package net.minecraftforge.fml.common.network; import net.minecraft.network.INetHandler; import net.minecraftforge.fml.common.network.handshake.NetworkDispatcher; import net.minecraftforge.fml.relauncher.Side; /** * This message is sent through all channels affected by a currently occurring handshake. It is guaranteed to * be able to send a custom payload packet, however, interaction with minecraft and world state is NOT assured * as it is likely this is fired on a netty handler thread, not a world processing thread. * * If you wish to send an outbound message through your channel, bind the {@link FMLOutboundHandler#FML_MESSAGETARGET} * property of your channel to the supplied dispatcher. * @author cpw * */ public class NetworkHandshakeEstablished { public final NetworkDispatcher dispatcher; public final Side side; public final INetHandler netHandler; public NetworkHandshakeEstablished(NetworkDispatcher dispatcher, INetHandler netHandler, Side origin) { this.netHandler = netHandler; this.dispatcher = dispatcher; this.side = origin; } }