/*
* This file is part of the Haven & Hearth game client.
* Copyright (C) 2009 Fredrik Tolf <fredrik@dolda2000.com>, and
* Björn Johannessen <johannessen.bjorn@gmail.com>
*
* Redistribution and/or modification of this file is subject to the
* terms of the GNU Lesser General Public License, version 3, as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* Other parts of this source tree adhere to other copying
* rights. Please see the file `COPYING' in the root directory of the
* source tree for details.
*
* A copy the GNU Lesser General Public License is distributed along
* with the source tree of which this file is a part in the file
* `doc/LPGL-3'. If it is missing for any reason, please see the Free
* Software Foundation's website at <http://www.fsf.org/>, or write
* to the Free Software Foundation, Inc., 59 Temple Place, Suite 330,
* Boston, MA 02111-1307 USA
*/
package haven;
import java.awt.Color;
public class GobHealth extends GAttrib {
int hp;
HpFx fx = new HpFx();
public GobHealth(Gob g, int hp) {
super(g);
this.hp = hp;
}
private class HpFx implements Sprite.Part.Effect {
public GOut apply(GOut in) {
return(new GOut(in) {
{chcolor();}
public void chcolor(Color col) {
super.chcolor(Utils.blendcol(col, new Color(255, 0, 0, 128 - ((hp * 128) / 4))));
}
});
}
}
public Sprite.Part.Effect getfx() {
if(hp >= 4)
return(null);
return(fx);
}
public double asfloat() {
return(((double)hp) / 4.0);
}
}