/* * Copyright (c) 2007 BUSINESS OBJECTS SOFTWARE LIMITED * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of Business Objects nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ /* This code has been taken from the computer language shootout web site (http://shootout.alioth.debian.org/) under the BSD license stated below. It is included with Open Quark only for comparison with the Open Quark benchmark implementations. The modifications from the original are restricted to: packaging it within the Open Quark package hierarchy, making the main class/method public so that it can be run from within ICE, minimal changes to make it compile with Java 1.4. Revised BSD license This is a specific instance of the Open Source Initiative (OSI) BSD license template http://www.opensource.org/licenses/bsd-license.php Copyright 2004,2005,2006 Brent Fulgham All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. Neither the name of "The Computer Language Shootout Benchmarks" nor the name of "Computer Language Shootout" nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.openquark.cal.benchmarks.shootout.java; /* The Computer Language Shootout http://shootout.alioth.debian.org/ contributed by Tony Seebregts modified by */ import java.util.ArrayList; import java.util.Date; import java.util.SortedSet; import java.util.TreeSet; /** First hack at a Java solver for the meteor puzzle - just the IBM * developerWorks article algorithm optimized with precalculated shapes * and bitmasks. Should be possible to optimize it some more to take * advantage of reflections but its turning out to be less obvious * than expected :-). * <p> * Notes: * <ul> * <li>Seems to run faster without the -server switch. * <li>Testing for islands seems to be slower than just fitting pieces. * </ul> * * @author Tony Seebregts * */ public class meteor { // CONSTANTS private static final int[] SHIFT = { 0,6,11,17,22,28,33,39,44,50 }; private static final long[][] MASK = { { 0x01L, 0x02L, 0x04L, 0x08L, 0x10L }, { 0x01L << 6, 0x02L << 6, 0x04L << 6, 0x08L << 6,0x10L << 6 }, { 0x01L << 11,0x02L << 11,0x04L << 11,0x08L << 11,0x10L << 11 }, { 0x01L << 17,0x02L << 17,0x04L << 17,0x08L << 17,0x10L << 17 }, { 0x01L << 22,0x02L << 22,0x04L << 22,0x08L << 22,0x10L << 22 }, { 0x01L << 28,0x02L << 28,0x04L << 28,0x08L << 28,0x10L << 28 }, { 0x01L << 33,0x02L << 33,0x04L << 33,0x08L << 33,0x10L << 33 }, { 0x01L << 39,0x02L << 39,0x04L << 39,0x08L << 39,0x10L << 39 }, { 0x01L << 44,0x02L << 44,0x04L << 44,0x08L << 44,0x10L << 44 }, { 0x01L << 50,0x02L << 50,0x04L << 50,0x08L << 50,0x10L << 50 } }; private static final boolean DEBUG = false; // CLASS VARIABLES // INSTANCE VARIABLES private SortedSet<String> solutions = new TreeSet<String>(); private Entry[] solution = new Entry[10]; private int depth = 0; private Piece[] pieces = { new Piece(PIECE0), new Piece(PIECE1), new Piece(PIECE2), new Piece(PIECE3), new Piece(PIECE4), new Piece(PIECE5), new Piece(PIECE6), new Piece(PIECE7), new Piece(PIECE8), new Piece(PIECE9) }; // CLASS METHODS /** Application entry point. * * @param args Command line arguments: * <ul> * <li> solution limit * </ul> */ public static void main(String[] args) { int N = 2098; // ... parse command line arguments if (args.length > 0) if (args[0].matches("\\d+")) N = Integer.parseInt(args[0]); // ... solve puzzle meteor puzzle = new meteor (); Date start; Date end; long time; SortedSet<String> solutions; start = new Date(); solutions = puzzle.solve(); end = new Date(); time = end.getTime() - start.getTime(); // ... print result if (solutions.size() > N) System.out.println("ERROR"); else if (solutions.size() < N) System.out.println("TIMEOUT"); else { if (DEBUG) { System.out.println("START : " + start); System.out.println("END : " + end); System.out.println("TIME : " + time); System.out.println("SOLUTIONS: " + solutions.size ()); System.out.println("FIRST : " + solutions.first()); System.out.println("LAST : " + solutions.last ()); System.out.println(); } System.out.print(solutions.size () + " solutions found\n\n"); print(solutions.first()); System.out.print("\n"); print(solutions.last ()); System.out.print("\n"); } } /** Prints out the puzzle. * * */ private static void print (String solution) { System.out.print(solution.replaceAll("(\\d{5})(\\d{5})","$1 $2") .replaceAll("(\\d{5})","$1\n") .replaceAll("(\\d)","$1 ")); } // CONSTRUCTORS /** Initialises the puzzle. * */ public meteor () { for (int i=0; i<10; i++) solution[i] = new Entry(); } // INSTANCE METHODS /** Initialises the puzzle and solution set at [0,0] * * @return Sorted list of solution strings. */ private SortedSet<String> solve() { solve(0x0002004008010020L,0,0); return solutions; } /** Recursively solves the puzzle by fitting pieces into the * next available hexagon. * * @param puzzle Current puzzle bitmask. * @param row Row of next available hexagon. * @param col Column next available hexagon. * */ private void solve (long puzzle,int row,int col) { for (int ix=0; ix<pieces.length; ix++) { Piece piece; Shape[] list; // ... find shapes that fit if ((piece = pieces[ix]) == null) continue; else list = pieces[ix].shapes(row,col); for (Shape shape: list) { // ... fits badly ? if ((shape.bitmap & puzzle) != 0) continue; // ... try piece in puzzle long clone = puzzle | shape.bitmap; // ... find next position int irow = row; int icol = col/2 + 1; next: while (irow < 10) { while (icol < 5) { if ((clone & MASK[irow][icol]) == 0) break next; icol++; } irow++; icol = 0; } // ... solve next Entry entry; pieces[ix] = null; entry = solution[depth++]; entry.row = row; entry.col = col; entry.shape = shape; if (depth == 10) solutions.add(serialize(solution)); else solve (clone,irow,2*icol + (irow % 2)); depth--; pieces[ix] = piece; } } } /** Serializes the current solution to a string. * */ private String serialize (Entry[] solution) { char[] puzzle = new char[50]; Shape shape; int row; int col; for (Entry entry: solution) { shape = entry.shape; row = entry.row; col = entry.col; for (int[] xy: shape.vector) puzzle[5 * (row + xy[0]) + (col + xy[1])/2] = shape.symbol; } return new String(puzzle); } // INNER CLASSES /** Container class for a solution set entry. * */ private static class Entry { public int row; public int col; public Shape shape; } /** Container class for the shapes for a single puzzle piece. * * */ private static class Piece { private Shape[][][] shapes = new Shape[10][10][]; @SuppressWarnings("unchecked") private Piece (Shape[] list) { // ... initialise ArrayList[][] array = new ArrayList[10][10]; for (int i=0; i<10; i++) for (int j=0; j<10; j++) array[i][j] = new ArrayList<Shape>(); // ... generate list for (Shape mutant: list) for (int row=0; row<=mutant.maxRow; row++) for (int col=mutant.minCol; col<=mutant.maxCol; col++) { if (!mutant.islet) array[row][col].add(new Shape(mutant,row,col)); else if ((row != 0) || (col != 0)) array[row][col].add(new Shape(mutant,row,col)); } for (int row=0; row<10; row++) for (int col=0; col<10; col++) shapes[row][col] = (Shape[]) array[row][col].toArray(new Shape[0]); } @SuppressWarnings("unchecked") private Shape[] shapes(int row,int col) { return shapes[row][col]; } } /** Container class for the shape vector and bitmap single puzzle piece mutation. * * */ private static class Shape { private char symbol; private int[][] vector; private long bitmap; private int shift; private boolean islet; private int maxRow; private int minCol; private int maxCol; private Shape (char symbol, int[][] vector, long bitmap, int shift, boolean islet, int maxRow, int minCol, int maxCol) { this.symbol = symbol; this.vector = vector; this.bitmap = bitmap; this.shift = shift; this.islet = islet; this.maxRow = maxRow; this.minCol = minCol; this.maxCol = maxCol; } private Shape (Shape shape, int row, int col) { this.symbol = shape.symbol; this.vector = shape.vector; this.bitmap = shape.bitmap << ((SHIFT[row] + (col - (row % 2))/2) - shape.shift); this.islet = shape.islet; this.maxRow = shape.maxRow; this.minCol = shape.minCol; this.maxCol = shape.maxCol; } } // PIECES private static final Shape[] PIECE0 = { new Shape ('0',new int[][] {{3, 5},{2, 4},{1, 3},{0, 2},{0, 0}},0x0000000000082083L,0,false,6,0,4), new Shape ('0',new int[][] {{4,-2},{3,-1},{2, 0},{1, 1},{0, 0}},0x0000000000421082L,1,false,5,2,8), new Shape ('0',new int[][] {{1,-7},{1,-5},{1,-3},{1,-1},{0, 0}},0x00000000000003D0L,4,false,8,7,9), new Shape ('0',new int[][] {{0, 0},{1, 1},{2, 2},{3, 3},{3, 5}},0x00000000000C1041L,0,false,6,0,4), new Shape ('0',new int[][] {{0, 0},{1,-1},{2,-2},{3,-3},{4,-2}},0x0000000000821084L,2,false,5,3,9), new Shape ('0',new int[][] {{0, 6},{0, 4},{0, 2},{0, 0},{1,-1}},0x000000000000005EL,1,false,8,1,3), new Shape ('0',new int[][] {{0, 0},{1, 1},{2, 2},{3, 3},{4, 2}},0x0000000000841041L,0,false,5,0,6), new Shape ('0',new int[][] {{0, 0},{1,-1},{2,-2},{3,-3},{3,-5}},0x0000000000062108L,3,false,6,5,9), new Shape ('0',new int[][] {{1, 7},{1, 5},{1, 3},{1, 1},{0, 0}},0x00000000000003C1L,0,false,8,0,2), new Shape ('0',new int[][] {{4, 2},{3, 1},{2, 0},{1,-1},{0, 0}},0x0000000001041042L,1,false,5,1,7), new Shape ('0',new int[][] {{3,-3},{2,-2},{1,-1},{0, 0},{0, 2}},0x000000000002108CL,2,false,6,3,7), new Shape ('0',new int[][] {{0, 0},{0, 2},{0, 4},{0, 6},{1, 7}},0x000000000000020FL,0,false,8,0,2) }; private static final Shape[] PIECE1 = { new Shape ('1',new int[][] {{0, 2},{0, 0},{1,-1},{2, 0},{3,-1}},0x0000000000021046L,1,false,6,1,7), new Shape ('1',new int[][] {{1, 3},{0, 2},{0, 0},{1,-1},{1,-3}},0x00000000000002CCL,2,false,8,3,6), new Shape ('1',new int[][] {{3, 3},{2, 4},{1, 3},{1, 1},{0, 0}},0x00000000000420C1L,0,false,6,0,5), new Shape ('1',new int[][] {{3,-3},{3,-1},{2, 0},{1,-1},{0, 0}},0x0000000000062084L,2,false,6,3,9), new Shape ('1',new int[][] {{0, 0},{1, 1},{1, 3},{0, 4},{0, 6}},0x00000000000000CDL,0,true, 8,0,3), new Shape ('1',new int[][] {{0, 0},{1,-1},{2, 0},{2, 2},{3, 3}},0x0000000000083042L,1,false,6,1,6), new Shape ('1',new int[][] {{0, 6},{1, 5},{1, 3},{0, 2},{0, 0}},0x000000000000018BL,0,true, 8,0,3), new Shape ('1',new int[][] {{3, 3},{3, 1},{2, 0},{1, 1},{0, 0}},0x0000000000060841L,0,false,6,0,6), new Shape ('1',new int[][] {{3,-3},{2,-4},{1,-3},{1,-1},{0, 0}},0x00000000000208C4L,2,false,6,4,9), new Shape ('1',new int[][] {{1,-1},{0, 0},{0, 2},{1, 3},{1, 5}},0x0000000000000346L,1,false,8,1,4), new Shape ('1',new int[][] {{0, 0},{0, 2},{1, 3},{2, 2},{3, 3}},0x0000000000041083L,0,false,6,0,6), new Shape ('1',new int[][] {{0, 0},{1, 1},{2, 0},{2,-2},{3,-3}},0x0000000000023104L,2,false,6,3,8) }; private static final Shape[] PIECE2 = { new Shape ('2',new int[][] {{1, 1},{0, 0},{2, 0},{2,-2},{2,-4}},0x0000000000003904L,2,false,7,4,8), new Shape ('2',new int[][] {{2, 4},{1, 5},{2, 2},{1, 1},{0, 0}},0x0000000000003141L,0,false,7,0,4), new Shape ('2',new int[][] {{3,-1},{3, 1},{2,-2},{1,-1},{0, 0}},0x0000000000060842L,1,false,6,2,8), new Shape ('2',new int[][] {{1,-1},{2, 0},{0, 0},{0, 2},{0, 4}},0x000000000000104EL,1,false,7,1,5), new Shape ('2',new int[][] {{0, 0},{1,-1},{0, 2},{1, 3},{2, 4}},0x0000000000004146L,1,false,7,1,5), new Shape ('2',new int[][] {{0, 2},{0, 0},{1, 3},{2, 2},{3, 1}},0x0000000000021083L,0,true, 6,0,6), new Shape ('2',new int[][] {{0, 2},{1, 3},{0, 0},{1,-1},{2,-2}},0x0000000000000946L,1,false,7,2,6), new Shape ('2',new int[][] {{1, 5},{2, 4},{0, 4},{0, 2},{0, 0}},0x0000000000002107L,0,false,7,0,4), new Shape ('2',new int[][] {{3, 1},{3,-1},{2, 2},{1, 1},{0, 0}},0x0000000000062082L,1,false,6,1,7), new Shape ('2',new int[][] {{2,-4},{1,-5},{2,-2},{1,-1},{0, 0}},0x0000000000003148L,3,false,7,5,9), new Shape ('2',new int[][] {{1,-1},{0, 0},{2, 0},{2, 2},{2, 4}},0x0000000000007042L,1,false,7,1,5), new Shape ('2',new int[][] {{0, 0},{0, 2},{1,-1},{2, 0},{3, 1}},0x0000000000041046L,1,false,6,1,7) }; private static final Shape[] PIECE3 = { new Shape ('3',new int[][] {{0, 0},{2, 0},{1,-1},{2,-2},{2,-4}},0x0000000000003884L,2,false,7,4,9), new Shape ('3',new int[][] {{1, 5},{2, 2},{1, 3},{1, 1},{0, 0}},0x00000000000011C1L,0,false,7,0,4), new Shape ('3',new int[][] {{3, 1},{2,-2},{2, 0},{1,-1},{0, 0}},0x0000000000041842L,1,false,6,2,8), new Shape ('3',new int[][] {{2, 0},{0, 0},{1, 1},{0, 2},{0, 4}},0x0000000000000847L,0,false,7,0,5), new Shape ('3',new int[][] {{1,-3},{0, 0},{1,-1},{1, 1},{2, 2}},0x00000000000041C4L,2,false,7,3,7), new Shape ('3',new int[][] {{0, 0},{1, 3},{1, 1},{2, 2},{3, 1}},0x00000000000210C1L,0,true, 6,0,6), new Shape ('3',new int[][] {{1, 3},{0, 0},{1, 1},{1,-1},{2,-2}},0x00000000000009C2L,1,false,7,2,6), new Shape ('3',new int[][] {{2, 4},{0, 4},{1, 3},{0, 2},{0, 0}},0x0000000000002087L,0,false,7,0,5), new Shape ('3',new int[][] {{3,-1},{2, 2},{2, 0},{1, 1},{0, 0}},0x0000000000023082L,1,false,6,1,7), new Shape ('3',new int[][] {{1,-5},{2,-2},{1,-3},{1,-1},{0, 0}},0x00000000000021C8L,3,false,7,5,9), new Shape ('3',new int[][] {{0, 0},{2, 0},{1, 1},{2, 2},{2, 4}},0x0000000000003841L,0,false,7,0,5), new Shape ('3',new int[][] {{0, 0},{1,-3},{1,-1},{2,-2},{3,-1}},0x00000000000410C4L,2,false,6,3,9) }; private static final Shape[] PIECE4 = { new Shape ('4',new int[][] {{1, 5},{2, 2},{1, 3},{0, 2},{0, 0}},0x0000000000001183L,0,false,7,0,4), new Shape ('4',new int[][] {{3, 1},{2,-2},{2, 0},{1, 1},{0, 0}},0x0000000000041882L,1,false,6,2,8), new Shape ('4',new int[][] {{2, 0},{0, 0},{1, 1},{1, 3},{0, 4}},0x00000000000008C5L,0,true, 7,0,5), new Shape ('4',new int[][] {{1,-3},{0, 0},{1,-1},{2, 0},{2, 2}},0x00000000000060C4L,2,false,7,3,7), new Shape ('4',new int[][] {{0, 0},{1, 3},{1, 1},{2, 0},{3, 1}},0x00000000000208C1L,0,false,6,0,6), new Shape ('4',new int[][] {{0, 0},{2, 0},{1,-1},{1,-3},{2,-4}},0x00000000000028C4L,2,false,7,4,9), new Shape ('4',new int[][] {{0, 0},{1,-3},{1,-1},{2, 0},{3,-1}},0x00000000000420C4L,2,false,6,3,9), new Shape ('4',new int[][] {{1, 3},{0, 0},{1, 1},{2, 0},{2,-2}},0x0000000000001982L,1,false,7,2,6), new Shape ('4',new int[][] {{2, 4},{0, 4},{1, 3},{1, 1},{0, 0}},0x00000000000020C5L,0,true, 7,0,5), new Shape ('4',new int[][] {{3,-1},{2, 2},{2, 0},{1,-1},{0, 0}},0x0000000000023042L,1,false,6,1,7), new Shape ('4',new int[][] {{1,-3},{2, 0},{1,-1},{0, 0},{0, 2}},0x00000000000020CCL,2,false,7,3,7), new Shape ('4',new int[][] {{0, 0},{2, 0},{1, 1},{1, 3},{2, 4}},0x00000000000028C1L,0,false,7,0,5) }; private static final Shape[] PIECE5 = { new Shape ('5',new int[][] {{0, 2},{1, 1},{0, 0},{1,-1},{2,-2}},0x00000000000008C6L,1,false,7,2,7), new Shape ('5',new int[][] {{1, 5},{1, 3},{0, 4},{0, 2},{0, 0}},0x0000000000000187L,0,false,8,0,4), new Shape ('5',new int[][] {{3, 1},{2, 0},{2, 2},{1, 1},{0, 0}},0x0000000000021841L,0,false,6,0,7), new Shape ('5',new int[][] {{2,-4},{1,-3},{2,-2},{1,-1},{0, 0}},0x00000000000018C4L,2,false,7,4,9), new Shape ('5',new int[][] {{0, 0},{0, 2},{1, 1},{1, 3},{1, 5}},0x00000000000001C3L,0,false,8,0,4), new Shape ('5',new int[][] {{0, 0},{1, 1},{1,-1},{2, 0},{3, 1}},0x00000000000410C2L,1,false,6,1,8), new Shape ('5',new int[][] {{0, 2},{0, 0},{1, 1},{1,-1},{1,-3}},0x00000000000001CCL,2,false,8,3,7), new Shape ('5',new int[][] {{2, 4},{1, 3},{2, 2},{1, 1},{0, 0}},0x00000000000030C1L,0,false,7,0,5), new Shape ('5',new int[][] {{3,-1},{2, 0},{2,-2},{1,-1},{0, 0}},0x0000000000021842L,1,false,6,2,9), new Shape ('5',new int[][] {{1,-1},{1, 1},{0, 0},{0, 2},{0, 4}},0x00000000000000CEL,1,false,8,1,5), new Shape ('5',new int[][] {{0, 0},{1, 1},{0, 2},{1, 3},{2, 4}},0x00000000000020C3L,0,false,7,0,5), new Shape ('5',new int[][] {{0, 0},{1,-1},{1, 1},{2, 0},{3,-1}},0x00000000000210C2L,1,false,6,1,8) }; private static final Shape[] PIECE6 = { new Shape ('6',new int[][] {{1, 1},{0, 0},{1,-1},{1,-3},{2,-4}},0x00000000000009C4L,2,false,7,4,8), new Shape ('6',new int[][] {{2, 4},{1, 5},{1, 3},{0, 2},{0, 0}},0x0000000000002183L,0,false,7,0,4), new Shape ('6',new int[][] {{3,-1},{3, 1},{2, 0},{1, 1},{0, 0}},0x0000000000061082L,1,false,6,1,8), new Shape ('6',new int[][] {{1,-5},{2,-4},{1,-3},{1,-1},{0, 0}},0x00000000000011C8L,3,false,7,5,9), new Shape ('6',new int[][] {{0, 0},{1,-1},{1, 1},{2, 2},{2, 4}},0x00000000000060C2L,1,false,7,1,5), new Shape ('6',new int[][] {{0, 2},{0, 0},{1, 1},{2, 0},{3, 1}},0x0000000000020843L,0,false,6,0,7), new Shape ('6',new int[][] {{0, 0},{1, 1},{1,-1},{2,-2},{2,-4}},0x0000000000001984L,2,false,7,4,8), new Shape ('6',new int[][] {{1, 5},{2, 4},{1, 3},{1, 1},{0, 0}},0x00000000000021C1L,0,false,7,0,4), new Shape ('6',new int[][] {{3, 1},{3,-1},{2, 0},{1,-1},{0, 0}},0x0000000000061042L,1,false,6,1,8), new Shape ('6',new int[][] {{2,-2},{1,-3},{1,-1},{0, 0},{0, 2}},0x00000000000010CCL,2,false,7,3,7), new Shape ('6',new int[][] {{1,-1},{0, 0},{1, 1},{1, 3},{2, 4}},0x00000000000041C2L,1,false,7,1,5), new Shape ('6',new int[][] {{0, 0},{0, 2},{1, 1},{2, 2},{3, 1}},0x0000000000021043L,0,false,6,0,7) }; private static final Shape[] PIECE7 = { new Shape ('7',new int[][] {{0, 2},{1, 1},{0, 0},{2, 0},{2,-2}},0x0000000000001886L,1,false,7,2,7), new Shape ('7',new int[][] {{1, 5},{1, 3},{0, 4},{1, 1},{0, 0}},0x00000000000001C5L,0,true, 8,0,4), new Shape ('7',new int[][] {{3, 1},{2, 0},{2, 2},{1,-1},{0, 0}},0x0000000000043042L,1,false,6,1,7), new Shape ('7',new int[][] {{2,-2},{1,-1},{2, 0},{0, 0},{0, 2}},0x0000000000001846L,1,false,7,2,7), new Shape ('7',new int[][] {{0, 0},{0, 2},{1, 1},{0, 4},{1, 5}},0x0000000000000147L,0,false,8,0,4), new Shape ('7',new int[][] {{0, 0},{1, 1},{1,-1},{2, 2},{3, 1}},0x00000000000420C2L,1,false,6,1,7), new Shape ('7',new int[][] {{0, 4},{0, 2},{1, 3},{0, 0},{1,-1}},0x000000000000014EL,1,false,8,1,5), new Shape ('7',new int[][] {{2, 4},{1, 3},{2, 2},{0, 2},{0, 0}},0x0000000000003083L,0,false,7,0,5), new Shape ('7',new int[][] {{3,-1},{2, 0},{2,-2},{1, 1},{0, 0}},0x0000000000021882L,1,false,6,2,8), new Shape ('7',new int[][] {{1,-1},{1, 1},{0, 0},{1, 3},{0, 4}},0x00000000000001CAL,1,false,8,1,5), new Shape ('7',new int[][] {{0, 0},{1, 1},{0, 2},{2, 2},{2, 4}},0x0000000000003043L,0,false,7,0,5), new Shape ('7',new int[][] {{0, 0},{1,-1},{1, 1},{2,-2},{3,-1}},0x00000000000208C2L,1,false,6,2,8) }; private static final Shape[] PIECE8 = { new Shape ('8',new int[][] {{4, 2},{3, 1},{2, 0},{1, 1},{0, 0}},0x0000000000820841L,0,false,5,0,7), new Shape ('8',new int[][] {{3,-5},{2,-4},{1,-3},{1,-1},{0, 0}},0x0000000000021188L,3,false,6,5,9), new Shape ('8',new int[][] {{0, 0},{0, 2},{0, 4},{1, 5},{1, 7}},0x0000000000000307L,0,false,8,0,2), new Shape ('8',new int[][] {{0, 0},{1, 1},{2, 2},{3, 1},{4, 2}},0x0000000000821041L,0,true, 5,0,7), new Shape ('8',new int[][] {{0, 0},{1,-1},{2,-2},{2,-4},{3,-5}},0x0000000000023108L,3,false,6,5,9), new Shape ('8',new int[][] {{1, 7},{1, 5},{1, 3},{0, 2},{0, 0}},0x0000000000000383L,0,false,8,0,2), new Shape ('8',new int[][] {{0, 0},{1, 1},{2, 2},{2, 4},{3, 5}},0x0000000000083041L,0,false,6,0,4), new Shape ('8',new int[][] {{0, 0},{1,-1},{2,-2},{3,-1},{4,-2}},0x0000000000420842L,1,false,5,2,9), new Shape ('8',new int[][] {{0, 4},{0, 2},{0, 0},{1,-1},{1,-3}},0x00000000000000DCL,2,false,8,3,5), new Shape ('8',new int[][] {{3, 5},{2, 4},{1, 3},{1, 1},{0, 0}},0x00000000000820C1L,0,false,6,0,4), new Shape ('8',new int[][] {{4,-2},{3,-1},{2, 0},{1,-1},{0, 0}},0x0000000000421042L,1,false,5,2,9), new Shape ('8',new int[][] {{1,-5},{1,-3},{1,-1},{0, 0},{0, 2}},0x00000000000001D8L,3,false,8,5,7) }; private static final Shape[] PIECE9 = { new Shape ('9',new int[][] {{3, 3},{2, 2},{1, 1},{0, 0},{0, 2}},0x0000000000041043L,0,false,6,0,6), new Shape ('9',new int[][] {{3,-3},{2,-2},{1,-1},{0, 0},{1, 1}},0x0000000000021184L,2,false,6,3,8), new Shape ('9',new int[][] {{0, 0},{0, 2},{0, 4},{0, 6},{1, 5}},0x000000000000010FL,0,false,8,0,3), new Shape ('9',new int[][] {{0, 0},{1, 1},{2, 2},{3, 3},{3, 1}},0x0000000000061041L,0,true, 6,0,6), new Shape ('9',new int[][] {{0, 0},{1,-1},{2,-2},{3,-3},{2,-4}},0x0000000000021884L,2,false,6,4,9), new Shape ('9',new int[][] {{1, 5},{1, 3},{1, 1},{1,-1},{0, 0}},0x00000000000003C2L,1,false,8,1,4), new Shape ('9',new int[][] {{0, 0},{1, 1},{2, 2},{3, 3},{2, 4}},0x0000000000043041L,0,false,6,0,5), new Shape ('9',new int[][] {{0, 0},{1,-1},{2,-2},{3,-3},{3,-1}},0x0000000000061084L,2,false,6,3,9), new Shape ('9',new int[][] {{0, 6},{0, 4},{0, 2},{0, 0},{1, 1}},0x000000000000004FL,0,false,8,0,3), new Shape ('9',new int[][] {{3, 3},{2, 2},{1, 1},{0, 0},{1,-1}},0x00000000000820C2L,1,false,6,1,6), new Shape ('9',new int[][] {{3,-1},{2, 0},{1, 1},{0, 2},{0, 0}},0x0000000000021086L,1,false,6,1,7), new Shape ('9',new int[][] {{1,-5},{1,-3},{1,-1},{1, 1},{0, 0}},0x00000000000003C8L,3,false,8,5,8) }; }