// Jericho HTML Parser - Java based library for analysing and manipulating HTML
// Version 3.2
// Copyright (C) 2004-2009 Martin Jericho
// http://jericho.htmlparser.net/
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of either one of the following licences:
//
// 1. The Eclipse Public License (EPL) version 1.0,
// included in this distribution in the file licence-epl-1.0.html
// or available at http://www.eclipse.org/legal/epl-v10.html
//
// 2. The GNU Lesser General Public License (LGPL) version 2.1 or later,
// included in this distribution in the file licence-lgpl-2.1.txt
// or available at http://www.gnu.org/licenses/lgpl.txt
//
// This library is distributed on an "AS IS" basis,
// WITHOUT WARRANTY OF ANY KIND, either express or implied.
// See the individual licence texts for more details.
package net.htmlparser.jericho;
import java.util.*;
import java.io.*;
/**
* Represents an HTML <a target="_blank" href="http://www.w3.org/TR/REC-html40/charset.html#h-5.3.2">Character Entity Reference</a>.
* <p>
* <b>Click <a href="#method_summary">here</a> to scroll down to the method summary.</b>
* <p>
* The full list of HTML character entity references can be found at the following URL:<br />
* <a target="_blank" href="http://www.w3.org/TR/REC-html40/sgml/entities.html">http://www.w3.org/TR/REC-html40/sgml/entities.html</a>.
* <p>
* There are a total of 253 HTML character entity references, ranging from codepoints U+0022 to U+2666.
* <p>
* Static methods to {@linkplain #encode(CharSequence) encode} and {@linkplain #decode(CharSequence) decode} strings
* and single characters can be found in the {@link CharacterReference} superclass.
* <p>
* The {@link #_apos '} entity reference is not defined for use in HTML.
* It is defined in the <a target="_blank" href="http://www.w3.org/TR/xhtml1/dtds.html#a_dtd_Special_characters">XHTML Special Characters Entity Set</a>,
* and is the only one that is not included in both HTML and XHTML.
* For this reason, the <code>'</code> entity reference is recognised by this library in decoding functions, but in encoding functions
* the numeric character reference <code>'</code> is used instead.
* Most modern browsers support it in both XHTML and HTML, with the notable exception
* of Microsoft Internet Explorer 6.0, which doesn't support it in either.
* <p>
* <code>CharacterEntityReference</code> instances are obtained using one of the following methods:
* <ul>
* <li>{@link CharacterReference#parse(CharSequence characterReferenceText)}
* <li>{@link Source#getNextCharacterReference(int pos)}
* <li>{@link Source#getPreviousCharacterReference(int pos)}
* <li>{@link Segment#getAllCharacterReferences()}
* </ul>
*
* @see CharacterReference
* @see NumericCharacterReference
*/
public class CharacterEntityReference extends CharacterReference {
private String name;
/** <samp> </samp> <code> =  </code> -- no-break space = non-breaking space, U+00A0 ISOnum. */
public static final char _nbsp='\u00A0';
/** <samp>¡</samp> <code>¡ = ¡</code> -- inverted exclamation mark, U+00A1 ISOnum. */
public static final char _iexcl='\u00A1';
/** <samp>¢</samp> <code>¢ = ¢</code> -- cent sign, U+00A2 ISOnum. */
public static final char _cent='\u00A2';
/** <samp>£</samp> <code>£ = £</code> -- pound sign, U+00A3 ISOnum. */
public static final char _pound='\u00A3';
/** <samp>¤</samp> <code>¤ = ¤</code> -- currency sign, U+00A4 ISOnum. */
public static final char _curren='\u00A4';
/** <samp>¥</samp> <code>¥ = ¥</code> -- yen sign = yuan sign, U+00A5 ISOnum. */
public static final char _yen='\u00A5';
/** <samp>¦</samp> <code>¦ = ¦</code> -- broken bar = broken vertical bar, U+00A6 ISOnum. */
public static final char _brvbar='\u00A6';
/** <samp>§</samp> <code>§ = §</code> -- section sign, U+00A7 ISOnum. */
public static final char _sect='\u00A7';
/** <samp>¨</samp> <code>¨ = ¨</code> -- diaeresis = spacing diaeresis, U+00A8 ISOdia. */
public static final char _uml='\u00A8';
/** <samp>©</samp> <code>© = ©</code> -- copyright sign, U+00A9 ISOnum. */
public static final char _copy='\u00A9';
/** <samp>ª</samp> <code>ª = ª</code> -- feminine ordinal indicator, U+00AA ISOnum. */
public static final char _ordf='\u00AA';
/** <samp>«</samp> <code>« = «</code> -- left-pointing double angle quotation mark = left pointing guillemet, U+00AB ISOnum. */
public static final char _laquo='\u00AB';
/** <samp>¬</samp> <code>¬ = ¬</code> -- not sign = angled dash, U+00AC ISOnum. */
public static final char _not='\u00AC';
/** <samp></samp> <code>­ = ­</code> -- soft hyphen = discretionary hyphen, U+00AD ISOnum. */
public static final char _shy='\u00AD';
/** <samp>®</samp> <code>® = ®</code> -- registered sign = registered trade mark sign, U+00AE ISOnum. */
public static final char _reg='\u00AE';
/** <samp>¯</samp> <code>¯ = ¯</code> -- macron = spacing macron = overline = APL overbar, U+00AF ISOdia. */
public static final char _macr='\u00AF';
/** <samp>°</samp> <code>° = °</code> -- degree sign, U+00B0 ISOnum. */
public static final char _deg='\u00B0';
/** <samp>±</samp> <code>± = ±</code> -- plus-minus sign = plus-or-minus sign, U+00B1 ISOnum. */
public static final char _plusmn='\u00B1';
/** <samp>²</samp> <code>² = ²</code> -- superscript two = superscript digit two = squared, U+00B2 ISOnum. */
public static final char _sup2='\u00B2';
/** <samp>³</samp> <code>³ = ³</code> -- superscript three = superscript digit three = cubed, U+00B3 ISOnum. */
public static final char _sup3='\u00B3';
/** <samp>´</samp> <code>´ = ´</code> -- acute accent = spacing acute, U+00B4 ISOdia. */
public static final char _acute='\u00B4';
/** <samp>µ</samp> <code>µ = µ</code> -- micro sign, U+00B5 ISOnum. */
public static final char _micro='\u00B5';
/** <samp>¶</samp> <code>¶ = ¶</code> -- pilcrow sign = paragraph sign, U+00B6 ISOnum. */
public static final char _para='\u00B6';
/** <samp>·</samp> <code>· = ·</code> -- middle dot = Georgian comma = Greek middle dot, U+00B7 ISOnum. */
public static final char _middot='\u00B7';
/** <samp>¸</samp> <code>¸ = ¸</code> -- cedilla = spacing cedilla, U+00B8 ISOdia. */
public static final char _cedil='\u00B8';
/** <samp>¹</samp> <code>¹ = ¹</code> -- superscript one = superscript digit one, U+00B9 ISOnum. */
public static final char _sup1='\u00B9';
/** <samp>º</samp> <code>º = º</code> -- masculine ordinal indicator, U+00BA ISOnum. */
public static final char _ordm='\u00BA';
/** <samp>»</samp> <code>» = »</code> -- right-pointing double angle quotation mark = right pointing guillemet, U+00BB ISOnum. */
public static final char _raquo='\u00BB';
/** <samp>¼</samp> <code>¼ = ¼</code> -- vulgar fraction one quarter = fraction one quarter, U+00BC ISOnum. */
public static final char _frac14='\u00BC';
/** <samp>½</samp> <code>½ = ½</code> -- vulgar fraction one half = fraction one half, U+00BD ISOnum. */
public static final char _frac12='\u00BD';
/** <samp>¾</samp> <code>¾ = ¾</code> -- vulgar fraction three quarters = fraction three quarters, U+00BE ISOnum. */
public static final char _frac34='\u00BE';
/** <samp>¿</samp> <code>¿ = ¿</code> -- inverted question mark = turned question mark, U+00BF ISOnum. */
public static final char _iquest='\u00BF';
/** <samp>À</samp> <code>À = À</code> -- latin capital letter A with grave = latin capital letter A grave, U+00C0 ISOlat1. */
public static final char _Agrave='\u00C0';
/** <samp>Á</samp> <code>Á = Á</code> -- latin capital letter A with acute, U+00C1 ISOlat1. */
public static final char _Aacute='\u00C1';
/** <samp>Â</samp> <code>Â = Â</code> -- latin capital letter A with circumflex, U+00C2 ISOlat1. */
public static final char _Acirc='\u00C2';
/** <samp>Ã</samp> <code>Ã = Ã</code> -- latin capital letter A with tilde, U+00C3 ISOlat1. */
public static final char _Atilde='\u00C3';
/** <samp>Ä</samp> <code>Ä = Ä</code> -- latin capital letter A with diaeresis, U+00C4 ISOlat1. */
public static final char _Auml='\u00C4';
/** <samp>Å</samp> <code>Å = Å</code> -- latin capital letter A with ring above = latin capital letter A ring, U+00C5 ISOlat1. */
public static final char _Aring='\u00C5';
/** <samp>Æ</samp> <code>Æ = Æ</code> -- latin capital letter AE = latin capital ligature AE, U+00C6 ISOlat1. */
public static final char _AElig='\u00C6';
/** <samp>Ç</samp> <code>Ç = Ç</code> -- latin capital letter C with cedilla, U+00C7 ISOlat1. */
public static final char _Ccedil='\u00C7';
/** <samp>È</samp> <code>È = È</code> -- latin capital letter E with grave, U+00C8 ISOlat1. */
public static final char _Egrave='\u00C8';
/** <samp>É</samp> <code>É = É</code> -- latin capital letter E with acute, U+00C9 ISOlat1. */
public static final char _Eacute='\u00C9';
/** <samp>Ê</samp> <code>Ê = Ê</code> -- latin capital letter E with circumflex, U+00CA ISOlat1. */
public static final char _Ecirc='\u00CA';
/** <samp>Ë</samp> <code>Ë = Ë</code> -- latin capital letter E with diaeresis, U+00CB ISOlat1. */
public static final char _Euml='\u00CB';
/** <samp>Ì</samp> <code>Ì = Ì</code> -- latin capital letter I with grave, U+00CC ISOlat1. */
public static final char _Igrave='\u00CC';
/** <samp>Í</samp> <code>Í = Í</code> -- latin capital letter I with acute, U+00CD ISOlat1. */
public static final char _Iacute='\u00CD';
/** <samp>Î</samp> <code>Î = Î</code> -- latin capital letter I with circumflex, U+00CE ISOlat1. */
public static final char _Icirc='\u00CE';
/** <samp>Ï</samp> <code>Ï = Ï</code> -- latin capital letter I with diaeresis, U+00CF ISOlat1. */
public static final char _Iuml='\u00CF';
/** <samp>Ð</samp> <code>Ð = Ð</code> -- latin capital letter ETH, U+00D0 ISOlat1. */
public static final char _ETH='\u00D0';
/** <samp>Ñ</samp> <code>Ñ = Ñ</code> -- latin capital letter N with tilde, U+00D1 ISOlat1. */
public static final char _Ntilde='\u00D1';
/** <samp>Ò</samp> <code>Ò = Ò</code> -- latin capital letter O with grave, U+00D2 ISOlat1. */
public static final char _Ograve='\u00D2';
/** <samp>Ó</samp> <code>Ó = Ó</code> -- latin capital letter O with acute, U+00D3 ISOlat1. */
public static final char _Oacute='\u00D3';
/** <samp>Ô</samp> <code>Ô = Ô</code> -- latin capital letter O with circumflex, U+00D4 ISOlat1. */
public static final char _Ocirc='\u00D4';
/** <samp>Õ</samp> <code>Õ = Õ</code> -- latin capital letter O with tilde, U+00D5 ISOlat1. */
public static final char _Otilde='\u00D5';
/** <samp>Ö</samp> <code>Ö = Ö</code> -- latin capital letter O with diaeresis, U+00D6 ISOlat1. */
public static final char _Ouml='\u00D6';
/** <samp>×</samp> <code>× = ×</code> -- multiplication sign, U+00D7 ISOnum. */
public static final char _times='\u00D7';
/** <samp>Ø</samp> <code>Ø = Ø</code> -- latin capital letter O with stroke = latin capital letter O slash, U+00D8 ISOlat1. */
public static final char _Oslash='\u00D8';
/** <samp>Ù</samp> <code>Ù = Ù</code> -- latin capital letter U with grave, U+00D9 ISOlat1. */
public static final char _Ugrave='\u00D9';
/** <samp>Ú</samp> <code>Ú = Ú</code> -- latin capital letter U with acute, U+00DA ISOlat1. */
public static final char _Uacute='\u00DA';
/** <samp>Û</samp> <code>Û = Û</code> -- latin capital letter U with circumflex, U+00DB ISOlat1. */
public static final char _Ucirc='\u00DB';
/** <samp>Ü</samp> <code>Ü = Ü</code> -- latin capital letter U with diaeresis, U+00DC ISOlat1. */
public static final char _Uuml='\u00DC';
/** <samp>Ý</samp> <code>Ý = Ý</code> -- latin capital letter Y with acute, U+00DD ISOlat1. */
public static final char _Yacute='\u00DD';
/** <samp>Þ</samp> <code>Þ = Þ</code> -- latin capital letter THORN, U+00DE ISOlat1. */
public static final char _THORN='\u00DE';
/** <samp>ß</samp> <code>ß = ß</code> -- latin small letter sharp s = ess-zed, U+00DF ISOlat1. */
public static final char _szlig='\u00DF';
/** <samp>à</samp> <code>à = à</code> -- latin small letter a with grave = latin small letter a grave, U+00E0 ISOlat1. */
public static final char _agrave='\u00E0';
/** <samp>á</samp> <code>á = á</code> -- latin small letter a with acute, U+00E1 ISOlat1. */
public static final char _aacute='\u00E1';
/** <samp>â</samp> <code>â = â</code> -- latin small letter a with circumflex, U+00E2 ISOlat1. */
public static final char _acirc='\u00E2';
/** <samp>ã</samp> <code>ã = ã</code> -- latin small letter a with tilde, U+00E3 ISOlat1. */
public static final char _atilde='\u00E3';
/** <samp>ä</samp> <code>ä = ä</code> -- latin small letter a with diaeresis, U+00E4 ISOlat1. */
public static final char _auml='\u00E4';
/** <samp>å</samp> <code>å = å</code> -- latin small letter a with ring above = latin small letter a ring, U+00E5 ISOlat1. */
public static final char _aring='\u00E5';
/** <samp>æ</samp> <code>æ = æ</code> -- latin small letter ae = latin small ligature ae, U+00E6 ISOlat1. */
public static final char _aelig='\u00E6';
/** <samp>ç</samp> <code>ç = ç</code> -- latin small letter c with cedilla, U+00E7 ISOlat1. */
public static final char _ccedil='\u00E7';
/** <samp>è</samp> <code>è = è</code> -- latin small letter e with grave, U+00E8 ISOlat1. */
public static final char _egrave='\u00E8';
/** <samp>é</samp> <code>é = é</code> -- latin small letter e with acute, U+00E9 ISOlat1. */
public static final char _eacute='\u00E9';
/** <samp>ê</samp> <code>ê = ê</code> -- latin small letter e with circumflex, U+00EA ISOlat1. */
public static final char _ecirc='\u00EA';
/** <samp>ë</samp> <code>ë = ë</code> -- latin small letter e with diaeresis, U+00EB ISOlat1. */
public static final char _euml='\u00EB';
/** <samp>ì</samp> <code>ì = ì</code> -- latin small letter i with grave, U+00EC ISOlat1. */
public static final char _igrave='\u00EC';
/** <samp>í</samp> <code>í = í</code> -- latin small letter i with acute, U+00ED ISOlat1. */
public static final char _iacute='\u00ED';
/** <samp>î</samp> <code>î = î</code> -- latin small letter i with circumflex, U+00EE ISOlat1. */
public static final char _icirc='\u00EE';
/** <samp>ï</samp> <code>ï = ï</code> -- latin small letter i with diaeresis, U+00EF ISOlat1. */
public static final char _iuml='\u00EF';
/** <samp>ð</samp> <code>ð = ð</code> -- latin small letter eth, U+00F0 ISOlat1. */
public static final char _eth='\u00F0';
/** <samp>ñ</samp> <code>ñ = ñ</code> -- latin small letter n with tilde, U+00F1 ISOlat1. */
public static final char _ntilde='\u00F1';
/** <samp>ò</samp> <code>ò = ò</code> -- latin small letter o with grave, U+00F2 ISOlat1. */
public static final char _ograve='\u00F2';
/** <samp>ó</samp> <code>ó = ó</code> -- latin small letter o with acute, U+00F3 ISOlat1. */
public static final char _oacute='\u00F3';
/** <samp>ô</samp> <code>ô = ô</code> -- latin small letter o with circumflex, U+00F4 ISOlat1. */
public static final char _ocirc='\u00F4';
/** <samp>õ</samp> <code>õ = õ</code> -- latin small letter o with tilde, U+00F5 ISOlat1. */
public static final char _otilde='\u00F5';
/** <samp>ö</samp> <code>ö = ö</code> -- latin small letter o with diaeresis, U+00F6 ISOlat1. */
public static final char _ouml='\u00F6';
/** <samp>÷</samp> <code>÷ = ÷</code> -- division sign, U+00F7 ISOnum. */
public static final char _divide='\u00F7';
/** <samp>ø</samp> <code>ø = ø</code> -- latin small letter o with stroke, = latin small letter o slash, U+00F8 ISOlat1. */
public static final char _oslash='\u00F8';
/** <samp>ù</samp> <code>ù = ù</code> -- latin small letter u with grave, U+00F9 ISOlat1. */
public static final char _ugrave='\u00F9';
/** <samp>ú</samp> <code>ú = ú</code> -- latin small letter u with acute, U+00FA ISOlat1. */
public static final char _uacute='\u00FA';
/** <samp>û</samp> <code>û = û</code> -- latin small letter u with circumflex, U+00FB ISOlat1. */
public static final char _ucirc='\u00FB';
/** <samp>ü</samp> <code>ü = ü</code> -- latin small letter u with diaeresis, U+00FC ISOlat1. */
public static final char _uuml='\u00FC';
/** <samp>ý</samp> <code>ý = ý</code> -- latin small letter y with acute, U+00FD ISOlat1. */
public static final char _yacute='\u00FD';
/** <samp>þ</samp> <code>þ = þ</code> -- latin small letter thorn, U+00FE ISOlat1. */
public static final char _thorn='\u00FE';
/** <samp>ÿ</samp> <code>ÿ = ÿ</code> -- latin small letter y with diaeresis, U+00FF ISOlat1. */
public static final char _yuml='\u00FF';
/** <samp>ƒ</samp> <code>ƒ = ƒ</code> -- latin small letter f with hook = function = florin, U+0192 ISOtech. */
public static final char _fnof='\u0192';
/** <samp>Α</samp> <code>Α = Α</code> -- greek capital letter alpha, U+0391. */
public static final char _Alpha='\u0391';
/** <samp>Β</samp> <code>Β = Β</code> -- greek capital letter beta, U+0392. */
public static final char _Beta='\u0392';
/** <samp>Γ</samp> <code>Γ = Γ</code> -- greek capital letter gamma, U+0393 ISOgrk3. */
public static final char _Gamma='\u0393';
/** <samp>Δ</samp> <code>Δ = Δ</code> -- greek capital letter delta, U+0394 ISOgrk3. */
public static final char _Delta='\u0394';
/** <samp>Ε</samp> <code>Ε = Ε</code> -- greek capital letter epsilon, U+0395. */
public static final char _Epsilon='\u0395';
/** <samp>Ζ</samp> <code>Ζ = Ζ</code> -- greek capital letter zeta, U+0396. */
public static final char _Zeta='\u0396';
/** <samp>Η</samp> <code>Η = Η</code> -- greek capital letter eta, U+0397. */
public static final char _Eta='\u0397';
/** <samp>Θ</samp> <code>Θ = Θ</code> -- greek capital letter theta, U+0398 ISOgrk3. */
public static final char _Theta='\u0398';
/** <samp>Ι</samp> <code>Ι = Ι</code> -- greek capital letter iota, U+0399. */
public static final char _Iota='\u0399';
/** <samp>Κ</samp> <code>Κ = Κ</code> -- greek capital letter kappa, U+039A. */
public static final char _Kappa='\u039A';
/** <samp>Λ</samp> <code>Λ = Λ</code> -- greek capital letter lambda, U+039B ISOgrk3. */
public static final char _Lambda='\u039B';
/** <samp>Μ</samp> <code>Μ = Μ</code> -- greek capital letter mu, U+039C. */
public static final char _Mu='\u039C';
/** <samp>Ν</samp> <code>Ν = Ν</code> -- greek capital letter nu, U+039D. */
public static final char _Nu='\u039D';
/** <samp>Ξ</samp> <code>Ξ = Ξ</code> -- greek capital letter xi, U+039E ISOgrk3. */
public static final char _Xi='\u039E';
/** <samp>Ο</samp> <code>Ο = Ο</code> -- greek capital letter omicron, U+039F. */
public static final char _Omicron='\u039F';
/** <samp>Π</samp> <code>Π = Π</code> -- greek capital letter pi, U+03A0 ISOgrk3. */
public static final char _Pi='\u03A0';
/** <samp>Ρ</samp> <code>Ρ = Ρ</code> -- greek capital letter rho, U+03A1. */
public static final char _Rho='\u03A1';
/** <samp>Σ</samp> <code>Σ = Σ</code> -- greek capital letter sigma, U+03A3 ISOgrk3. */
public static final char _Sigma='\u03A3';
/** <samp>Τ</samp> <code>Τ = Τ</code> -- greek capital letter tau, U+03A4. */
public static final char _Tau='\u03A4';
/** <samp>Υ</samp> <code>Υ = Υ</code> -- greek capital letter upsilon, U+03A5 ISOgrk3. */
public static final char _Upsilon='\u03A5';
/** <samp>Φ</samp> <code>Φ = Φ</code> -- greek capital letter phi, U+03A6 ISOgrk3. */
public static final char _Phi='\u03A6';
/** <samp>Χ</samp> <code>Χ = Χ</code> -- greek capital letter chi, U+03A7. */
public static final char _Chi='\u03A7';
/** <samp>Ψ</samp> <code>Ψ = Ψ</code> -- greek capital letter psi, U+03A8 ISOgrk3. */
public static final char _Psi='\u03A8';
/** <samp>Ω</samp> <code>Ω = Ω</code> -- greek capital letter omega, U+03A9 ISOgrk3. */
public static final char _Omega='\u03A9';
/** <samp>α</samp> <code>α = α</code> -- greek small letter alpha, U+03B1 ISOgrk3. */
public static final char _alpha='\u03B1';
/** <samp>β</samp> <code>β = β</code> -- greek small letter beta, U+03B2 ISOgrk3. */
public static final char _beta='\u03B2';
/** <samp>γ</samp> <code>γ = γ</code> -- greek small letter gamma, U+03B3 ISOgrk3. */
public static final char _gamma='\u03B3';
/** <samp>δ</samp> <code>δ = δ</code> -- greek small letter delta, U+03B4 ISOgrk3. */
public static final char _delta='\u03B4';
/** <samp>ε</samp> <code>ε = ε</code> -- greek small letter epsilon, U+03B5 ISOgrk3. */
public static final char _epsilon='\u03B5';
/** <samp>ζ</samp> <code>ζ = ζ</code> -- greek small letter zeta, U+03B6 ISOgrk3. */
public static final char _zeta='\u03B6';
/** <samp>η</samp> <code>η = η</code> -- greek small letter eta, U+03B7 ISOgrk3. */
public static final char _eta='\u03B7';
/** <samp>θ</samp> <code>θ = θ</code> -- greek small letter theta, U+03B8 ISOgrk3. */
public static final char _theta='\u03B8';
/** <samp>ι</samp> <code>ι = ι</code> -- greek small letter iota, U+03B9 ISOgrk3. */
public static final char _iota='\u03B9';
/** <samp>κ</samp> <code>κ = κ</code> -- greek small letter kappa, U+03BA ISOgrk3. */
public static final char _kappa='\u03BA';
/** <samp>λ</samp> <code>λ = λ</code> -- greek small letter lambda, U+03BB ISOgrk3. */
public static final char _lambda='\u03BB';
/** <samp>μ</samp> <code>μ = μ</code> -- greek small letter mu, U+03BC ISOgrk3. */
public static final char _mu='\u03BC';
/** <samp>ν</samp> <code>ν = ν</code> -- greek small letter nu, U+03BD ISOgrk3. */
public static final char _nu='\u03BD';
/** <samp>ξ</samp> <code>ξ = ξ</code> -- greek small letter xi, U+03BE ISOgrk3. */
public static final char _xi='\u03BE';
/** <samp>ο</samp> <code>ο = ο</code> -- greek small letter omicron, U+03BF NEW. */
public static final char _omicron='\u03BF';
/** <samp>π</samp> <code>π = π</code> -- greek small letter pi, U+03C0 ISOgrk3. */
public static final char _pi='\u03C0';
/** <samp>ρ</samp> <code>ρ = ρ</code> -- greek small letter rho, U+03C1 ISOgrk3. */
public static final char _rho='\u03C1';
/** <samp>ς</samp> <code>ς = ς</code> -- greek small letter final sigma, U+03C2 ISOgrk3. */
public static final char _sigmaf='\u03C2';
/** <samp>σ</samp> <code>σ = σ</code> -- greek small letter sigma, U+03C3 ISOgrk3. */
public static final char _sigma='\u03C3';
/** <samp>τ</samp> <code>τ = τ</code> -- greek small letter tau, U+03C4 ISOgrk3. */
public static final char _tau='\u03C4';
/** <samp>υ</samp> <code>υ = υ</code> -- greek small letter upsilon, U+03C5 ISOgrk3. */
public static final char _upsilon='\u03C5';
/** <samp>φ</samp> <code>φ = φ</code> -- greek small letter phi, U+03C6 ISOgrk3. */
public static final char _phi='\u03C6';
/** <samp>χ</samp> <code>χ = χ</code> -- greek small letter chi, U+03C7 ISOgrk3. */
public static final char _chi='\u03C7';
/** <samp>ψ</samp> <code>ψ = ψ</code> -- greek small letter psi, U+03C8 ISOgrk3. */
public static final char _psi='\u03C8';
/** <samp>ω</samp> <code>ω = ω</code> -- greek small letter omega, U+03C9 ISOgrk3. */
public static final char _omega='\u03C9';
/** <samp>ϑ</samp> <code>ϑ = ϑ</code> -- greek small letter theta symbol, U+03D1 NEW. */
public static final char _thetasym='\u03D1';
/** <samp>ϒ</samp> <code>ϒ = ϒ</code> -- greek upsilon with hook symbol, U+03D2 NEW. */
public static final char _upsih='\u03D2';
/** <samp>ϖ</samp> <code>ϖ = ϖ</code> -- greek pi symbol, U+03D6 ISOgrk3. */
public static final char _piv='\u03D6';
/** <samp>•</samp> <code>• = •</code> -- bullet = black small circle, U+2022 ISOpub<br />(see <a href="#_bull">comments</a>).<p>bullet is NOT the same as bullet operator, U+2219</p> */
public static final char _bull='\u2022';
/** <samp>…</samp> <code>… = …</code> -- horizontal ellipsis = three dot leader, U+2026 ISOpub. */
public static final char _hellip='\u2026';
/** <samp>′</samp> <code>′ = ′</code> -- prime = minutes = feet, U+2032 ISOtech. */
public static final char _prime='\u2032';
/** <samp>″</samp> <code>″ = ″</code> -- double prime = seconds = inches, U+2033 ISOtech. */
public static final char _Prime='\u2033';
/** <samp>‾</samp> <code>‾ = ‾</code> -- overline = spacing overscore, U+203E NEW. */
public static final char _oline='\u203E';
/** <samp>⁄</samp> <code>⁄ = ⁄</code> -- fraction slash, U+2044 NEW. */
public static final char _frasl='\u2044';
/** <samp>℘</samp> <code>℘ = ℘</code> -- script capital P = power set = Weierstrass p, U+2118 ISOamso. */
public static final char _weierp='\u2118';
/** <samp>ℑ</samp> <code>ℑ = ℑ</code> -- black-letter capital I = imaginary part, U+2111 ISOamso. */
public static final char _image='\u2111';
/** <samp>ℜ</samp> <code>ℜ = ℜ</code> -- black-letter capital R = real part symbol, U+211C ISOamso. */
public static final char _real='\u211C';
/** <samp>™</samp> <code>™ = ™</code> -- trade mark sign, U+2122 ISOnum. */
public static final char _trade='\u2122';
/** <samp>ℵ</samp> <code>ℵ = ℵ</code> -- alef symbol = first transfinite cardinal, U+2135 NEW<br />(see <a href="#_alefsym">comments</a>).<p>alef symbol is NOT the same as hebrew letter alef, U+05D0 although the same glyph could be used to depict both characters</p> */
public static final char _alefsym='\u2135';
/** <samp>←</samp> <code>← = ←</code> -- leftwards arrow, U+2190 ISOnum. */
public static final char _larr='\u2190';
/** <samp>↑</samp> <code>↑ = ↑</code> -- upwards arrow, U+2191 ISOnum. */
public static final char _uarr='\u2191';
/** <samp>→</samp> <code>→ = →</code> -- rightwards arrow, U+2192 ISOnum. */
public static final char _rarr='\u2192';
/** <samp>↓</samp> <code>↓ = ↓</code> -- downwards arrow, U+2193 ISOnum. */
public static final char _darr='\u2193';
/** <samp>↔</samp> <code>↔ = ↔</code> -- left right arrow, U+2194 ISOamsa. */
public static final char _harr='\u2194';
/** <samp>↵</samp> <code>↵ = ↵</code> -- downwards arrow with corner leftwards = carriage return, U+21B5 NEW. */
public static final char _crarr='\u21B5';
/** <samp>⇐</samp> <code>⇐ = ⇐</code> -- leftwards double arrow, U+21D0 ISOtech<br />(see <a href="#_lArr">comments</a>).<p>ISO 10646 does not say that lArr is the same as the 'is implied by' arrow but also does not have any other character for that function. So ? lArr can be used for 'is implied by' as ISOtech suggests</p> */
public static final char _lArr='\u21D0';
/** <samp>⇑</samp> <code>⇑ = ⇑</code> -- upwards double arrow, U+21D1 ISOamsa. */
public static final char _uArr='\u21D1';
/** <samp>⇒</samp> <code>⇒ = ⇒</code> -- rightwards double arrow, U+21D2 ISOtech<br />(see <a href="#_rArr">comments</a>).<p>ISO 10646 does not say this is the 'implies' character but does not have another character with this function so ? rArr can be used for 'implies' as ISOtech suggests</p> */
public static final char _rArr='\u21D2';
/** <samp>⇓</samp> <code>⇓ = ⇓</code> -- downwards double arrow, U+21D3 ISOamsa. */
public static final char _dArr='\u21D3';
/** <samp>⇔</samp> <code>⇔ = ⇔</code> -- left right double arrow, U+21D4 ISOamsa. */
public static final char _hArr='\u21D4';
/** <samp>∀</samp> <code>∀ = ∀</code> -- for all, U+2200 ISOtech. */
public static final char _forall='\u2200';
/** <samp>∂</samp> <code>∂ = ∂</code> -- partial differential, U+2202 ISOtech. */
public static final char _part='\u2202';
/** <samp>∃</samp> <code>∃ = ∃</code> -- there exists, U+2203 ISOtech. */
public static final char _exist='\u2203';
/** <samp>∅</samp> <code>∅ = ∅</code> -- empty set = null set = diameter, U+2205 ISOamso. */
public static final char _empty='\u2205';
/** <samp>∇</samp> <code>∇ = ∇</code> -- nabla = backward difference, U+2207 ISOtech. */
public static final char _nabla='\u2207';
/** <samp>∈</samp> <code>∈ = ∈</code> -- element of, U+2208 ISOtech. */
public static final char _isin='\u2208';
/** <samp>∉</samp> <code>∉ = ∉</code> -- not an element of, U+2209 ISOtech. */
public static final char _notin='\u2209';
/** <samp>∋</samp> <code>∋ = ∋</code> -- contains as member, U+220B ISOtech<br />(see <a href="#_ni">comments</a>).<p>should there be a more memorable name than 'ni'?</p> */
public static final char _ni='\u220B';
/** <samp>∏</samp> <code>∏ = ∏</code> -- n-ary product = product sign, U+220F ISOamsb<br />(see <a href="#_prod">comments</a>).<p>prod is NOT the same character as U+03A0 'greek capital letter pi' though the same glyph might be used for both</p> */
public static final char _prod='\u220F';
/** <samp>∑</samp> <code>∑ = ∑</code> -- n-ary summation, U+2211 ISOamsb<br />(see <a href="#_sum">comments</a>).<p>sum is NOT the same character as U+03A3 'greek capital letter sigma' though the same glyph might be used for both</p> */
public static final char _sum='\u2211';
/** <samp>−</samp> <code>− = −</code> -- minus sign, U+2212 ISOtech. */
public static final char _minus='\u2212';
/** <samp>∗</samp> <code>∗ = ∗</code> -- asterisk operator, U+2217 ISOtech. */
public static final char _lowast='\u2217';
/** <samp>√</samp> <code>√ = √</code> -- square root = radical sign, U+221A ISOtech. */
public static final char _radic='\u221A';
/** <samp>∝</samp> <code>∝ = ∝</code> -- proportional to, U+221D ISOtech. */
public static final char _prop='\u221D';
/** <samp>∞</samp> <code>∞ = ∞</code> -- infinity, U+221E ISOtech. */
public static final char _infin='\u221E';
/** <samp>∠</samp> <code>∠ = ∠</code> -- angle, U+2220 ISOamso. */
public static final char _ang='\u2220';
/** <samp>∧</samp> <code>∧ = ∧</code> -- logical and = wedge, U+2227 ISOtech. */
public static final char _and='\u2227';
/** <samp>∨</samp> <code>∨ = ∨</code> -- logical or = vee, U+2228 ISOtech. */
public static final char _or='\u2228';
/** <samp>∩</samp> <code>∩ = ∩</code> -- intersection = cap, U+2229 ISOtech. */
public static final char _cap='\u2229';
/** <samp>∪</samp> <code>∪ = ∪</code> -- union = cup, U+222A ISOtech. */
public static final char _cup='\u222A';
/** <samp>∫</samp> <code>∫ = ∫</code> -- integral, U+222B ISOtech. */
public static final char _int='\u222B';
/** <samp>∴</samp> <code>∴ = ∴</code> -- therefore, U+2234 ISOtech. */
public static final char _there4='\u2234';
/** <samp>∼</samp> <code>∼ = ∼</code> -- tilde operator = varies with = similar to, U+223C ISOtech<br />(see <a href="#_sim">comments</a>).<p>tilde operator is NOT the same character as the tilde, U+007E, although the same glyph might be used to represent both</p> */
public static final char _sim='\u223C';
/** <samp>≅</samp> <code>≅ = ≅</code> -- approximately equal to, U+2245 ISOtech. */
public static final char _cong='\u2245';
/** <samp>≈</samp> <code>≈ = ≈</code> -- almost equal to = asymptotic to, U+2248 ISOamsr. */
public static final char _asymp='\u2248';
/** <samp>≠</samp> <code>≠ = ≠</code> -- not equal to, U+2260 ISOtech. */
public static final char _ne='\u2260';
/** <samp>≡</samp> <code>≡ = ≡</code> -- identical to, U+2261 ISOtech. */
public static final char _equiv='\u2261';
/** <samp>≤</samp> <code>≤ = ≤</code> -- less-than or equal to, U+2264 ISOtech. */
public static final char _le='\u2264';
/** <samp>≥</samp> <code>≥ = ≥</code> -- greater-than or equal to, U+2265 ISOtech. */
public static final char _ge='\u2265';
/** <samp>⊂</samp> <code>⊂ = ⊂</code> -- subset of, U+2282 ISOtech. */
public static final char _sub='\u2282';
/** <samp>⊃</samp> <code>⊃ = ⊃</code> -- superset of, U+2283 ISOtech<br />(see <a href="#_sup">comments</a>).<p>note that nsup, 'not a superset of, U+2283' is not covered by the Symbol font encoding and is not included. Should it be, for symmetry? It is in ISOamsn</p> */
public static final char _sup='\u2283';
/** <samp>⊄</samp> <code>⊄ = ⊄</code> -- not a subset of, U+2284 ISOamsn. */
public static final char _nsub='\u2284';
/** <samp>⊆</samp> <code>⊆ = ⊆</code> -- subset of or equal to, U+2286 ISOtech. */
public static final char _sube='\u2286';
/** <samp>⊇</samp> <code>⊇ = ⊇</code> -- superset of or equal to, U+2287 ISOtech. */
public static final char _supe='\u2287';
/** <samp>⊕</samp> <code>⊕ = ⊕</code> -- circled plus = direct sum, U+2295 ISOamsb. */
public static final char _oplus='\u2295';
/** <samp>⊗</samp> <code>⊗ = ⊗</code> -- circled times = vector product, U+2297 ISOamsb. */
public static final char _otimes='\u2297';
/** <samp>⊥</samp> <code>⊥ = ⊥</code> -- up tack = orthogonal to = perpendicular, U+22A5 ISOtech. */
public static final char _perp='\u22A5';
/** <samp>⋅</samp> <code>⋅ = ⋅</code> -- dot operator, U+22C5 ISOamsb<br />(see <a href="#_sdot">comments</a>).<p>dot operator is NOT the same character as U+00B7 middle dot</p> */
public static final char _sdot='\u22C5';
/** <samp>⌈</samp> <code>⌈ = ⌈</code> -- left ceiling = APL upstile, U+2308 ISOamsc. */
public static final char _lceil='\u2308';
/** <samp>⌉</samp> <code>⌉ = ⌉</code> -- right ceiling, U+2309 ISOamsc. */
public static final char _rceil='\u2309';
/** <samp>⌊</samp> <code>⌊ = ⌊</code> -- left floor = APL downstile, U+230A ISOamsc. */
public static final char _lfloor='\u230A';
/** <samp>⌋</samp> <code>⌋ = ⌋</code> -- right floor, U+230B ISOamsc. */
public static final char _rfloor='\u230B';
/** <samp>〈</samp> <code>⟨ = 〈</code> -- left-pointing angle bracket = bra, U+2329 ISOtech<br />(see <a href="#_lang">comments</a>).<p>lang is NOT the same character as U+003C 'less than' or U+2039 'single left-pointing angle quotation mark'</p> */
public static final char _lang='\u2329';
/** <samp>〉</samp> <code>⟩ = 〉</code> -- right-pointing angle bracket = ket, U+232A ISOtech<br />(see <a href="#_rang">comments</a>).<p>rang is NOT the same character as U+003E 'greater than' or U+203A 'single right-pointing angle quotation mark'</p> */
public static final char _rang='\u232A';
/** <samp>◊</samp> <code>◊ = ◊</code> -- lozenge, U+25CA ISOpub. */
public static final char _loz='\u25CA';
/** <samp>♠</samp> <code>♠ = ♠</code> -- black spade suit, U+2660 ISOpub<br />(see <a href="#_spades">comments</a>).<p>black here seems to mean filled as opposed to hollow</p> */
public static final char _spades='\u2660';
/** <samp>♣</samp> <code>♣ = ♣</code> -- black club suit = shamrock, U+2663 ISOpub. */
public static final char _clubs='\u2663';
/** <samp>♥</samp> <code>♥ = ♥</code> -- black heart suit = valentine, U+2665 ISOpub. */
public static final char _hearts='\u2665';
/** <samp>♦</samp> <code>♦ = ♦</code> -- black diamond suit, U+2666 ISOpub. */
public static final char _diams='\u2666';
/** <samp>"</samp> <code>" = "</code> -- quotation mark = APL quote, U+0022 ISOnum. */
public static final char _quot='\u0022';
/** <samp>&</samp> <code>& = &</code> -- ampersand, U+0026 ISOnum. */
public static final char _amp='\u0026';
/** <samp><</samp> <code>< = <</code> -- less-than sign, U+003C ISOnum. */
public static final char _lt='\u003C';
/** <samp>></samp> <code>> = ></code> -- greater-than sign, U+003E ISOnum. */
public static final char _gt='\u003E';
/** <samp>Œ</samp> <code>Œ = Œ</code> -- latin capital ligature OE, U+0152 ISOlat2. */
public static final char _OElig='\u0152';
/** <samp>œ</samp> <code>œ = œ</code> -- latin small ligature oe, U+0153 ISOlat2<br />(see <a href="#_oelig">comments</a>).<p>ligature is a misnomer, this is a separate character in some languages</p> */
public static final char _oelig='\u0153';
/** <samp>Š</samp> <code>Š = Š</code> -- latin capital letter S with caron, U+0160 ISOlat2. */
public static final char _Scaron='\u0160';
/** <samp>š</samp> <code>š = š</code> -- latin small letter s with caron, U+0161 ISOlat2. */
public static final char _scaron='\u0161';
/** <samp>Ÿ</samp> <code>Ÿ = Ÿ</code> -- latin capital letter Y with diaeresis, U+0178 ISOlat2. */
public static final char _Yuml='\u0178';
/** <samp>ˆ</samp> <code>ˆ = ˆ</code> -- modifier letter circumflex accent, U+02C6 ISOpub. */
public static final char _circ='\u02C6';
/** <samp>˜</samp> <code>˜ = ˜</code> -- small tilde, U+02DC ISOdia. */
public static final char _tilde='\u02DC';
/** <samp> </samp> <code>  =  </code> -- en space, U+2002 ISOpub. */
public static final char _ensp='\u2002';
/** <samp> </samp> <code>  =  </code> -- em space, U+2003 ISOpub. */
public static final char _emsp='\u2003';
/** <samp> </samp> <code>  =  </code> -- thin space, U+2009 ISOpub. */
public static final char _thinsp='\u2009';
/** <samp></samp> <code>‌ = ‌</code> -- zero width non-joiner, U+200C NEW RFC 2070. */
public static final char _zwnj='\u200C';
/** <samp></samp> <code>‍ = ‍</code> -- zero width joiner, U+200D NEW RFC 2070. */
public static final char _zwj='\u200D';
/** <samp></samp> <code>‎ = ‎</code> -- left-to-right mark, U+200E NEW RFC 2070. */
public static final char _lrm='\u200E';
/** <samp></samp> <code>‏ = ‏</code> -- right-to-left mark, U+200F NEW RFC 2070. */
public static final char _rlm='\u200F';
/** <samp>–</samp> <code>– = –</code> -- en dash, U+2013 ISOpub. */
public static final char _ndash='\u2013';
/** <samp>—</samp> <code>— = —</code> -- em dash, U+2014 ISOpub. */
public static final char _mdash='\u2014';
/** <samp>‘</samp> <code>‘ = ‘</code> -- left single quotation mark, U+2018 ISOnum. */
public static final char _lsquo='\u2018';
/** <samp>’</samp> <code>’ = ’</code> -- right single quotation mark, U+2019 ISOnum. */
public static final char _rsquo='\u2019';
/** <samp>‚</samp> <code>‚ = ‚</code> -- single low-9 quotation mark, U+201A NEW. */
public static final char _sbquo='\u201A';
/** <samp>“</samp> <code>“ = “</code> -- left double quotation mark, U+201C ISOnum. */
public static final char _ldquo='\u201C';
/** <samp>”</samp> <code>” = ”</code> -- right double quotation mark, U+201D ISOnum. */
public static final char _rdquo='\u201D';
/** <samp>„</samp> <code>„ = „</code> -- double low-9 quotation mark, U+201E NEW. */
public static final char _bdquo='\u201E';
/** <samp>†</samp> <code>† = †</code> -- dagger, U+2020 ISOpub. */
public static final char _dagger='\u2020';
/** <samp>‡</samp> <code>‡ = ‡</code> -- double dagger, U+2021 ISOpub. */
public static final char _Dagger='\u2021';
/** <samp>‰</samp> <code>‰ = ‰</code> -- per mille sign, U+2030 ISOtech. */
public static final char _permil='\u2030';
/** <samp>‹</samp> <code>‹ = ‹</code> -- single left-pointing angle quotation mark, U+2039 ISO proposed<br />(see <a href="#_lsaquo">comments</a>).<p>lsaquo is proposed but not yet ISO standardized</p> */
public static final char _lsaquo='\u2039';
/** <samp>›</samp> <code>› = ›</code> -- single right-pointing angle quotation mark, U+203A ISO proposed<br />(see <a href="#_rsaquo">comments</a>).<p>rsaquo is proposed but not yet ISO standardized</p> */
public static final char _rsaquo='\u203A';
/** <samp>€</samp> <code>€ = €</code> -- euro sign, U+20AC NEW. */
public static final char _euro='\u20AC';
/**
* <samp>'</samp> <code>' = '</code> -- apostrophe = APL quote, U+0027 ISOnum<br />(see <a href="#_apos">comments</a>).<p>
* apos is only defined for use in XHTML
* (see the <a target="_blank" href="http://www.w3.org/TR/xhtml1/dtds.html#a_dtd_Special_characters">XHTML Special Characters Entity Set</a>),
* but not in HTML.
* @see Config#IsApostropheEncoded
*/
public static final char _apos='\'';
private static Map<String,Integer> NAME_TO_CODE_POINT_MAP=new HashMap<String,Integer>(512,1.0F); // 253 entities in total
private static IntStringHashMap CODE_POINT_TO_NAME_MAP;
private static int MAX_NAME_LENGTH=0;
static {
NAME_TO_CODE_POINT_MAP.put("nbsp",new Integer(_nbsp));
NAME_TO_CODE_POINT_MAP.put("iexcl",new Integer(_iexcl));
NAME_TO_CODE_POINT_MAP.put("cent",new Integer(_cent));
NAME_TO_CODE_POINT_MAP.put("pound",new Integer(_pound));
NAME_TO_CODE_POINT_MAP.put("curren",new Integer(_curren));
NAME_TO_CODE_POINT_MAP.put("yen",new Integer(_yen));
NAME_TO_CODE_POINT_MAP.put("brvbar",new Integer(_brvbar));
NAME_TO_CODE_POINT_MAP.put("sect",new Integer(_sect));
NAME_TO_CODE_POINT_MAP.put("uml",new Integer(_uml));
NAME_TO_CODE_POINT_MAP.put("copy",new Integer(_copy));
NAME_TO_CODE_POINT_MAP.put("ordf",new Integer(_ordf));
NAME_TO_CODE_POINT_MAP.put("laquo",new Integer(_laquo));
NAME_TO_CODE_POINT_MAP.put("not",new Integer(_not));
NAME_TO_CODE_POINT_MAP.put("shy",new Integer(_shy));
NAME_TO_CODE_POINT_MAP.put("reg",new Integer(_reg));
NAME_TO_CODE_POINT_MAP.put("macr",new Integer(_macr));
NAME_TO_CODE_POINT_MAP.put("deg",new Integer(_deg));
NAME_TO_CODE_POINT_MAP.put("plusmn",new Integer(_plusmn));
NAME_TO_CODE_POINT_MAP.put("sup2",new Integer(_sup2));
NAME_TO_CODE_POINT_MAP.put("sup3",new Integer(_sup3));
NAME_TO_CODE_POINT_MAP.put("acute",new Integer(_acute));
NAME_TO_CODE_POINT_MAP.put("micro",new Integer(_micro));
NAME_TO_CODE_POINT_MAP.put("para",new Integer(_para));
NAME_TO_CODE_POINT_MAP.put("middot",new Integer(_middot));
NAME_TO_CODE_POINT_MAP.put("cedil",new Integer(_cedil));
NAME_TO_CODE_POINT_MAP.put("sup1",new Integer(_sup1));
NAME_TO_CODE_POINT_MAP.put("ordm",new Integer(_ordm));
NAME_TO_CODE_POINT_MAP.put("raquo",new Integer(_raquo));
NAME_TO_CODE_POINT_MAP.put("frac14",new Integer(_frac14));
NAME_TO_CODE_POINT_MAP.put("frac12",new Integer(_frac12));
NAME_TO_CODE_POINT_MAP.put("frac34",new Integer(_frac34));
NAME_TO_CODE_POINT_MAP.put("iquest",new Integer(_iquest));
NAME_TO_CODE_POINT_MAP.put("Agrave",new Integer(_Agrave));
NAME_TO_CODE_POINT_MAP.put("Aacute",new Integer(_Aacute));
NAME_TO_CODE_POINT_MAP.put("Acirc",new Integer(_Acirc));
NAME_TO_CODE_POINT_MAP.put("Atilde",new Integer(_Atilde));
NAME_TO_CODE_POINT_MAP.put("Auml",new Integer(_Auml));
NAME_TO_CODE_POINT_MAP.put("Aring",new Integer(_Aring));
NAME_TO_CODE_POINT_MAP.put("AElig",new Integer(_AElig));
NAME_TO_CODE_POINT_MAP.put("Ccedil",new Integer(_Ccedil));
NAME_TO_CODE_POINT_MAP.put("Egrave",new Integer(_Egrave));
NAME_TO_CODE_POINT_MAP.put("Eacute",new Integer(_Eacute));
NAME_TO_CODE_POINT_MAP.put("Ecirc",new Integer(_Ecirc));
NAME_TO_CODE_POINT_MAP.put("Euml",new Integer(_Euml));
NAME_TO_CODE_POINT_MAP.put("Igrave",new Integer(_Igrave));
NAME_TO_CODE_POINT_MAP.put("Iacute",new Integer(_Iacute));
NAME_TO_CODE_POINT_MAP.put("Icirc",new Integer(_Icirc));
NAME_TO_CODE_POINT_MAP.put("Iuml",new Integer(_Iuml));
NAME_TO_CODE_POINT_MAP.put("ETH",new Integer(_ETH));
NAME_TO_CODE_POINT_MAP.put("Ntilde",new Integer(_Ntilde));
NAME_TO_CODE_POINT_MAP.put("Ograve",new Integer(_Ograve));
NAME_TO_CODE_POINT_MAP.put("Oacute",new Integer(_Oacute));
NAME_TO_CODE_POINT_MAP.put("Ocirc",new Integer(_Ocirc));
NAME_TO_CODE_POINT_MAP.put("Otilde",new Integer(_Otilde));
NAME_TO_CODE_POINT_MAP.put("Ouml",new Integer(_Ouml));
NAME_TO_CODE_POINT_MAP.put("times",new Integer(_times));
NAME_TO_CODE_POINT_MAP.put("Oslash",new Integer(_Oslash));
NAME_TO_CODE_POINT_MAP.put("Ugrave",new Integer(_Ugrave));
NAME_TO_CODE_POINT_MAP.put("Uacute",new Integer(_Uacute));
NAME_TO_CODE_POINT_MAP.put("Ucirc",new Integer(_Ucirc));
NAME_TO_CODE_POINT_MAP.put("Uuml",new Integer(_Uuml));
NAME_TO_CODE_POINT_MAP.put("Yacute",new Integer(_Yacute));
NAME_TO_CODE_POINT_MAP.put("THORN",new Integer(_THORN));
NAME_TO_CODE_POINT_MAP.put("szlig",new Integer(_szlig));
NAME_TO_CODE_POINT_MAP.put("agrave",new Integer(_agrave));
NAME_TO_CODE_POINT_MAP.put("aacute",new Integer(_aacute));
NAME_TO_CODE_POINT_MAP.put("acirc",new Integer(_acirc));
NAME_TO_CODE_POINT_MAP.put("atilde",new Integer(_atilde));
NAME_TO_CODE_POINT_MAP.put("auml",new Integer(_auml));
NAME_TO_CODE_POINT_MAP.put("aring",new Integer(_aring));
NAME_TO_CODE_POINT_MAP.put("aelig",new Integer(_aelig));
NAME_TO_CODE_POINT_MAP.put("ccedil",new Integer(_ccedil));
NAME_TO_CODE_POINT_MAP.put("egrave",new Integer(_egrave));
NAME_TO_CODE_POINT_MAP.put("eacute",new Integer(_eacute));
NAME_TO_CODE_POINT_MAP.put("ecirc",new Integer(_ecirc));
NAME_TO_CODE_POINT_MAP.put("euml",new Integer(_euml));
NAME_TO_CODE_POINT_MAP.put("igrave",new Integer(_igrave));
NAME_TO_CODE_POINT_MAP.put("iacute",new Integer(_iacute));
NAME_TO_CODE_POINT_MAP.put("icirc",new Integer(_icirc));
NAME_TO_CODE_POINT_MAP.put("iuml",new Integer(_iuml));
NAME_TO_CODE_POINT_MAP.put("eth",new Integer(_eth));
NAME_TO_CODE_POINT_MAP.put("ntilde",new Integer(_ntilde));
NAME_TO_CODE_POINT_MAP.put("ograve",new Integer(_ograve));
NAME_TO_CODE_POINT_MAP.put("oacute",new Integer(_oacute));
NAME_TO_CODE_POINT_MAP.put("ocirc",new Integer(_ocirc));
NAME_TO_CODE_POINT_MAP.put("otilde",new Integer(_otilde));
NAME_TO_CODE_POINT_MAP.put("ouml",new Integer(_ouml));
NAME_TO_CODE_POINT_MAP.put("divide",new Integer(_divide));
NAME_TO_CODE_POINT_MAP.put("oslash",new Integer(_oslash));
NAME_TO_CODE_POINT_MAP.put("ugrave",new Integer(_ugrave));
NAME_TO_CODE_POINT_MAP.put("uacute",new Integer(_uacute));
NAME_TO_CODE_POINT_MAP.put("ucirc",new Integer(_ucirc));
NAME_TO_CODE_POINT_MAP.put("uuml",new Integer(_uuml));
NAME_TO_CODE_POINT_MAP.put("yacute",new Integer(_yacute));
NAME_TO_CODE_POINT_MAP.put("thorn",new Integer(_thorn));
NAME_TO_CODE_POINT_MAP.put("yuml",new Integer(_yuml));
NAME_TO_CODE_POINT_MAP.put("fnof",new Integer(_fnof));
NAME_TO_CODE_POINT_MAP.put("Alpha",new Integer(_Alpha));
NAME_TO_CODE_POINT_MAP.put("Beta",new Integer(_Beta));
NAME_TO_CODE_POINT_MAP.put("Gamma",new Integer(_Gamma));
NAME_TO_CODE_POINT_MAP.put("Delta",new Integer(_Delta));
NAME_TO_CODE_POINT_MAP.put("Epsilon",new Integer(_Epsilon));
NAME_TO_CODE_POINT_MAP.put("Zeta",new Integer(_Zeta));
NAME_TO_CODE_POINT_MAP.put("Eta",new Integer(_Eta));
NAME_TO_CODE_POINT_MAP.put("Theta",new Integer(_Theta));
NAME_TO_CODE_POINT_MAP.put("Iota",new Integer(_Iota));
NAME_TO_CODE_POINT_MAP.put("Kappa",new Integer(_Kappa));
NAME_TO_CODE_POINT_MAP.put("Lambda",new Integer(_Lambda));
NAME_TO_CODE_POINT_MAP.put("Mu",new Integer(_Mu));
NAME_TO_CODE_POINT_MAP.put("Nu",new Integer(_Nu));
NAME_TO_CODE_POINT_MAP.put("Xi",new Integer(_Xi));
NAME_TO_CODE_POINT_MAP.put("Omicron",new Integer(_Omicron));
NAME_TO_CODE_POINT_MAP.put("Pi",new Integer(_Pi));
NAME_TO_CODE_POINT_MAP.put("Rho",new Integer(_Rho));
NAME_TO_CODE_POINT_MAP.put("Sigma",new Integer(_Sigma));
NAME_TO_CODE_POINT_MAP.put("Tau",new Integer(_Tau));
NAME_TO_CODE_POINT_MAP.put("Upsilon",new Integer(_Upsilon));
NAME_TO_CODE_POINT_MAP.put("Phi",new Integer(_Phi));
NAME_TO_CODE_POINT_MAP.put("Chi",new Integer(_Chi));
NAME_TO_CODE_POINT_MAP.put("Psi",new Integer(_Psi));
NAME_TO_CODE_POINT_MAP.put("Omega",new Integer(_Omega));
NAME_TO_CODE_POINT_MAP.put("alpha",new Integer(_alpha));
NAME_TO_CODE_POINT_MAP.put("beta",new Integer(_beta));
NAME_TO_CODE_POINT_MAP.put("gamma",new Integer(_gamma));
NAME_TO_CODE_POINT_MAP.put("delta",new Integer(_delta));
NAME_TO_CODE_POINT_MAP.put("epsilon",new Integer(_epsilon));
NAME_TO_CODE_POINT_MAP.put("zeta",new Integer(_zeta));
NAME_TO_CODE_POINT_MAP.put("eta",new Integer(_eta));
NAME_TO_CODE_POINT_MAP.put("theta",new Integer(_theta));
NAME_TO_CODE_POINT_MAP.put("iota",new Integer(_iota));
NAME_TO_CODE_POINT_MAP.put("kappa",new Integer(_kappa));
NAME_TO_CODE_POINT_MAP.put("lambda",new Integer(_lambda));
NAME_TO_CODE_POINT_MAP.put("mu",new Integer(_mu));
NAME_TO_CODE_POINT_MAP.put("nu",new Integer(_nu));
NAME_TO_CODE_POINT_MAP.put("xi",new Integer(_xi));
NAME_TO_CODE_POINT_MAP.put("omicron",new Integer(_omicron));
NAME_TO_CODE_POINT_MAP.put("pi",new Integer(_pi));
NAME_TO_CODE_POINT_MAP.put("rho",new Integer(_rho));
NAME_TO_CODE_POINT_MAP.put("sigmaf",new Integer(_sigmaf));
NAME_TO_CODE_POINT_MAP.put("sigma",new Integer(_sigma));
NAME_TO_CODE_POINT_MAP.put("tau",new Integer(_tau));
NAME_TO_CODE_POINT_MAP.put("upsilon",new Integer(_upsilon));
NAME_TO_CODE_POINT_MAP.put("phi",new Integer(_phi));
NAME_TO_CODE_POINT_MAP.put("chi",new Integer(_chi));
NAME_TO_CODE_POINT_MAP.put("psi",new Integer(_psi));
NAME_TO_CODE_POINT_MAP.put("omega",new Integer(_omega));
NAME_TO_CODE_POINT_MAP.put("thetasym",new Integer(_thetasym));
NAME_TO_CODE_POINT_MAP.put("upsih",new Integer(_upsih));
NAME_TO_CODE_POINT_MAP.put("piv",new Integer(_piv));
NAME_TO_CODE_POINT_MAP.put("bull",new Integer(_bull));
NAME_TO_CODE_POINT_MAP.put("hellip",new Integer(_hellip));
NAME_TO_CODE_POINT_MAP.put("prime",new Integer(_prime));
NAME_TO_CODE_POINT_MAP.put("Prime",new Integer(_Prime));
NAME_TO_CODE_POINT_MAP.put("oline",new Integer(_oline));
NAME_TO_CODE_POINT_MAP.put("frasl",new Integer(_frasl));
NAME_TO_CODE_POINT_MAP.put("weierp",new Integer(_weierp));
NAME_TO_CODE_POINT_MAP.put("image",new Integer(_image));
NAME_TO_CODE_POINT_MAP.put("real",new Integer(_real));
NAME_TO_CODE_POINT_MAP.put("trade",new Integer(_trade));
NAME_TO_CODE_POINT_MAP.put("alefsym",new Integer(_alefsym));
NAME_TO_CODE_POINT_MAP.put("larr",new Integer(_larr));
NAME_TO_CODE_POINT_MAP.put("uarr",new Integer(_uarr));
NAME_TO_CODE_POINT_MAP.put("rarr",new Integer(_rarr));
NAME_TO_CODE_POINT_MAP.put("darr",new Integer(_darr));
NAME_TO_CODE_POINT_MAP.put("harr",new Integer(_harr));
NAME_TO_CODE_POINT_MAP.put("crarr",new Integer(_crarr));
NAME_TO_CODE_POINT_MAP.put("lArr",new Integer(_lArr));
NAME_TO_CODE_POINT_MAP.put("uArr",new Integer(_uArr));
NAME_TO_CODE_POINT_MAP.put("rArr",new Integer(_rArr));
NAME_TO_CODE_POINT_MAP.put("dArr",new Integer(_dArr));
NAME_TO_CODE_POINT_MAP.put("hArr",new Integer(_hArr));
NAME_TO_CODE_POINT_MAP.put("forall",new Integer(_forall));
NAME_TO_CODE_POINT_MAP.put("part",new Integer(_part));
NAME_TO_CODE_POINT_MAP.put("exist",new Integer(_exist));
NAME_TO_CODE_POINT_MAP.put("empty",new Integer(_empty));
NAME_TO_CODE_POINT_MAP.put("nabla",new Integer(_nabla));
NAME_TO_CODE_POINT_MAP.put("isin",new Integer(_isin));
NAME_TO_CODE_POINT_MAP.put("notin",new Integer(_notin));
NAME_TO_CODE_POINT_MAP.put("ni",new Integer(_ni));
NAME_TO_CODE_POINT_MAP.put("prod",new Integer(_prod));
NAME_TO_CODE_POINT_MAP.put("sum",new Integer(_sum));
NAME_TO_CODE_POINT_MAP.put("minus",new Integer(_minus));
NAME_TO_CODE_POINT_MAP.put("lowast",new Integer(_lowast));
NAME_TO_CODE_POINT_MAP.put("radic",new Integer(_radic));
NAME_TO_CODE_POINT_MAP.put("prop",new Integer(_prop));
NAME_TO_CODE_POINT_MAP.put("infin",new Integer(_infin));
NAME_TO_CODE_POINT_MAP.put("ang",new Integer(_ang));
NAME_TO_CODE_POINT_MAP.put("and",new Integer(_and));
NAME_TO_CODE_POINT_MAP.put("or",new Integer(_or));
NAME_TO_CODE_POINT_MAP.put("cap",new Integer(_cap));
NAME_TO_CODE_POINT_MAP.put("cup",new Integer(_cup));
NAME_TO_CODE_POINT_MAP.put("int",new Integer(_int));
NAME_TO_CODE_POINT_MAP.put("there4",new Integer(_there4));
NAME_TO_CODE_POINT_MAP.put("sim",new Integer(_sim));
NAME_TO_CODE_POINT_MAP.put("cong",new Integer(_cong));
NAME_TO_CODE_POINT_MAP.put("asymp",new Integer(_asymp));
NAME_TO_CODE_POINT_MAP.put("ne",new Integer(_ne));
NAME_TO_CODE_POINT_MAP.put("equiv",new Integer(_equiv));
NAME_TO_CODE_POINT_MAP.put("le",new Integer(_le));
NAME_TO_CODE_POINT_MAP.put("ge",new Integer(_ge));
NAME_TO_CODE_POINT_MAP.put("sub",new Integer(_sub));
NAME_TO_CODE_POINT_MAP.put("sup",new Integer(_sup));
NAME_TO_CODE_POINT_MAP.put("nsub",new Integer(_nsub));
NAME_TO_CODE_POINT_MAP.put("sube",new Integer(_sube));
NAME_TO_CODE_POINT_MAP.put("supe",new Integer(_supe));
NAME_TO_CODE_POINT_MAP.put("oplus",new Integer(_oplus));
NAME_TO_CODE_POINT_MAP.put("otimes",new Integer(_otimes));
NAME_TO_CODE_POINT_MAP.put("perp",new Integer(_perp));
NAME_TO_CODE_POINT_MAP.put("sdot",new Integer(_sdot));
NAME_TO_CODE_POINT_MAP.put("lceil",new Integer(_lceil));
NAME_TO_CODE_POINT_MAP.put("rceil",new Integer(_rceil));
NAME_TO_CODE_POINT_MAP.put("lfloor",new Integer(_lfloor));
NAME_TO_CODE_POINT_MAP.put("rfloor",new Integer(_rfloor));
NAME_TO_CODE_POINT_MAP.put("lang",new Integer(_lang));
NAME_TO_CODE_POINT_MAP.put("rang",new Integer(_rang));
NAME_TO_CODE_POINT_MAP.put("loz",new Integer(_loz));
NAME_TO_CODE_POINT_MAP.put("spades",new Integer(_spades));
NAME_TO_CODE_POINT_MAP.put("clubs",new Integer(_clubs));
NAME_TO_CODE_POINT_MAP.put("hearts",new Integer(_hearts));
NAME_TO_CODE_POINT_MAP.put("diams",new Integer(_diams));
NAME_TO_CODE_POINT_MAP.put("quot",new Integer(_quot));
NAME_TO_CODE_POINT_MAP.put("amp",new Integer(_amp));
NAME_TO_CODE_POINT_MAP.put("lt",new Integer(_lt));
NAME_TO_CODE_POINT_MAP.put("gt",new Integer(_gt));
NAME_TO_CODE_POINT_MAP.put("OElig",new Integer(_OElig));
NAME_TO_CODE_POINT_MAP.put("oelig",new Integer(_oelig));
NAME_TO_CODE_POINT_MAP.put("Scaron",new Integer(_Scaron));
NAME_TO_CODE_POINT_MAP.put("scaron",new Integer(_scaron));
NAME_TO_CODE_POINT_MAP.put("Yuml",new Integer(_Yuml));
NAME_TO_CODE_POINT_MAP.put("circ",new Integer(_circ));
NAME_TO_CODE_POINT_MAP.put("tilde",new Integer(_tilde));
NAME_TO_CODE_POINT_MAP.put("ensp",new Integer(_ensp));
NAME_TO_CODE_POINT_MAP.put("emsp",new Integer(_emsp));
NAME_TO_CODE_POINT_MAP.put("thinsp",new Integer(_thinsp));
NAME_TO_CODE_POINT_MAP.put("zwnj",new Integer(_zwnj));
NAME_TO_CODE_POINT_MAP.put("zwj",new Integer(_zwj));
NAME_TO_CODE_POINT_MAP.put("lrm",new Integer(_lrm));
NAME_TO_CODE_POINT_MAP.put("rlm",new Integer(_rlm));
NAME_TO_CODE_POINT_MAP.put("ndash",new Integer(_ndash));
NAME_TO_CODE_POINT_MAP.put("mdash",new Integer(_mdash));
NAME_TO_CODE_POINT_MAP.put("lsquo",new Integer(_lsquo));
NAME_TO_CODE_POINT_MAP.put("rsquo",new Integer(_rsquo));
NAME_TO_CODE_POINT_MAP.put("sbquo",new Integer(_sbquo));
NAME_TO_CODE_POINT_MAP.put("ldquo",new Integer(_ldquo));
NAME_TO_CODE_POINT_MAP.put("rdquo",new Integer(_rdquo));
NAME_TO_CODE_POINT_MAP.put("bdquo",new Integer(_bdquo));
NAME_TO_CODE_POINT_MAP.put("dagger",new Integer(_dagger));
NAME_TO_CODE_POINT_MAP.put("Dagger",new Integer(_Dagger));
NAME_TO_CODE_POINT_MAP.put("permil",new Integer(_permil));
NAME_TO_CODE_POINT_MAP.put("lsaquo",new Integer(_lsaquo));
NAME_TO_CODE_POINT_MAP.put("rsaquo",new Integer(_rsaquo));
NAME_TO_CODE_POINT_MAP.put("euro",new Integer(_euro));
NAME_TO_CODE_POINT_MAP.put("apos",new Integer(_apos));
CODE_POINT_TO_NAME_MAP=new IntStringHashMap((int)(NAME_TO_CODE_POINT_MAP.size()/0.75F),1.0F);
for (Map.Entry<String,Integer> entry : NAME_TO_CODE_POINT_MAP.entrySet()) {
String name=entry.getKey();
if (MAX_NAME_LENGTH<name.length()) MAX_NAME_LENGTH=name.length();
CODE_POINT_TO_NAME_MAP.put(entry.getValue().intValue(),name);
}
MAX_ENTITY_REFERENCE_LENGTH=MAX_NAME_LENGTH+2; // '&'+name+';'
}
private CharacterEntityReference(final Source source, final int begin, final int end, final int codePoint) {
super(source,begin,end,codePoint);
name=getName(codePoint);
}
/**
* Returns the name of this character entity reference.
* <p>
* <dl>
* <dt>Example:</dt>
* <dd><code>((CharacterEntityReference)CharacterReference.parse(">")).getName()</code> returns "<code>gt</code>"</dd>
* </dl>
* @return the name of this character entity reference.
* @see #getName(int codePoint)
*/
public String getName() {
return name;
}
/**
* Returns the character entity reference name of the specified character.
* <p>
* Since all character entity references represent unicode <a target="_blank" href="http://www.unicode.org/glossary/#bmp_code_point">BMP</a> code points,
* the functionality of this method is identical to that of {@link #getName(int codePoint)}.
* <p>
* <dl>
* <dt>Example:</dt>
* <dd><code>CharacterEntityReference.getName('>')</code> returns "<code>gt</code>"</dd>
* </dl>
* @return the character entity reference name of the specified character, or <code>null</code> if none exists.
*/
public static String getName(final char ch) {
return getName((int)ch);
}
/**
* Returns the character entity reference name of the specified unicode code point.
* <p>
* Since all character entity references represent unicode <a target="_blank" href="http://www.unicode.org/glossary/#bmp_code_point">BMP</a> code points,
* the functionality of this method is identical to that of {@link #getName(char ch)}.
* <p>
* <dl>
* <dt>Example:</dt>
* <dd><code>CharacterEntityReference.getName(62)</code> returns "<code>gt</code>"</dd>
* </dl>
* @return the character entity reference name of the specified unicode code point, or <code>null</code> if none exists.
*/
public static String getName(final int codePoint) {
return CODE_POINT_TO_NAME_MAP.get(codePoint);
}
/**
* Returns the unicode code point of the specified character entity reference name.
* <p>
* If the string does not represent a valid character entity reference name, this method returns {@link #INVALID_CODE_POINT INVALID_CODE_POINT}.
* <p>
* Although character entity reference names are case sensitive, and in some cases differ from other entity references only by their case,
* some browsers also recognise them in a case-insensitive way.
* For this reason, all decoding methods in this library recognise character entity reference names even if they are in the wrong case.
* <p>
* <dl>
* <dt>Example:</dt>
* <dd><code>CharacterEntityReference.getCodePointFromName("gt")</code> returns <code>62</code></dd>
* </dl>
* @return the unicode code point of the specified character entity reference name, or {@link #INVALID_CODE_POINT INVALID_CODE_POINT} if the string does not represent a valid character entity reference name.
*/
public static int getCodePointFromName(final String name) {
Integer codePoint=NAME_TO_CODE_POINT_MAP.get(name);
if (codePoint==null) {
// Most browsers recognise character entity references even if they have the wrong case, so check for this as well:
final String lowerCaseName=name.toLowerCase();
if (lowerCaseName!=name) codePoint=NAME_TO_CODE_POINT_MAP.get(lowerCaseName);
}
return (codePoint!=null) ? codePoint.intValue() : INVALID_CODE_POINT;
}
/**
* Returns the correct encoded form of this character entity reference.
* <p>
* Note that the returned string is not necessarily the same as the original source text used to create this object.
* This library recognises certain invalid forms of character references, as detailed in the {@link #decode(CharSequence) decode(String encodedString)} method.
* <p>
* To retrieve the original source text, use the {@link #toString() toString()} method instead.
* <p>
* <dl>
* <dt>Example:</dt>
* <dd><code>CharacterReference.parse(">").getCharacterReferenceString()</code> returns "<code>></code>"</dd>
* </dl>
*
* @return the correct encoded form of this character entity reference.
* @see CharacterReference#getCharacterReferenceString(int codePoint)
*/
public String getCharacterReferenceString() {
return getCharacterReferenceString(name);
}
/**
* Returns the character entity reference encoded form of the specified unicode code point.
* <p>
* If the specified unicode code point does not have an equivalent character entity reference, this method returns <code>null</code>.
* To get either the entity or numeric reference encoded form, use the {@link CharacterReference#getCharacterReferenceString(int codePoint)} method instead.
* <p>
* <dl>
* <dt>Examples:</dt>
* <dd><code>CharacterEntityReference.getCharacterReferenceString(62)</code> returns "<code>></code>"</dd>
* <dd><code>CharacterEntityReference.getCharacterReferenceString(9786)</code> returns <code>null</code></dd>
* </dl>
*
* @return the character entity reference encoded form of the specified unicode code point, or <code>null</code> if none exists.
* @see CharacterReference#getCharacterReferenceString(int codePoint)
*/
public static String getCharacterReferenceString(final int codePoint) {
if (codePoint>Character.MAX_VALUE) return null;
final String name=getName(codePoint);
return name!=null ? getCharacterReferenceString(name) : null;
}
/**
* Returns a map of character entity reference names (<code>String</code>) to unicode code points (<code>Integer</code>).
* @return a map of character entity reference names to unicode code points.
*/
public static Map<String,Integer> getNameToCodePointMap() {
return NAME_TO_CODE_POINT_MAP;
}
/**
* Returns a string representation of this object useful for debugging purposes.
* @return a string representation of this object useful for debugging purposes.
*/
public String getDebugInfo() {
final StringBuilder sb=new StringBuilder();
sb.append('"');
try {
appendCharacterReferenceString(sb,name);
sb.append("\" ");
appendUnicodeText(sb,codePoint);
} catch (IOException ex) {throw new RuntimeException(ex);} // never happens
sb.append(' ').append(super.getDebugInfo());
return sb.toString();
}
private static String getCharacterReferenceString(final String name) {
try {
return appendCharacterReferenceString(new StringBuilder(),name).toString();
} catch (IOException ex) {throw new RuntimeException(ex);} // never happens
}
static final Appendable appendCharacterReferenceString(final Appendable appendable, final String name) throws IOException {
return appendable.append('&').append(name).append(';');
}
static CharacterReference construct(final Source source, final int begin, final int unterminatedMaxCodePoint) {
// only called from CharacterReference.construct(), so we can assume that first character is '&'
String name;
final int nameBegin=begin+1;
final int maxNameEnd=nameBegin+MAX_NAME_LENGTH;
final int maxSourcePos=source.end-1;
int end;
int x=nameBegin;
boolean unterminated=false;
while (true) {
final char ch=source.charAt(x);
if (ch==';') {
end=x+1;
name=source.subSequence(nameBegin,x).toString();
break;
}
if (!isValidReferenceNameChar(ch)) {
// At this point, ch is determined to be an invalid character, meaning the character reference is unterminated.
unterminated=true;
} else if (x==maxSourcePos) {
// At this point, we have a valid name character but are at the last position in the source text without the terminating semicolon.
unterminated=true;
x++; // include this character in the name
}
if (unterminated) {
// Different browsers react differently to unterminated character entity references.
// The behaviour of this method is determined by the unterminatedMaxCodePoint parameter.
if (unterminatedMaxCodePoint==INVALID_CODE_POINT) {
// reject:
return null;
} else {
// accept:
end=x;
name=source.subSequence(nameBegin,x).toString();
break;
}
}
if (++x>maxNameEnd) return null;
}
final int codePoint=getCodePointFromName(name);
if (codePoint==INVALID_CODE_POINT || (unterminated && codePoint>unterminatedMaxCodePoint)) return null;
return new CharacterEntityReference(source,begin,end,codePoint);
}
private static final boolean isValidReferenceNameChar(final char ch) {
return ch>='A' && ch<='z' && (ch<='Z' || ch>='a');
}
}