/*
* Created on Apr 15, 2007
*
* Copyright (c) 2006-2007 P.J.Leonard
*
* http://www.frinika.com
*
* This file is part of Frinika.
*
* Frinika is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
* Frinika is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with Frinika; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
package com.frinika.audio.analysis;
import uk.org.toot.audio.core.AudioBuffer;
import com.frinika.global.FrinikaConfig;
public class OscillatorNode implements Oscillator {
double freq1;
double freq2;
double amp1;
double amp2;
double phaseRef;
double phase;
double dphase1;
double dphase2;
public boolean active = false;
boolean steady = false;
static final double twoPI = Math.PI * 2.0;
void start(double freq, double amp, double phaseRef) {
this.amp1 = 0.0;
this.amp2 = amp;
this.freq1 = this.freq2 = freq;
this.dphase1 = this.dphase2 = 2.0 * Math.PI * freq
/ FrinikaConfig.sampleRate;
phase = phaseRef;
if (phase < 0)
phase += twoPI;
active = true;
}
public OscillatorNode() {
active = false;
steady = false;
}
public void close() {
// TODO Auto-generated method stub
}
public double getAmp() {
return amp2;
}
public double getFreq() {
return freq2;
}
public void open() {
// TODO Auto-generated method stub
}
public int processAudio(AudioBuffer buffer) {
float buff[] = buffer.getChannel(0);
int n = buffer.getSampleCount();
if (steady) {
for (int i = 0; i < n; i++) {
phase += dphase2;
if (phase >= twoPI) {
phase -= twoPI;
}
// buff[i] += amp * Math.sin(); // TODO
buff[i] += amp2 * FloatSinTable.sinFast(phase); // TODO
}
} else {
double ddphase=(dphase2-dphase1)/n;
double ddamp = (amp2-amp1)/n;
for (int i = 0; i < n; i++) {
phase += dphase1;
dphase1 += ddphase;
if (phase >= twoPI) {
phase -= twoPI;
}
buff[i] += amp1 * FloatSinTable.sinFast(phase); // TODO
amp1 += ddamp;
}
}
steady=true;
active = amp2 != 0;
return AUDIO_OK;
}
void setNext(double freq, double amp, double phaseRef) {
this.amp2 = amp;
this.freq2 = freq;
// this.phaseRef = phaseRef;
this.dphase2 = 2.0 * Math.PI * freq2 / FrinikaConfig.sampleRate;
steady=false;
active =true;
}
@Override
public String toString() {
return "f:" + freq2 + " a:" + amp2;
}
public boolean active() {
return active;
}
public void silence() {
this.amp2 = 0;
steady=false;
active =true;
}
}