package tk.captainsplexx.Render.Gui;
import org.lwjgl.util.vector.Vector2f;
public class GuiTexture {
private int texture;
private Vector2f position;
private Vector2f scale;
public GuiTexture(int texture, Vector2f position, Vector2f scale) {
this.texture = texture;
this.position = position;
this.scale = scale;
}
public int getTexture() {
return texture;
}
public Vector2f getPosition() {
return position;
}
public Vector2f getScale() {
return scale;
}
}