/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.globaltime; import javax.microedition.khronos.opengles.GL10; /** * A class that draws a ring with a given center and inner and outer radii. * The inner and outer rings each have a color and the remaining pixels are * colored by interpolation. GlobalTime uses this class to simulate an * "atmosphere" around the earth. */ public class Annulus extends Shape { /** * Constructs an annulus. * * @param centerX the X coordinate of the center point * @param centerY the Y coordinate of the center point * @param Z the fixed Z for the entire ring * @param innerRadius the inner radius * @param outerRadius the outer radius * @param rInner the red channel of the color of the inner ring * @param gInner the green channel of the color of the inner ring * @param bInner the blue channel of the color of the inner ring * @param aInner the alpha channel of the color of the inner ring * @param rOuter the red channel of the color of the outer ring * @param gOuter the green channel of the color of the outer ring * @param bOuter the blue channel of the color of the outer ring * @param aOuter the alpha channel of the color of the outer ring * @param sectors the number of sectors used to approximate curvature */ public Annulus(float centerX, float centerY, float Z, float innerRadius, float outerRadius, float rInner, float gInner, float bInner, float aInner, float rOuter, float gOuter, float bOuter, float aOuter, int sectors) { super(GL10.GL_TRIANGLES, GL10.GL_UNSIGNED_SHORT, false, false, true); int radii = sectors + 1; int[] vertices = new int[2 * 3 * radii]; int[] colors = new int[2 * 4 * radii]; short[] indices = new short[2 * 3 * radii]; int vidx = 0; int cidx = 0; int iidx = 0; for (int i = 0; i < radii; i++) { float theta = (i * TWO_PI) / (radii - 1); float cosTheta = (float) Math.cos(theta); float sinTheta = (float) Math.sin(theta); vertices[vidx++] = toFixed(centerX + innerRadius * cosTheta); vertices[vidx++] = toFixed(centerY + innerRadius * sinTheta); vertices[vidx++] = toFixed(Z); vertices[vidx++] = toFixed(centerX + outerRadius * cosTheta); vertices[vidx++] = toFixed(centerY + outerRadius * sinTheta); vertices[vidx++] = toFixed(Z); colors[cidx++] = toFixed(rInner); colors[cidx++] = toFixed(gInner); colors[cidx++] = toFixed(bInner); colors[cidx++] = toFixed(aInner); colors[cidx++] = toFixed(rOuter); colors[cidx++] = toFixed(gOuter); colors[cidx++] = toFixed(bOuter); colors[cidx++] = toFixed(aOuter); } for (int i = 0; i < sectors; i++) { indices[iidx++] = (short) (2 * i); indices[iidx++] = (short) (2 * i + 1); indices[iidx++] = (short) (2 * i + 2); indices[iidx++] = (short) (2 * i + 1); indices[iidx++] = (short) (2 * i + 3); indices[iidx++] = (short) (2 * i + 2); } allocateBuffers(vertices, null, null, colors, indices); } }