/*
* Created on Mar 6, 2007
*
* Copyright (c) 2007 Jens Gulden
*
* http://www.frinika.com
*
* This file is part of Frinika.
*
* Frinika is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
* Frinika is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with Frinika; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
package com.frinika.sequencer.midi.groovepattern;
/**
* Groove pattern. For quantzing with a "humanized" rhythm "feeling".
*
* @author Jens Gulden
*/
public interface GroovePattern {
/**
* Returns the name of the groove pattern.
*
* @return
*/
public String getName();
/**
* Suggests a tick position corresponding to the "feeling" of the represented groove.
*
* @param tick
* @param quantizeResolution resolution of a hard-quantized grid which is the target for quantization
* @param smudge factor for implementation-specific intensity if the possible de-quantization, -1.0 .. 1.0
* @param velocityByRef returns the velocity value suggested by the groove pattern for that tick
* @return
*/
public long quantize(long tick, int quantizeResolution, float smudge, int[] velocityByRef);
}