package tk.amberide.engine.gl.model.obj;
import org.lwjgl.util.vector.Vector3f;
public class Face {
public static final int GL_TRIANGLES = 1;
public static final int GL_QUADS = 2;
public int[] vertIndices;
public int[] normIndices;
public int[] texIndices;
private Vector3f[] vertices;
private Vector3f[] normals;
private Vector3f[] textures;
private int type;
public int[] getIndices() {
return vertIndices;
}
public Vector3f[] getVertices() {
return vertices;
}
public void setIndices(int[] indices) {
this.vertIndices = indices;
}
public void setVertices(Vector3f[] vertices) {
this.vertices = vertices;
}
public int getType() {
return type;
}
public void setType(int type) {
this.type = type;
}
public Vector3f[] getNormals() {
return normals;
}
public void setNormals(Vector3f[] normals) {
this.normals = normals;
}
public Vector3f[] getTextures() {
return textures;
}
public void setTextures(Vector3f[] textures) {
this.textures = textures;
}
}