/******************************************************************************* * Breakout Cave Survey Visualizer * * Copyright (C) 2014 James Edwards * * jedwards8 at fastmail dot fm * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program; if not, write to the Free Software Foundation, Inc., 51 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *******************************************************************************/ package org.andork.jogl.awt.anim; import java.util.function.Function; import org.andork.awt.anim.Animation; import org.andork.jogl.JoglViewSettings; import org.andork.jogl.Projection; import com.jogamp.opengl.GLAutoDrawable; public class ProjXformAnimation implements Animation { JoglViewSettings viewSettings; GLAutoDrawable drawable; long elapsedTime = 0; long totalTime; boolean display; Function<Float, Projection> function; /** * @param setup * @param totalTime * @param function * a function that takes the animation progress from 0 to 1 and * the inverted view matrix as arguments, and returns the new * inverted view matrix. */ public ProjXformAnimation(GLAutoDrawable drawable, JoglViewSettings viewSettings, long totalTime, boolean display, Function<Float, Projection> function) { this.viewSettings = viewSettings; this.drawable = drawable; this.totalTime = totalTime; this.display = display; this.function = function; } @Override public long animate(long animTime) { elapsedTime += animTime; float f = Math.min(1f, (float) elapsedTime / totalTime); viewSettings.setProjection(function.apply(f)); if (display) { drawable.display(); } return Math.min(30, Math.max(0, totalTime - elapsedTime)); } }