/* * ==================================================================== * * The ObjectStyle Group Software License, Version 1.0 * * Copyright (c) 2006 The ObjectStyle Group and individual authors of the * software. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * 3. The end-user documentation included with the redistribution, if any, must * include the following acknowlegement: "This product includes software * developed by the ObjectStyle Group (http://objectstyle.org/)." Alternately, * this acknowlegement may appear in the software itself, if and wherever such * third-party acknowlegements normally appear. * * 4. The names "ObjectStyle Group" and "Cayenne" must not be used to endorse or * promote products derived from this software without prior written permission. * For written permission, please contact andrus@objectstyle.org. * * 5. Products derived from this software may not be called "ObjectStyle" nor * may "ObjectStyle" appear in their names without prior written permission of * the ObjectStyle Group. * * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES, * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * OBJECTSTYLE GROUP OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, * OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * ==================================================================== * * This software consists of voluntary contributions made by many individuals on * behalf of the ObjectStyle Group. For more information on the ObjectStyle * Group, please see <http://objectstyle.org/>. * */ package org.objectstyle.wolips.eomodeler.actions; import org.eclipse.jface.action.Action; import org.eclipse.jface.action.IAction; import org.eclipse.jface.viewers.ISelection; import org.eclipse.jface.viewers.IStructuredSelection; import org.eclipse.swt.widgets.Event; import org.eclipse.ui.IObjectActionDelegate; import org.eclipse.ui.IWorkbenchPart; import org.eclipse.ui.IWorkbenchWindow; import org.eclipse.ui.IWorkbenchWindowActionDelegate; import org.eclipse.ui.internal.Workbench; import org.objectstyle.wolips.baseforuiplugins.utils.WorkbenchUtilities; public abstract class EMAction extends Action implements IWorkbenchWindowActionDelegate, IObjectActionDelegate { private IWorkbenchWindow _window; private IStructuredSelection _selection; public EMAction() { // DO NOTHING } public void dispose() { // DO NOTHING } public void setActivePart(IAction action, IWorkbenchPart targetPart) { _window = targetPart.getSite().getWorkbenchWindow(); } public void init(IWorkbenchWindow window) { _window = window; } public IWorkbenchWindow getWindow() { if (_window == null) { _window = Workbench.getInstance().getActiveWorkbenchWindow(); } return _window; } public void selectionChanged(IAction action, ISelection selection) { if (selection == null || selection.isEmpty()) { if (shouldClearEmptySelection()) { _selection = null; } } else if (selection instanceof IStructuredSelection && WorkbenchUtilities.shouldSaveSelection(getWindow())) { _selection = (IStructuredSelection)selection; } } protected boolean shouldClearEmptySelection() { return false; } public IStructuredSelection getSelection() { return _selection; } public void runWithEvent(Event _event) { run(); } public void run(IAction _action) { run(); } public Object getSelectedObject() { Object selectedObject = null; if (_selection != null) { selectedObject = _selection.getFirstElement(); } return selectedObject; } public Object[] getSelectedObjects() { Object[] selectedObjects = null; if (_selection != null) { selectedObjects = _selection.toArray(); } return selectedObjects; } }