package net.minecraftforge.fml.common.network; import java.lang.annotation.ElementType; import java.lang.annotation.Retention; import java.lang.annotation.RetentionPolicy; import java.lang.annotation.Target; import net.minecraftforge.fml.relauncher.Side; /** * A method annotated with this will be called when a remote network connection is offered. * The method should have two parameters, of types {@link Map<String,String>} and {@link Side}. It should return a boolean * true indicating that the remote party is acceptable, or false if not. * * <p> * When the method is invoked, the map will contain String keys and values listing all mods and their versions present. * The side represents the side of the remote party. So if you're on the server, it'll be CLIENT, and vice versa. * * <p> * This method will be invoked both when querying the status of the remote server, and when connecting to the remote server. * * <p> * <strong>NOTE: the server will not be setup at any point when this method is called. Do not try and interact with the server * or the client in any way, except to accept or reject the list of mods.</strong> * * @author cpw * */ @Retention(RetentionPolicy.RUNTIME) @Target(ElementType.METHOD) public @interface NetworkCheckHandler { }