package com.deftwun.zombiecopter;
import com.badlogic.gdx.utils.ObjectMap;
class EntityConfig{
ObjectMap<String,String> images = new ObjectMap<String,String>();
String model = "",
stickyFixture="",
name = "",
image = "",
team = "",
corpse = "",
drop = "",
damageEffect = "",
deathEffect = "",
collisionEffect ="",
gibbedEffect = "",
weapon = "";
boolean lookControlSpriteFlip,
player,
leader,
thruster,
car,
frontWheelDrive,
rearWheelDrive,
brain,
collectable,
collector,
walker,
helicopter,
bullet,
ledgeHanger,
vehicle,
vehicleOperator;
int min,
max;
float thinkTime,
damage,
meleeDamage,
meleeRange,
meleeCoolDown,
dropRate=1,
timeToLive,
size,
speed,
torque,
suspension,
downForce,
lateralPower,
verticalPower,
jumpPower,
jumpCooldown,
maxAltitude,
viewDistance,
health,
collisionDamageThreshold = 5,
weaponOffsetX,
weaponOffsetY,
thrustDelay,
thrustPower,
thrustSpeed,
thrustDuration;
}