package com.corosus.game.system;
import com.artemis.Aspect;
import com.artemis.Entity;
import com.artemis.systems.IntervalEntityProcessingSystem;
import com.corosus.game.Game_AI_TestBed;
public class WorldTimer extends IntervalEntityProcessingSystem {
public long gameTime = 0;
public static float lastTime = 0;
public WorldTimer(float interval) {
super(Aspect.exclude(), interval);
}
@Override
protected void process(Entity e) {
}
@Override
protected void processSystem() {
gameTime++;
lastTime = Game_AI_TestBed.instance().getActiveLevel().getStateTime();
super.processSystem();
}
}