package BulletGame$1;
import javax.swing.JFrame;
import processing.core.PApplet;
/**
* Starting point for applications wanting to use the DSSEnging graphics library.
* You can either use these two "layers" externally, (use obj.new X()) or by extending these classes
* and continuing the "Tree". Both approaches have their issues.
*/
public abstract class BulletGame$1Engine$L1$2$P5Link extends PApplet{
public abstract class BulletGame$1Engine$L1$2$P5Link_Trunk extends BulletGame$1Engine$L1$1$OpenglTextRenderer{
public BulletGame$1Engine$L1$2$P5Link_Trunk(JFrame holder, PApplet hold) {
super(holder, hold);
}
}
}