package com.hit.hackgame.sprite; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.hit.hackgame.main.Yelling; public class GameBack { // ������������ private Texture texture; public GameBack() { // ʵ������������ texture = Yelling.assetManager.get("images/gamebg.png"); } public void render(SpriteBatch batch) { // ��ʼ���� batch.begin(); // ���Ʊ��� batch.draw(texture, 0, 0); // �������� batch.end(); } }