package com.austinv11.collectiveframework.minecraft.compat.modules; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPostInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; /** * An interface for adding explicit mod compatibility */ public interface IModule { /** * Called on the pre-init event * @param event The event */ public void preInit(FMLPreInitializationEvent event); /** * Called on the init event * @param event The event */ public void init(FMLInitializationEvent event); /** * Called on the post-init event * @param event The event */ public void postInit(FMLPostInitializationEvent event); /** * Gets the mods required for this module to activate * @return The modids required * (not strict, so {@code {"modA", "modB}} will cause the module to activate even if only modA is loaded) */ public String[] modsCompatible(); }