package BulletGame$1; import javax.swing.JFrame; import processing.core.PApplet; /** * Starting point for applications wanting to use the DSSEnging graphics library. * You can either use these two "layers" externally, (use obj.new X()) or by extending these classes * and continuing the "Tree". Both approaches have their issues. */ public abstract class BulletGame$1Engine$L1$2$P5Link extends PApplet{ public abstract class BulletGame$1Engine$L1$2$P5Link_Trunk extends BulletGame$1Engine$L1$1$OpenglTextRenderer{ public BulletGame$1Engine$L1$2$P5Link_Trunk(JFrame holder, PApplet hold) { super(holder, hold); } } }