package com.vdom.players;
import com.vdom.api.Card;
import com.vdom.api.GameType;
import com.vdom.core.Cards;
public class VDomPlayerDrew extends VDomPlayerSarah {
public boolean isAi() {
return true;
}
public void setupGameVariables(GameType gameType, Card[] cardsInPlay) {
trashCards = new Card[] { Cards.curse, Cards.estate, Cards.copper };
valuedCards = new Card[] { Cards.torturer, Cards.bazaar, Cards.masquerade, Cards.ghostShip, Cards.wharf, Cards.smithy, Cards.harem, Cards.adventurer,
Cards.shantyTown, Cards.festival, Cards.moneyLender, Cards.platinum, Cards.gold, Cards.silver };
improvise = false;
midGame = 12;
actionCardMax = 12;
alwaysBuyProvince = true;
buyEstates = true;
favorSilverGoldPlat = true;
onlyBuyEarlySingle = false;
earlyCardBuys = new Card[] { Cards.militia, Cards.seaHag, Cards.familiar, Cards.youngWitch, Cards.thief, Cards.pirateShip, Cards.rabble, Cards.goons,
Cards.fortuneTeller, Cards.jester };
earlyCardBuyMax = 1;
silverMax = 4;
if (gameType == GameType.Underlings || gameType == GameType.Repetition) {
buyEstates = false;
}
if (gameType == GameType.FirstGame || gameType == GameType.RandomBaseGame || gameType == GameType.VictoryDance || gameType == GameType.HandMadness
|| gameType == GameType.Underlings) {
silverMax = 5;
}
if (gameType == GameType.FirstGame) {
midGame = 12;
this.valuedCards = new Card[] { Cards.cellar, Cards.militia, Cards.platinum, Cards.gold, Cards.silver };
} else if (gameType == GameType.BigMoney) {
midGame = 20;
earlyCardBuyMax = 2;
} else if (gameType == GameType.Interaction) {
midGame = 12;
earlyCardBuyMax = 2;
} else if (gameType == GameType.SizeDistortion) {
midGame = 14;
this.valuedCards = new Card[] { Cards.feast, Cards.chapel, Cards.laboratory, Cards.platinum, Cards.gold, Cards.silver };
} else if (gameType == GameType.VillageSquare) {
midGame = 12;
actionCardMax = 7;
this.valuedCards = new Card[] { Cards.smithy, Cards.festival, Cards.platinum, Cards.gold, Cards.silver };
} else if (gameType == GameType.Repetition) {
earlyCardBuyMax = 2;
} else if (gameType == GameType.GiveAndTake) {
actionCardMax = 10;
this.valuedCards = new Card[] { Cards.fishingVillage, Cards.library, Cards.platinum, Cards.gold, Cards.silver };
if (gameType == GameType.BigMoney || gameType == GameType.SizeDistortion || gameType == GameType.VictoryDance || gameType == GameType.SecretSchemes
|| gameType == GameType.BestWishes || gameType == GameType.RandomIntrigue || gameType == GameType.Underlings
|| gameType == GameType.HighSeas || gameType == GameType.BuriedTreasure || gameType == GameType.GiveAndTake) {
alwaysBuyProvince = false;
}
}
else if (gameType == GameType.Beginners) {
// addPile(Cards.bank);
// addPile(Cards.countingHouse);
// addPile(Cards.expand);
// addPile(Cards.goons);
// addPile(Cards.monument);
// addPile(Cards.rabble);
// addPile(Cards.royalSeal);
// addPile(Cards.venture);
// addPile(Cards.watchTower);
// addPile(Cards.workersVillage);
improvise = true;
} else if (gameType == GameType.FriendlyInteractive) {
// addPile(Cards.bishop);
// addPile(Cards.city);
// addPile(Cards.contraband);
// addPile(Cards.forge);
// addPile(Cards.hoard);
// addPile(Cards.peddler);
// addPile(Cards.royalSeal);
// addPile(Cards.tradeRoute);
// addPile(Cards.vault);
// addPile(Cards.workersVillage);
improvise = true;
} else if (gameType == GameType.BigActions) {
// addPile(Cards.city);
// addPile(Cards.expand);
// addPile(Cards.grandMarket);
// addPile(Cards.kingsCourt);
// addPile(Cards.loan);
// addPile(Cards.mint);
// addPile(Cards.quarry);
// addPile(Cards.rabble);
// addPile(Cards.talisman);
// addPile(Cards.vault);
improvise = true;
} else if (gameType == GameType.BiggestMoney) {
// addPile(Cards.bank);
// addPile(Cards.grandMarket);
// addPile(Cards.mint);
// addPile(Cards.royalSeal);
// addPile(Cards.venture);
// addPile(Cards.adventurer);
// addPile(Cards.laboratory);
// addPile(Cards.mine);
// addPile(Cards.moneyLender);
// addPile(Cards.spy);
improvise = true;
} else if (gameType == GameType.TheKingsArmy) {
// addPile(Cards.expand);
// addPile(Cards.goons);
// addPile(Cards.kingsCourt);
// addPile(Cards.rabble);
// addPile(Cards.vault);
// addPile(Cards.bureaucrat);
// addPile(Cards.councilRoom);
// addPile(Cards.moat);
// addPile(Cards.spy);
// addPile(Cards.village);
improvise = true;
} else if (gameType == GameType.TheGoodLife) {
// addPile(Cards.contraband);
// addPile(Cards.countingHouse);
// addPile(Cards.hoard);
// addPile(Cards.monument);
// addPile(Cards.mountebank);
// addPile(Cards.bureaucrat);
// addPile(Cards.cellar);
// addPile(Cards.chancellor);
// addPile(Cards.gardens);
// addPile(Cards.village);
improvise = true;
} else if (gameType == GameType.PathToVictory) {
// addPile(Cards.bishop);
// addPile(Cards.countingHouse);
// addPile(Cards.goons);
// addPile(Cards.monument);
// addPile(Cards.peddler);
// addPile(Cards.baron);
// addPile(Cards.harem);
// addPile(Cards.pawn);
// addPile(Cards.shantyTown);
// addPile(Cards.upgrade);
improvise = true;
} else if (gameType == GameType.AllAlongTheWatchtower) {
// addPile(Cards.hoard);
// addPile(Cards.talisman);
// addPile(Cards.tradeRoute);
// addPile(Cards.vault);
// addPile(Cards.watchTower);
// addPile(Cards.bridge);
// addPile(Cards.greatHall);
// addPile(Cards.miningVillage);
// addPile(Cards.pawn);
// addPile(Cards.torturer);
improvise = true;
} else if (gameType == GameType.LuckySeven) {
// addPile(Cards.bank);
// addPile(Cards.expand);
// addPile(Cards.forge);
// addPile(Cards.kingsCourt);
// addPile(Cards.vault);
// addPile(Cards.bridge);
// addPile(Cards.coppersmith);
// addPile(Cards.swindler);
// addPile(Cards.tribute);
// addPile(Cards.wishingWell);
improvise = true;
} else if (gameType == GameType.BountyOfTheHunt) {
// addPile(Cards.harvest);
// addPile(Cards.hornOfPlenty);
// addPile(Cards.huntingParty);
// addPile(Cards.menagerie);
// addPile(Cards.tournament);
// addPile(Cards.cellar);
// addPile(Cards.festival);
// addPile(Cards.militia);
// addPile(Cards.moneyLender);
// addPile(Cards.smithy);
earlyCardBuys = new Card[] { Cards.militia };
earlyCardBuyMax = 1;
midGame = 14;
actionCardMax = 5;
this.valuedCards = new Card[] { Cards.festival, Cards.moneyLender, Cards.menagerie, Cards.harvest, Cards.platinum, Cards.gold, Cards.silver };
} else if (gameType == GameType.BadOmens) {
// addPile(Cards.fortuneTeller);
// addPile(Cards.hamlet);
// addPile(Cards.hornOfPlenty);
// addPile(Cards.jester);
// addPile(Cards.remake);
// addPile(Cards.adventurer);
// addPile(Cards.bureaucrat);
// addPile(Cards.laboratory);
// addPile(Cards.spy);
// addPile(Cards.throneRoom);
midGame = 15;
actionCardMax = 7;
this.valuedCards = new Card[] { Cards.jester, Cards.throneRoom, Cards.fortuneTeller, Cards.laboratory, Cards.platinum, Cards.gold, Cards.silver };
} else if (gameType == GameType.TheJestersWorkshop) {
// addPile(Cards.fairgrounds);
// addPile(Cards.farmingVillage);
// addPile(Cards.horseTraders);
// addPile(Cards.jester);
// addPile(Cards.youngWitch);
// addPile(Cards.feast);
// addPile(Cards.laboratory);
// addPile(Cards.market);
// addPile(Cards.remodel);
// addPile(Cards.workshop);
// addPile(banePile = new Pile(Cards.chancellor,
// kingdomCardPileSize));
earlyCardBuys = new Card[] { Cards.youngWitch };
earlyCardBuyMax = 1;
midGame = 14;
actionCardMax = 5;
this.valuedCards = new Card[] { Cards.jester, Cards.chancellor, Cards.farmingVillage, Cards.market, Cards.platinum, Cards.gold, Cards.silver };
} else if (gameType == GameType.LastLaughs) {
// addPile(Cards.farmingVillage);
// addPile(Cards.harvest);
// addPile(Cards.horseTraders);
// addPile(Cards.huntingParty);
// addPile(Cards.jester);
// addPile(Cards.minion);
// addPile(Cards.nobles);
// addPile(Cards.pawn);
// addPile(Cards.steward);
// addPile(Cards.swindler);
improvise = true;
} else if (gameType == GameType.TheSpiceOfLife) {
// addPile(Cards.fairgrounds);
// addPile(Cards.hornOfPlenty);
// addPile(Cards.remake);
// addPile(Cards.tournament);
// addPile(Cards.youngWitch);
// addPile(Cards.coppersmith);
// addPile(Cards.courtyard);
// addPile(Cards.greatHall);
// addPile(Cards.miningVillage);
// addPile(Cards.tribute);
// addPile(banePile = new Pile(Cards.wishingWell,
// kingdomCardPileSize));
earlyCardBuys = new Card[] { Cards.youngWitch };
earlyCardBuyMax = 1;
midGame = 15;
actionCardMax = 5;
this.valuedCards = new Card[] { Cards.jester, Cards.wishingWell, Cards.courtyard, Cards.miningVillage, Cards.platinum, Cards.gold, Cards.silver };
} else if (gameType == GameType.SmallVictories) {
// addPile(Cards.fortuneTeller);
// addPile(Cards.hamlet);
// addPile(Cards.huntingParty);
// addPile(Cards.remake);
// addPile(Cards.tournament);
// addPile(Cards.conspirator);
// addPile(Cards.duke);
// addPile(Cards.greatHall);
// addPile(Cards.harem);
// addPile(Cards.pawn);
midGame = 15;
actionCardMax = 10;
this.valuedCards = new Card[] { Cards.fortuneTeller, Cards.greatHall, Cards.harem, Cards.duke, Cards.pawn, Cards.platinum, Cards.gold, Cards.silver };
} else {
improvise = true;
actionCardMax = 7;
}
}
@Override
public String getPlayerName() {
return getPlayerName(game.maskPlayerNames);
}
@Override
public String getPlayerName(boolean maskName) {
return maskName ? "Player " + (playerNumber + 1) : "Drew";
}
}