package tk.amberide.engine.gl;
import org.lwjgl.BufferUtils;
import javax.swing.*;
import java.awt.*;
import java.awt.color.ColorSpace;
import java.awt.image.*;
import java.io.File;
import java.io.IOException;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.IntBuffer;
import java.util.Hashtable;
import javax.imageio.ImageIO;
import static org.lwjgl.opengl.GL11.*;
/**
* A utility class to load textures for OpenGL. This source is based on a
* texture that can be found in the Java Gaming (www.javagaming.org) Wiki. It
* has been simplified slightly for explicit 2D graphics use.
* <p/>
* OpenGL uses a particular image format. Since the images that are loaded from
* disk may not match this format this loader introduces a intermediate image
* which the source image is copied into. In turn, this image is used as source
* for the OpenGL texture.
*
* @author Kevin Glass
* @author Brian Matzon
*/
public class TextureLoader {
private static ColorModel glAlphaColorModel = new ComponentColorModel(
ColorSpace.getInstance(ColorSpace.CS_sRGB),
new int[]{8, 8, 8, 8},
true,
false,
ComponentColorModel.TRANSLUCENT,
DataBuffer.TYPE_BYTE);
private static ColorModel glColorModel = new ComponentColorModel(ColorSpace.getInstance(ColorSpace.CS_sRGB),
new int[]{8, 8, 8, 0},
false,
false,
ComponentColorModel.OPAQUE,
DataBuffer.TYPE_BYTE);
private static IntBuffer textureIDBuffer = BufferUtils.createIntBuffer(5);
private static int createTextureID() {
glGenTextures(textureIDBuffer);
return textureIDBuffer.get(0);
}
/**
* Load a texture
*
* @param resourceName The location of the resource to load
* @return The loaded texture
* @throws IOException Indicates a failure to access the resource
*/
public static Texture getTexture(String resourceName) {
Texture tex = null;
tex = getTexture(resourceName,
GL_TEXTURE_2D, // target
GL_RGBA);
return tex;
}
public static Texture getTexture(File resourceName) {
Texture tex = null;
tex = getTexture(loadImage(resourceName),
GL_TEXTURE_2D, // target
GL_RGBA);
return tex;
}
public static Texture getTexture(BufferedImage img,
int target,
int dstPixelFormat) {
int srcPixelFormat;
// create the texture ID for this texture
int textureID = createTextureID();
Texture texture = new Texture(target, textureID, img.getColorModel().hasAlpha());
// bind this texture
glBindTexture(target, textureID);
texture.setWidth(img.getWidth());
texture.setHeight(img.getHeight());
if (texture.hasAlpha()) {
srcPixelFormat = GL_RGBA;
} else {
srcPixelFormat = GL_RGB;
}
// convert that image into a byte buffer of texture data
ByteBuffer textureBuffer = convertImageData(img, texture);
if (target == GL_TEXTURE_2D) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
}
// produce a texture from the byte buffer
glTexImage2D(target,
0,
dstPixelFormat,
get2Fold(img.getWidth()),
get2Fold(img.getHeight()),
0,
srcPixelFormat,
GL_UNSIGNED_BYTE,
textureBuffer);
return texture;
}
/**
* Load a texture into OpenGL from a image reference on disk.
*
* @param resourceName The location of the resource to load
* @param target The GL target to load the texture against
* @param dstPixelFormat The pixel format of the screen
* @return The loaded texture
* @throws IOException Indicates a failure to access the resource
*/
public static Texture getTexture(String resourceName,
int target,
int dstPixelFormat) {
return getTexture(loadImage(resourceName), target, dstPixelFormat);
}
public static Texture getTexture(BufferedImage img) {
return getTexture(img, GL_TEXTURE_2D, // target
GL_RGBA);
}
private static int get2Fold(int fold) {
int ret = 2;
while (ret < fold) {
ret <<= 1;
}
return ret;
}
/**
* Convert the buffered image to a texture
*
* @param bufferedImage The image to convert to a texture
* @param texture The texture to store the data into
* @return A buffer containing the data
*/
public static ByteBuffer convertImageData(BufferedImage bufferedImage, Texture texture) {
ByteBuffer imageBuffer;
WritableRaster raster;
BufferedImage texImage;
int texWidth = get2Fold(bufferedImage.getWidth());
int texHeight = get2Fold(bufferedImage.getHeight());
texture.setTextureHeight(texHeight);
texture.setTextureWidth(texWidth);
// create a raster that can be used by OpenGL as a source
// for a texture
if (bufferedImage.getColorModel().hasAlpha()) {
raster = Raster.createInterleavedRaster(DataBuffer.TYPE_BYTE, texWidth, texHeight, 4, null);
texImage = new BufferedImage(glAlphaColorModel, raster, false, new Hashtable());
} else {
raster = Raster.createInterleavedRaster(DataBuffer.TYPE_BYTE, texWidth, texHeight, 3, null);
texImage = new BufferedImage(glColorModel, raster, false, new Hashtable());
}
// copy the source image into the produced image
Graphics g = texImage.getGraphics();
g.setColor(new Color(0F, 0F, 0F, 0F));
g.fillRect(0, 0, texWidth, texHeight);
g.drawImage(bufferedImage, 0, 0, null);
// build a byte buffer from the temporary image
// that be used by OpenGL to produce a texture.
byte[] data = ((DataBufferByte) texImage.getRaster().getDataBuffer()).getData();
imageBuffer = ByteBuffer.allocateDirect(data.length);
imageBuffer.order(ByteOrder.nativeOrder());
imageBuffer.put(data, 0, data.length);
imageBuffer.flip();
return imageBuffer;
}
/**
* Load a given resource as a buffered image
*
* @param ref The location of the resource to load
* @return The loaded buffered image
* @throws IOException Indicates a failure to find a resource
*/
public static BufferedImage loadImage(String ref) {
// due to an issue with ImageIO and mixed signed code
// we are now using good old fashioned ImageIcon to load
// images and the paint it on top of a new BufferedImage
Image img;
try {
img = new ImageIcon(ImageIO.read(ClassLoader.getSystemResourceAsStream(ref))).getImage();
} catch (IOException ex) {
ex.printStackTrace();
return null;
}
BufferedImage bufferedImage = new BufferedImage(img.getWidth(null), img.getHeight(null), BufferedImage.TYPE_INT_ARGB);
Graphics g = bufferedImage.getGraphics();
g.drawImage(img, 0, 0, null);
g.dispose();
return bufferedImage;
}
public static BufferedImage loadImage(File ref) {
Image img = new ImageIcon(ref.getAbsolutePath()).getImage();
BufferedImage bufferedImage = new BufferedImage(img.getWidth(null), img.getHeight(null), BufferedImage.TYPE_INT_ARGB);
Graphics g = bufferedImage.getGraphics();
g.drawImage(img, 0, 0, null);
g.dispose();
return bufferedImage;
}
}