/* * This file is part of the Haven & Hearth game client. * Copyright (C) 2009 Fredrik Tolf <fredrik@dolda2000.com>, and * Björn Johannessen <johannessen.bjorn@gmail.com> * * Redistribution and/or modification of this file is subject to the * terms of the GNU Lesser General Public License, version 3, as * published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * Other parts of this source tree adhere to other copying * rights. Please see the file `COPYING' in the root directory of the * source tree for details. * * A copy the GNU Lesser General Public License is distributed along * with the source tree of which this file is a part in the file * `doc/LPGL-3'. If it is missing for any reason, please see the Free * Software Foundation's website at <http://www.fsf.org/>, or write * to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, * Boston, MA 02111-1307 USA */ package haven.resutil; import haven.Coord; import haven.MapView; import haven.Message; import haven.Resource; import haven.Sprite; import haven.Tex; import haven.Utils; import java.util.ArrayList; import java.util.Random; public class GaussianPlant extends CSprite { public static class Factory implements Sprite.Factory { private static final Tex[] typebarda = new Tex[0]; public Tex[] strands; public int num; public Resource.Neg neg; public Factory(int num) { Resource res = Utils.myres(this.getClass()); this.neg = res.layer(Resource.negc); this.num = num; ArrayList<Tex> strands = new ArrayList<Tex>(); for(Resource.Image img : res.layers(Resource.imgc)) { if(img.id != -1) strands.add(img.tex()); } this.strands = strands.toArray(typebarda); } public Sprite create(Owner owner, Resource res, Message sdt) { GaussianPlant spr = new GaussianPlant(owner, res); spr.addnegative(); Random rnd = owner.mkrandoom(); for(int i = 0; i < num; i++) { Coord c = neg.bc.add(rnd.nextInt(neg.bs.x), rnd.nextInt(neg.bs.y)); Tex s = strands[rnd.nextInt(strands.length)]; spr.add(s, 0, MapView.m2s(c), new Coord(s.sz().x / 2, s.sz().y).inv()); } return(spr); } } protected GaussianPlant(Owner owner, Resource res) { super(owner, res); } }