/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Eclipse Public License, Version 1.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.eclipse.org/org/documents/epl-v10.php * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.ide.eclipse.adt; import com.android.ide.eclipse.adt.project.internal.AndroidClasspathContainerInitializer; /** * Constant definition class.<br> * <br> * Most constants have a prefix defining the content. * <ul> * <li><code>WS_</code> Workspace path constant. Those are absolute paths, * from the project root.</li> * <li><code>OS_</code> OS path constant. These paths are different depending on the platform.</li> * <li><code>FN_</code> File name constant.</li> * <li><code>FD_</code> Folder name constant.</li> * <li><code>MARKER_</code> Resource Marker Ids constant.</li> * <li><code>EXT_</code> File extension constant. This does NOT include a dot.</li> * <li><code>DOT_</code> File extension constant. This start with a dot.</li> * <li><code>RE_</code> Regexp constant.</li> * <li><code>BUILD_</code> Build verbosity level constant. To use with * <code>AdtPlugin.printBuildToConsole()</code></li> * </ul> */ public class AdtConstants { /** Generic marker for ADT errors. */ public final static String MARKER_ADT = AdtPlugin.PLUGIN_ID + ".adtProblem"; //$NON-NLS-1$ /** Marker for Android Target errors. * This is not cleared on each like other markers. Instead, it's cleared * when an {@link AndroidClasspathContainerInitializer} has succeeded in creating an * AndroidClasspathContainer */ public final static String MARKER_TARGET = AdtPlugin.PLUGIN_ID + ".targetProblem"; //$NON-NLS-1$ /** Build verbosity "Always". Those messages are always displayed. */ public final static int BUILD_ALWAYS = 0; /** Build verbosity level "Normal" */ public final static int BUILD_NORMAL = 1; /** Build verbosity level "Verbose". Those messages are only displayed in verbose mode */ public final static int BUILD_VERBOSE = 2; }