package tk.captainsplexx.Render.Gui; import org.lwjgl.util.vector.Vector2f; public class GuiTexture { private int texture; private Vector2f position; private Vector2f scale; public GuiTexture(int texture, Vector2f position, Vector2f scale) { this.texture = texture; this.position = position; this.scale = scale; } public int getTexture() { return texture; } public Vector2f getPosition() { return position; } public Vector2f getScale() { return scale; } }