package com.hit.hackgame.sprite;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.physics.box2d.Body;
import com.hit.hackgame.main.Yelling;
public class ZhiZhang extends GameSprite {
// ʵ�����ϰ�����
private Texture tex;
private TextureRegion texr;
public ZhiZhang(Body body) {
super(body);
// �ϰ�����ֵ
tex = Yelling.assetManager.get("images/s_patch.png", Texture.class);
texr = new TextureRegion(tex,32,32);
// �ϰ���������
TextureRegion[] region = new TextureRegion[1] ;
region[0] = texr;
// ʵ��������
setAnimation(region, 1 / 8f);
// �������
width = region[0].getRegionWidth();
// �����߶�
height = region[0].getRegionHeight();
}
}