package tk.captainsplexx.Game; public class Point { public float x; public float y; public float z; public float width; public float height; public float depth; public float colorR; public float colorG; public float colorB; public Point(float x, float y, float z,float size, float colorR, float colorG, float colorB) { this.x = x; this.y = y; this.z = z; this.height = size; this.depth = size; this.width = size; this.colorR = colorR; this.colorG = colorG; this.colorB = colorB; } public float getX() { return x; } public void setX(float x) { this.x = x; } public float getY() { return y; } public void setY(float y) { this.y = y; } public float getZ() { return z; } public void setZ(float z) { this.z = z; } public float getWidth() { return width; } public void setWidth(float width) { this.width = width; } public float getHeight() { return height; } public void setHeight(float height) { this.height = height; } public float getDepth() { return depth; } public void setDepth(float depth) { this.depth = depth; } public float getColorR() { return colorR; } public void setColorR(float colorR) { this.colorR = colorR; } public float getColorG() { return colorG; } public void setColorG(float colorG) { this.colorG = colorG; } public float getColorB() { return colorB; } public void setColorB(float colorB) { this.colorB = colorB; } }