/* * Created on Mar 6, 2007 * * Copyright (c) 2007 Jens Gulden * * http://www.frinika.com * * This file is part of Frinika. * * Frinika is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * Frinika is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with Frinika; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ package com.frinika.sequencer.midi.groovepattern; /** * Groove pattern. For quantzing with a "humanized" rhythm "feeling". * * @author Jens Gulden */ public interface GroovePattern { /** * Returns the name of the groove pattern. * * @return */ public String getName(); /** * Suggests a tick position corresponding to the "feeling" of the represented groove. * * @param tick * @param quantizeResolution resolution of a hard-quantized grid which is the target for quantization * @param smudge factor for implementation-specific intensity if the possible de-quantization, -1.0 .. 1.0 * @param velocityByRef returns the velocity value suggested by the groove pattern for that tick * @return */ public long quantize(long tick, int quantizeResolution, float smudge, int[] velocityByRef); }