/* * Created on Mar 17, 2005 * * Copyright (c) 2005 Peter Johan Salomonsen (http://www.petersalomonsen.com) * * http://www.frinika.com * * This file is part of Frinika. * * Frinika is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * Frinika is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with Frinika; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ package com.frinika.synth; import com.frinika.audio.Decibel; /** * * @author Peter Johan Salomonsen * */ public class Pan { float leftLevel = 0; float rightLevel = 0; public Pan(final float position) { if(position == 0f) leftLevel = 1f; else if(position == 1f) rightLevel = 1f; else { leftLevel = Decibel.getAmplitudeRatio(-(float)(-20f*Math.log10(Math.sqrt(1-position)))); rightLevel = Decibel.getAmplitudeRatio(-(float)(-20f*Math.log10(Math.sqrt(position)))); } } /** * @return Returns the leftLevel. */ public final float getLeftLevel() { return leftLevel; } /** * @return Returns the rightLevel. */ public final float getRightLevel() { return rightLevel; } }