/* * Copyright (c) 2008, 2010, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores * CA 94065 USA or visit www.oracle.com if you need additional information or * have any questions. */ package com.codename1.components; import com.codename1.ui.EncodedImage; import com.codename1.io.FileSystemStorage; import com.codename1.io.Log; import com.codename1.io.Util; import java.io.IOException; import java.io.InputStream; import java.io.OutputStream; /** * An encoded image that stores the actual data of the encoded image in a disk file * or resource and loads it only when necessary. The huge advantage is that RAM usage * is practically none-existant, it is potentially very slow in worst case scenarios * and has the other drawback of requiring the width/height in advanced to work properly. * * @author Shai Almog */ public class FileEncodedImage extends EncodedImage { private String fileName; private boolean keep; private byte[] data; private FileEncodedImage(String fileName, int w, int h, boolean keep) { super(w, h); this.fileName = fileName; this.keep = keep; } /** * {@inheritDoc} */ public byte[] getImageData() { if(data != null) { return data; } InputStream i = null; try { byte[] imageData = new byte[(int) FileSystemStorage.getInstance().getLength(fileName)]; i = FileSystemStorage.getInstance().openInputStream(fileName); Util.readFully(i, imageData); if(keep) { data = imageData; } return imageData; } catch (IOException ex) { Log.e(ex); return null; } finally { Util.cleanup(i); } } /** * Creates an encoded image that maps to a local file thus allowing to * seamlessly fetch files as needed. This only works reasonably well for very small * files. * * @param fileName the name of the file * @param width the width of the file or -1 if unknown (notice that this will improve performance) * @param height the height of the file or -1 if unknown (notice that this will improve performance) * @return image that will load the file seamlessly */ public static FileEncodedImage create(String fileName, int width, int height) { return new FileEncodedImage(fileName, width, height, true); } /** * Creates an encoded image that maps to a local file thus allowing to * seamlessly fetch files as needed. This only works reasonably well for very small * files. This version of the method creates the file from an input stream * * @param fileName the name of the file * @param i input stream from which to create the file * @param width the width of the file or -1 if unknown (notice that this will improve performance) * @param height the height of the file or -1 if unknown (notice that this will improve performance) * @return image that will load the file seamlessly */ public static FileEncodedImage create(String fileName, InputStream i, int width, int height) throws IOException { EncodedImage e = EncodedImage.create(i); FileEncodedImage f = new FileEncodedImage(fileName, width, height, true); f.data = e.getImageData(); OutputStream o = FileSystemStorage.getInstance().openOutputStream(fileName); o.write(f.data); o.close(); return f; } /** * Creates an encoded image that maps to a local file thus allowing to * seamlessly fetch files as needed. This only works reasonably well for very small * files. * * @param fileName the name of the file * @param width the width of the file or -1 if unknown (notice that this will improve performance) * @param height the height of the file or -1 if unknown (notice that this will improve performance) * @param keep if set to true keeps the file in RAM once loaded * @return image that will load the file seamlessly */ public static FileEncodedImage create(String fileName, int width, int height, boolean keep) { return new FileEncodedImage(fileName, width, height, keep); } }