package tk.captainsplexx.Game;
public class Point {
public float x;
public float y;
public float z;
public float width;
public float height;
public float depth;
public float colorR;
public float colorG;
public float colorB;
public Point(float x, float y, float z,float size, float colorR, float colorG, float colorB) {
this.x = x;
this.y = y;
this.z = z;
this.height = size;
this.depth = size;
this.width = size;
this.colorR = colorR;
this.colorG = colorG;
this.colorB = colorB;
}
public float getX() {
return x;
}
public void setX(float x) {
this.x = x;
}
public float getY() {
return y;
}
public void setY(float y) {
this.y = y;
}
public float getZ() {
return z;
}
public void setZ(float z) {
this.z = z;
}
public float getWidth() {
return width;
}
public void setWidth(float width) {
this.width = width;
}
public float getHeight() {
return height;
}
public void setHeight(float height) {
this.height = height;
}
public float getDepth() {
return depth;
}
public void setDepth(float depth) {
this.depth = depth;
}
public float getColorR() {
return colorR;
}
public void setColorR(float colorR) {
this.colorR = colorR;
}
public float getColorG() {
return colorG;
}
public void setColorG(float colorG) {
this.colorG = colorG;
}
public float getColorB() {
return colorB;
}
public void setColorB(float colorB) {
this.colorB = colorB;
}
}