package com.deftwun.zombiecopter; import com.badlogic.gdx.utils.ObjectMap; class EntityConfig{ ObjectMap<String,String> images = new ObjectMap<String,String>(); String model = "", stickyFixture="", name = "", image = "", team = "", corpse = "", drop = "", damageEffect = "", deathEffect = "", collisionEffect ="", gibbedEffect = "", weapon = ""; boolean lookControlSpriteFlip, player, leader, thruster, car, frontWheelDrive, rearWheelDrive, brain, collectable, collector, walker, helicopter, bullet, ledgeHanger, vehicle, vehicleOperator; int min, max; float thinkTime, damage, meleeDamage, meleeRange, meleeCoolDown, dropRate=1, timeToLive, size, speed, torque, suspension, downForce, lateralPower, verticalPower, jumpPower, jumpCooldown, maxAltitude, viewDistance, health, collisionDamageThreshold = 5, weaponOffsetX, weaponOffsetY, thrustDelay, thrustPower, thrustSpeed, thrustDuration; }