package tk.captainsplexx.Player;
public class PlayerHandler {
public PlayerEntity pe;
public PlayerHandler() {
resetPlayer();
}
public void resetPlayer(){
pe = new PlayerEntity(0, 0, 0);
}
public void update(){
//Player Logic
pe.onGround = false;
if (pe.posY < 0.0f){
pe.onGround = true;
}
}
public PlayerEntity getPlayerEntity(){
return pe;
}
}