package tk.amberide.engine.gl.model.obj; import org.lwjgl.util.vector.Vector3f; public class Face { public static final int GL_TRIANGLES = 1; public static final int GL_QUADS = 2; public int[] vertIndices; public int[] normIndices; public int[] texIndices; private Vector3f[] vertices; private Vector3f[] normals; private Vector3f[] textures; private int type; public int[] getIndices() { return vertIndices; } public Vector3f[] getVertices() { return vertices; } public void setIndices(int[] indices) { this.vertIndices = indices; } public void setVertices(Vector3f[] vertices) { this.vertices = vertices; } public int getType() { return type; } public void setType(int type) { this.type = type; } public Vector3f[] getNormals() { return normals; } public void setNormals(Vector3f[] normals) { this.normals = normals; } public Vector3f[] getTextures() { return textures; } public void setTextures(Vector3f[] textures) { this.textures = textures; } }