************/ package org.andork.jogl.shadelet; public class NormalVertexShadelet extends Shadelet { public NormalVertexShadelet() { setProperty("v", "v"); setProperty("n", "n"); setProperty("norm", "a_norm"); setProperty("out", "v_norm"); setProperty("nDeclaration", "/* vertex */ uniform mat3 $n;"); setProperty("vDeclaration", "/* vertex */ uniform mat4 $v;"); setProperty("normDeclaration", "attribute vec3 $norm;"); setProperty("outDeclaration", "varying vec3 $out;"); } @Override public String getVertexShaderMainCode() { return " $out = ($v * vec4(normalize($n * $norm), 0.0)).xyz;"; } public NormalVertexShadelet n(Object n) { setProperty("n", n); return this; } public NormalVertexShadelet nDeclaration(String nDeclaration) { setProperty("nDeclaration", nDeclaration); return this; } public String norm() { return replaceProperties("$norm"); } public NormalVertexShadelet norm(String norm) { setProperty("norm", norm); return this; } public NormalVertexShadelet normDeclaration(String normDeclaration) { setProperty("normDeclaration", normDeclaration); return this; } public NormalVertexShadelet out(Object out) { setProperty("out", out); return this; } public NormalVertexShadelet outDeclaration(String outDeclaration) { setProperty("outDeclaration", outDeclaration); return this; } public NormalVertexShadelet v(Object v) { setProperty("v", v); return this; } public NormalVertexShadelet vDeclaration(String vDeclaration) { setProperty("vDeclaration", vDeclaration); return this; } }