/* * This file is part of the Haven & Hearth game client. * Copyright (C) 2009 Fredrik Tolf <fredrik@dolda2000.com>, and * Björn Johannessen <johannessen.bjorn@gmail.com> * * Redistribution and/or modification of this file is subject to the * terms of the GNU Lesser General Public License, version 3, as * published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * Other parts of this source tree adhere to other copying * rights. Please see the file `COPYING' in the root directory of the * source tree for details. * * A copy the GNU Lesser General Public License is distributed along * with the source tree of which this file is a part in the file * `doc/LPGL-3'. If it is missing for any reason, please see the Free * Software Foundation's website at <http://www.fsf.org/>, or write * to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, * Boston, MA 02111-1307 USA */ package haven; public class Img extends Widget { private Tex img; public boolean hit = false; static { Widget.addtype("img", new WidgetFactory() { public Widget create(Coord c, Widget parent, Object[] args) { Tex tex; if(args.length > 1) { Resource res = Resource.load((String)args[0], (Integer)args[1]); res.loadwait(); tex = res.layer(Resource.imgc).tex(); } else { tex = Resource.loadtex((String)args[0]); } Img ret = new Img(c, tex, parent); if(args.length > 2) ret.hit = (Integer)args[2] != 0; return(ret); } }); } public void draw(GOut g) { synchronized(img) { g.image(img, Coord.z); } } public Img(Coord c, Tex img, Widget parent) { super(c, img.sz(), parent); this.img = img; } public void uimsg(String name, Object... args) { if(name == "ch") { img = Resource.loadtex((String)args[0]); } } public boolean mousedown(Coord c, int button) { if(hit) { wdgmsg("click", c, button, ui.modflags()); return(true); } return(false); } }