/*
* Created on Feb 12, 2006
*
* Copyright (c) 2005 Peter Johan Salomonsen (http://www.petersalomonsen.com)
*
* http://www.frinika.com
*
* This file is part of Frinika.
*
* Frinika is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
* Frinika is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with Frinika; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
package com.frinika.voiceserver;
import com.frinika.audio.*;
/**
* An audio context is the glue between a Frinika Voice server and the audio interfaces of the
* operating system. By creating an instance of audio context, you'll automatically get a voice
* server connected to your operating systems sound resources.
*
* @author Peter Johan Salomonsen
*/
public class AudioContext {
private static AudioContext defaultAudioContext = null;
VoiceServer voiceServer = null;
/**
* Create an audio context with the given VoiceServer
*
* @param server
*/
public AudioContext(VoiceServer server) {
defaultAudioContext = this;
voiceServer=server;
}
/**
* Create a audio context with a Jack voice server if it exists ot JavaSound if not
*
* @throws Exception
*/
public AudioContext() throws Exception
{
voiceServer = new JavaSoundVoiceServer();
defaultAudioContext = this;
}
/**
* @return Returns the voiceServer.
*/
public VoiceServer getVoiceServer() {
return voiceServer;
}
/**
* Returns the default audio context
* @return
*/
public static final AudioContext getDefaultAudioContext()
{
return defaultAudioContext;
}
}