/* * Copyright (c) 2007 by Damien Di Fede <ddf@compartmental.net> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Library General Public License as published * by the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ package ddf.minim; /** * An <code>AudioEffect</code> is anything that can process one or two float * arrays. Typically it is going to be some kind of time-based process because * the float arrays passed to it will be consecutive chunks of audio data. The * effect is expected to modify these arrays in such a way that the values * remain in the range [-1, 1]. All of the effects included with Minim implement * this interface and all you need to do to write your own effects is to create * a class that implements this interface and then add an instance of it to an * anything that is {@link Effectable}, such as an {@link AudioOutput}. * * @author Damien Di Fede * */ public interface AudioEffect { /** * Processes <code>signal</code> in some way. * * @param signal * an array of audio samples, representing a mono sound stream. */ void process(float[] signal); /** * Processes <code>sigLeft</code> and <code>sigRight</code> in some way. * * @param sigLeft * an array of audio samples, representing the left channel of a * stereo sound stream * @param sigRight * an array of audio samples, representing the right channel of a * stereo sound stream */ void process(float[] sigLeft, float[] sigRight); }