package tk.captainsplexx.Player; public class PlayerHandler { public PlayerEntity pe; public PlayerHandler() { resetPlayer(); } public void resetPlayer(){ pe = new PlayerEntity(0, 0, 0); } public void update(){ //Player Logic pe.onGround = false; if (pe.posY < 0.0f){ pe.onGround = true; } } public PlayerEntity getPlayerEntity(){ return pe; } }