package com.deftwun.zombiecopter.components; import com.badlogic.ashley.core.Component; import com.badlogic.gdx.utils.Pool.Poolable; //Creates a weld joint when the defined fixture collides with another public class StickyComponent extends Component implements Poolable{ public String fixtureName = ""; public boolean enabled = true; @Override public void reset() { enabled = true; fixtureName = ""; } }