/* * Copyright (c) 2008, 2010, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores * CA 94065 USA or visit www.oracle.com if you need additional information or * have any questions. */ package com.codename1.ui.animations; import com.codename1.ui.Graphics; /** * Allows any object to react to events and draw an * animation at a fixed interval. All animation methods are executed on the EDT. * For simplicities sake all components are animatable, however no animation will * appear unless it is explicitly registered into the parent form. In order to * stop animation callbacks the animation must be explicitly removed from the form * (notice that this differs from removing the component from the form!). * * @author Shai Almog */ public interface Animation { /** * Allows the animation to reduce "repaint" calls when it returns false. It is * called once for every frame. Frames are defined by the {@link com.codename1.ui.Display} class. * * @return true if a repaint is desired or false if no repaint is necessary */ public boolean animate(); /** * Draws the animation, within a component the standard paint method would be * invoked since it bares the exact same signature. * * @param g graphics context */ public void paint(Graphics g); }