package com.deftwun.zombiecopter.components;
import com.badlogic.ashley.core.Component;
import com.badlogic.gdx.utils.Pool.Poolable;
//Creates a weld joint when the defined fixture collides with another
public class StickyComponent extends Component implements Poolable{
public String fixtureName = "";
public boolean enabled = true;
@Override
public void reset() {
enabled = true;
fixtureName = "";
}
}