/* * Copyright (c) 2012, Codename One and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Codename One designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Codename One through http://www.codenameone.com/ if you * need additional information or have any questions. */ package com.codename1.ui.util; import com.codename1.ui.Display; import com.codename1.ui.Form; import com.codename1.ui.Graphics; import com.codename1.ui.animations.Animation; /** * Simple timer callback that is invoked on the CodenameOne EDT thread rather * than on a separate thread. Notice that the accuracy of this timer is very low! * A timer must be linked to a specific form * * @author Shai Almog */ public class UITimer { private Runnable internalRunnable; private Form bound; private long lastEllapse; private int ms; private boolean repeat; private Internal i = new Internal(); /** * This constructor is useful when deriving this class to implement a timer. */ protected UITimer() { } /** * Constructor that accepts a runnable to invoke on timer elapse * * @param r runnable instance */ public UITimer(Runnable r) { internalRunnable = r; } /** * Binds the timer to start at the given schedule * * @param timeMillis the time from now in milliseconds * @param repeat whether the timer repeats * @param bound the form to which the timer is bound */ public void schedule(int timeMillis, boolean repeat, Form bound) { lastEllapse = System.currentTimeMillis(); ms = timeMillis; this.repeat = repeat; this.bound = bound; bound.registerAnimated(i); } /** * Convenience method to schedule a UITimer more easily * @param timeMillis the time from now in milliseconds * @param repeat whether the timer repeats * @param parent the form to which the timer is bound * @param r callback when the timer elapses * @return the timer instance */ public static UITimer timer(int timeMillis, boolean repeat, Form parent, Runnable r) { UITimer uit = new UITimer(r); uit.schedule(timeMillis, repeat, parent); return uit; } /** * Convenience method to schedule a UITimer more easily on the current form * @param timeMillis the time from now in milliseconds * @param repeat whether the timer repeats * @param r callback when the timer elapses * @return the timer instance */ public static UITimer timer(int timeMillis, boolean repeat, Runnable r) { UITimer uit = new UITimer(r); uit.schedule(timeMillis, repeat, Display.getInstance().getCurrent()); return uit; } /** * Stops executing the timer */ public void cancel() { bound.deregisterAnimated(i); } void testEllapse() { long t = System.currentTimeMillis(); if(t - lastEllapse >= ms) { if(!repeat) { Display.getInstance().getCurrent().deregisterAnimated(i); } lastEllapse = t; i.run(); } } class Internal implements Runnable, Animation { /** * {@inheritDoc} */ public boolean animate() { testEllapse(); return false; } /** * {@inheritDoc} */ public void paint(Graphics g) { } /** * Invoked when the timer elapses */ public void run() { if(internalRunnable != null) { internalRunnable.run(); } } } }