// Jericho HTML Parser - Java based library for analysing and manipulating HTML // Version 3.2 // Copyright (C) 2004-2009 Martin Jericho // http://jericho.htmlparser.net/ // // This library is free software; you can redistribute it and/or // modify it under the terms of either one of the following licences: // // 1. The Eclipse Public License (EPL) version 1.0, // included in this distribution in the file licence-epl-1.0.html // or available at http://www.eclipse.org/legal/epl-v10.html // // 2. The GNU Lesser General Public License (LGPL) version 2.1 or later, // included in this distribution in the file licence-lgpl-2.1.txt // or available at http://www.gnu.org/licenses/lgpl.txt // // This library is distributed on an "AS IS" basis, // WITHOUT WARRANTY OF ANY KIND, either express or implied. // See the individual licence texts for more details. package net.htmlparser.jericho; import java.util.*; import java.io.*; /** * Represents an HTML <a target="_blank" href="http://www.w3.org/TR/REC-html40/charset.html#h-5.3.2">Character Entity Reference</a>. * <p> * <b>Click <a href="#method_summary">here</a> to scroll down to the method summary.</b> * <p> * The full list of HTML character entity references can be found at the following URL:<br /> * <a target="_blank" href="http://www.w3.org/TR/REC-html40/sgml/entities.html">http://www.w3.org/TR/REC-html40/sgml/entities.html</a>. * <p> * There are a total of 253 HTML character entity references, ranging from codepoints U+0022 to U+2666. * <p> * Static methods to {@linkplain #encode(CharSequence) encode} and {@linkplain #decode(CharSequence) decode} strings * and single characters can be found in the {@link CharacterReference} superclass. * <p> * The {@link #_apos &apos;} entity reference is not defined for use in HTML. * It is defined in the <a target="_blank" href="http://www.w3.org/TR/xhtml1/dtds.html#a_dtd_Special_characters">XHTML Special Characters Entity Set</a>, * and is the only one that is not included in both HTML and XHTML. * For this reason, the <code>&apos;</code> entity reference is recognised by this library in decoding functions, but in encoding functions * the numeric character reference <code>&#39;</code> is used instead. * Most modern browsers support it in both XHTML and HTML, with the notable exception * of Microsoft Internet Explorer 6.0, which doesn't support it in either. * <p> * <code>CharacterEntityReference</code> instances are obtained using one of the following methods: * <ul> * <li>{@link CharacterReference#parse(CharSequence characterReferenceText)} * <li>{@link Source#getNextCharacterReference(int pos)} * <li>{@link Source#getPreviousCharacterReference(int pos)} * <li>{@link Segment#getAllCharacterReferences()} * </ul> * * @see CharacterReference * @see NumericCharacterReference */ public class CharacterEntityReference extends CharacterReference { private String name; /** <samp> </samp> <code>&nbsp; = &#160;</code> -- no-break space = non-breaking space, U+00A0 ISOnum. */ public static final char _nbsp='\u00A0'; /** <samp>¡</samp> <code>&iexcl; = &#161;</code> -- inverted exclamation mark, U+00A1 ISOnum. */ public static final char _iexcl='\u00A1'; /** <samp>¢</samp> <code>&cent; = &#162;</code> -- cent sign, U+00A2 ISOnum. */ public static final char _cent='\u00A2'; /** <samp>£</samp> <code>&pound; = &#163;</code> -- pound sign, U+00A3 ISOnum. */ public static final char _pound='\u00A3'; /** <samp>¤</samp> <code>&curren; = &#164;</code> -- currency sign, U+00A4 ISOnum. */ public static final char _curren='\u00A4'; /** <samp>¥</samp> <code>&yen; = &#165;</code> -- yen sign = yuan sign, U+00A5 ISOnum. */ public static final char _yen='\u00A5'; /** <samp>¦</samp> <code>&brvbar; = &#166;</code> -- broken bar = broken vertical bar, U+00A6 ISOnum. */ public static final char _brvbar='\u00A6'; /** <samp>§</samp> <code>&sect; = &#167;</code> -- section sign, U+00A7 ISOnum. */ public static final char _sect='\u00A7'; /** <samp>¨</samp> <code>&uml; = &#168;</code> -- diaeresis = spacing diaeresis, U+00A8 ISOdia. */ public static final char _uml='\u00A8'; /** <samp>©</samp> <code>&copy; = &#169;</code> -- copyright sign, U+00A9 ISOnum. */ public static final char _copy='\u00A9'; /** <samp>ª</samp> <code>&ordf; = &#170;</code> -- feminine ordinal indicator, U+00AA ISOnum. */ public static final char _ordf='\u00AA'; /** <samp>«</samp> <code>&laquo; = &#171;</code> -- left-pointing double angle quotation mark = left pointing guillemet, U+00AB ISOnum. */ public static final char _laquo='\u00AB'; /** <samp>¬</samp> <code>&not; = &#172;</code> -- not sign = angled dash, U+00AC ISOnum. */ public static final char _not='\u00AC'; /** <samp>­</samp> <code>&shy; = &#173;</code> -- soft hyphen = discretionary hyphen, U+00AD ISOnum. */ public static final char _shy='\u00AD'; /** <samp>®</samp> <code>&reg; = &#174;</code> -- registered sign = registered trade mark sign, U+00AE ISOnum. */ public static final char _reg='\u00AE'; /** <samp>¯</samp> <code>&macr; = &#175;</code> -- macron = spacing macron = overline = APL overbar, U+00AF ISOdia. */ public static final char _macr='\u00AF'; /** <samp>°</samp> <code>&deg; = &#176;</code> -- degree sign, U+00B0 ISOnum. */ public static final char _deg='\u00B0'; /** <samp>±</samp> <code>&plusmn; = &#177;</code> -- plus-minus sign = plus-or-minus sign, U+00B1 ISOnum. */ public static final char _plusmn='\u00B1'; /** <samp>²</samp> <code>&sup2; = &#178;</code> -- superscript two = superscript digit two = squared, U+00B2 ISOnum. */ public static final char _sup2='\u00B2'; /** <samp>³</samp> <code>&sup3; = &#179;</code> -- superscript three = superscript digit three = cubed, U+00B3 ISOnum. */ public static final char _sup3='\u00B3'; /** <samp>´</samp> <code>&acute; = &#180;</code> -- acute accent = spacing acute, U+00B4 ISOdia. */ public static final char _acute='\u00B4'; /** <samp>µ</samp> <code>&micro; = &#181;</code> -- micro sign, U+00B5 ISOnum. */ public static final char _micro='\u00B5'; /** <samp>¶</samp> <code>&para; = &#182;</code> -- pilcrow sign = paragraph sign, U+00B6 ISOnum. */ public static final char _para='\u00B6'; /** <samp>·</samp> <code>&middot; = &#183;</code> -- middle dot = Georgian comma = Greek middle dot, U+00B7 ISOnum. */ public static final char _middot='\u00B7'; /** <samp>¸</samp> <code>&cedil; = &#184;</code> -- cedilla = spacing cedilla, U+00B8 ISOdia. */ public static final char _cedil='\u00B8'; /** <samp>¹</samp> <code>&sup1; = &#185;</code> -- superscript one = superscript digit one, U+00B9 ISOnum. */ public static final char _sup1='\u00B9'; /** <samp>º</samp> <code>&ordm; = &#186;</code> -- masculine ordinal indicator, U+00BA ISOnum. */ public static final char _ordm='\u00BA'; /** <samp>»</samp> <code>&raquo; = &#187;</code> -- right-pointing double angle quotation mark = right pointing guillemet, U+00BB ISOnum. */ public static final char _raquo='\u00BB'; /** <samp>¼</samp> <code>&frac14; = &#188;</code> -- vulgar fraction one quarter = fraction one quarter, U+00BC ISOnum. */ public static final char _frac14='\u00BC'; /** <samp>½</samp> <code>&frac12; = &#189;</code> -- vulgar fraction one half = fraction one half, U+00BD ISOnum. */ public static final char _frac12='\u00BD'; /** <samp>¾</samp> <code>&frac34; = &#190;</code> -- vulgar fraction three quarters = fraction three quarters, U+00BE ISOnum. */ public static final char _frac34='\u00BE'; /** <samp>¿</samp> <code>&iquest; = &#191;</code> -- inverted question mark = turned question mark, U+00BF ISOnum. */ public static final char _iquest='\u00BF'; /** <samp>À</samp> <code>&Agrave; = &#192;</code> -- latin capital letter A with grave = latin capital letter A grave, U+00C0 ISOlat1. */ public static final char _Agrave='\u00C0'; /** <samp>Á</samp> <code>&Aacute; = &#193;</code> -- latin capital letter A with acute, U+00C1 ISOlat1. */ public static final char _Aacute='\u00C1'; /** <samp>Â</samp> <code>&Acirc; = &#194;</code> -- latin capital letter A with circumflex, U+00C2 ISOlat1. */ public static final char _Acirc='\u00C2'; /** <samp>Ã</samp> <code>&Atilde; = &#195;</code> -- latin capital letter A with tilde, U+00C3 ISOlat1. */ public static final char _Atilde='\u00C3'; /** <samp>Ä</samp> <code>&Auml; = &#196;</code> -- latin capital letter A with diaeresis, U+00C4 ISOlat1. */ public static final char _Auml='\u00C4'; /** <samp>Å</samp> <code>&Aring; = &#197;</code> -- latin capital letter A with ring above = latin capital letter A ring, U+00C5 ISOlat1. */ public static final char _Aring='\u00C5'; /** <samp>Æ</samp> <code>&AElig; = &#198;</code> -- latin capital letter AE = latin capital ligature AE, U+00C6 ISOlat1. */ public static final char _AElig='\u00C6'; /** <samp>Ç</samp> <code>&Ccedil; = &#199;</code> -- latin capital letter C with cedilla, U+00C7 ISOlat1. */ public static final char _Ccedil='\u00C7'; /** <samp>È</samp> <code>&Egrave; = &#200;</code> -- latin capital letter E with grave, U+00C8 ISOlat1. */ public static final char _Egrave='\u00C8'; /** <samp>É</samp> <code>&Eacute; = &#201;</code> -- latin capital letter E with acute, U+00C9 ISOlat1. */ public static final char _Eacute='\u00C9'; /** <samp>Ê</samp> <code>&Ecirc; = &#202;</code> -- latin capital letter E with circumflex, U+00CA ISOlat1. */ public static final char _Ecirc='\u00CA'; /** <samp>Ë</samp> <code>&Euml; = &#203;</code> -- latin capital letter E with diaeresis, U+00CB ISOlat1. */ public static final char _Euml='\u00CB'; /** <samp>Ì</samp> <code>&Igrave; = &#204;</code> -- latin capital letter I with grave, U+00CC ISOlat1. */ public static final char _Igrave='\u00CC'; /** <samp>Í</samp> <code>&Iacute; = &#205;</code> -- latin capital letter I with acute, U+00CD ISOlat1. */ public static final char _Iacute='\u00CD'; /** <samp>Î</samp> <code>&Icirc; = &#206;</code> -- latin capital letter I with circumflex, U+00CE ISOlat1. */ public static final char _Icirc='\u00CE'; /** <samp>Ï</samp> <code>&Iuml; = &#207;</code> -- latin capital letter I with diaeresis, U+00CF ISOlat1. */ public static final char _Iuml='\u00CF'; /** <samp>Ð</samp> <code>&ETH; = &#208;</code> -- latin capital letter ETH, U+00D0 ISOlat1. */ public static final char _ETH='\u00D0'; /** <samp>Ñ</samp> <code>&Ntilde; = &#209;</code> -- latin capital letter N with tilde, U+00D1 ISOlat1. */ public static final char _Ntilde='\u00D1'; /** <samp>Ò</samp> <code>&Ograve; = &#210;</code> -- latin capital letter O with grave, U+00D2 ISOlat1. */ public static final char _Ograve='\u00D2'; /** <samp>Ó</samp> <code>&Oacute; = &#211;</code> -- latin capital letter O with acute, U+00D3 ISOlat1. */ public static final char _Oacute='\u00D3'; /** <samp>Ô</samp> <code>&Ocirc; = &#212;</code> -- latin capital letter O with circumflex, U+00D4 ISOlat1. */ public static final char _Ocirc='\u00D4'; /** <samp>Õ</samp> <code>&Otilde; = &#213;</code> -- latin capital letter O with tilde, U+00D5 ISOlat1. */ public static final char _Otilde='\u00D5'; /** <samp>Ö</samp> <code>&Ouml; = &#214;</code> -- latin capital letter O with diaeresis, U+00D6 ISOlat1. */ public static final char _Ouml='\u00D6'; /** <samp>×</samp> <code>&times; = &#215;</code> -- multiplication sign, U+00D7 ISOnum. */ public static final char _times='\u00D7'; /** <samp>Ø</samp> <code>&Oslash; = &#216;</code> -- latin capital letter O with stroke = latin capital letter O slash, U+00D8 ISOlat1. */ public static final char _Oslash='\u00D8'; /** <samp>Ù</samp> <code>&Ugrave; = &#217;</code> -- latin capital letter U with grave, U+00D9 ISOlat1. */ public static final char _Ugrave='\u00D9'; /** <samp>Ú</samp> <code>&Uacute; = &#218;</code> -- latin capital letter U with acute, U+00DA ISOlat1. */ public static final char _Uacute='\u00DA'; /** <samp>Û</samp> <code>&Ucirc; = &#219;</code> -- latin capital letter U with circumflex, U+00DB ISOlat1. */ public static final char _Ucirc='\u00DB'; /** <samp>Ü</samp> <code>&Uuml; = &#220;</code> -- latin capital letter U with diaeresis, U+00DC ISOlat1. */ public static final char _Uuml='\u00DC'; /** <samp>Ý</samp> <code>&Yacute; = &#221;</code> -- latin capital letter Y with acute, U+00DD ISOlat1. */ public static final char _Yacute='\u00DD'; /** <samp>Þ</samp> <code>&THORN; = &#222;</code> -- latin capital letter THORN, U+00DE ISOlat1. */ public static final char _THORN='\u00DE'; /** <samp>ß</samp> <code>&szlig; = &#223;</code> -- latin small letter sharp s = ess-zed, U+00DF ISOlat1. */ public static final char _szlig='\u00DF'; /** <samp>à</samp> <code>&agrave; = &#224;</code> -- latin small letter a with grave = latin small letter a grave, U+00E0 ISOlat1. */ public static final char _agrave='\u00E0'; /** <samp>á</samp> <code>&aacute; = &#225;</code> -- latin small letter a with acute, U+00E1 ISOlat1. */ public static final char _aacute='\u00E1'; /** <samp>â</samp> <code>&acirc; = &#226;</code> -- latin small letter a with circumflex, U+00E2 ISOlat1. */ public static final char _acirc='\u00E2'; /** <samp>ã</samp> <code>&atilde; = &#227;</code> -- latin small letter a with tilde, U+00E3 ISOlat1. */ public static final char _atilde='\u00E3'; /** <samp>ä</samp> <code>&auml; = &#228;</code> -- latin small letter a with diaeresis, U+00E4 ISOlat1. */ public static final char _auml='\u00E4'; /** <samp>å</samp> <code>&aring; = &#229;</code> -- latin small letter a with ring above = latin small letter a ring, U+00E5 ISOlat1. */ public static final char _aring='\u00E5'; /** <samp>æ</samp> <code>&aelig; = &#230;</code> -- latin small letter ae = latin small ligature ae, U+00E6 ISOlat1. */ public static final char _aelig='\u00E6'; /** <samp>ç</samp> <code>&ccedil; = &#231;</code> -- latin small letter c with cedilla, U+00E7 ISOlat1. */ public static final char _ccedil='\u00E7'; /** <samp>è</samp> <code>&egrave; = &#232;</code> -- latin small letter e with grave, U+00E8 ISOlat1. */ public static final char _egrave='\u00E8'; /** <samp>é</samp> <code>&eacute; = &#233;</code> -- latin small letter e with acute, U+00E9 ISOlat1. */ public static final char _eacute='\u00E9'; /** <samp>ê</samp> <code>&ecirc; = &#234;</code> -- latin small letter e with circumflex, U+00EA ISOlat1. */ public static final char _ecirc='\u00EA'; /** <samp>ë</samp> <code>&euml; = &#235;</code> -- latin small letter e with diaeresis, U+00EB ISOlat1. */ public static final char _euml='\u00EB'; /** <samp>ì</samp> <code>&igrave; = &#236;</code> -- latin small letter i with grave, U+00EC ISOlat1. */ public static final char _igrave='\u00EC'; /** <samp>í</samp> <code>&iacute; = &#237;</code> -- latin small letter i with acute, U+00ED ISOlat1. */ public static final char _iacute='\u00ED'; /** <samp>î</samp> <code>&icirc; = &#238;</code> -- latin small letter i with circumflex, U+00EE ISOlat1. */ public static final char _icirc='\u00EE'; /** <samp>ï</samp> <code>&iuml; = &#239;</code> -- latin small letter i with diaeresis, U+00EF ISOlat1. */ public static final char _iuml='\u00EF'; /** <samp>ð</samp> <code>&eth; = &#240;</code> -- latin small letter eth, U+00F0 ISOlat1. */ public static final char _eth='\u00F0'; /** <samp>ñ</samp> <code>&ntilde; = &#241;</code> -- latin small letter n with tilde, U+00F1 ISOlat1. */ public static final char _ntilde='\u00F1'; /** <samp>ò</samp> <code>&ograve; = &#242;</code> -- latin small letter o with grave, U+00F2 ISOlat1. */ public static final char _ograve='\u00F2'; /** <samp>ó</samp> <code>&oacute; = &#243;</code> -- latin small letter o with acute, U+00F3 ISOlat1. */ public static final char _oacute='\u00F3'; /** <samp>ô</samp> <code>&ocirc; = &#244;</code> -- latin small letter o with circumflex, U+00F4 ISOlat1. */ public static final char _ocirc='\u00F4'; /** <samp>õ</samp> <code>&otilde; = &#245;</code> -- latin small letter o with tilde, U+00F5 ISOlat1. */ public static final char _otilde='\u00F5'; /** <samp>ö</samp> <code>&ouml; = &#246;</code> -- latin small letter o with diaeresis, U+00F6 ISOlat1. */ public static final char _ouml='\u00F6'; /** <samp>÷</samp> <code>&divide; = &#247;</code> -- division sign, U+00F7 ISOnum. */ public static final char _divide='\u00F7'; /** <samp>ø</samp> <code>&oslash; = &#248;</code> -- latin small letter o with stroke, = latin small letter o slash, U+00F8 ISOlat1. */ public static final char _oslash='\u00F8'; /** <samp>ù</samp> <code>&ugrave; = &#249;</code> -- latin small letter u with grave, U+00F9 ISOlat1. */ public static final char _ugrave='\u00F9'; /** <samp>ú</samp> <code>&uacute; = &#250;</code> -- latin small letter u with acute, U+00FA ISOlat1. */ public static final char _uacute='\u00FA'; /** <samp>û</samp> <code>&ucirc; = &#251;</code> -- latin small letter u with circumflex, U+00FB ISOlat1. */ public static final char _ucirc='\u00FB'; /** <samp>ü</samp> <code>&uuml; = &#252;</code> -- latin small letter u with diaeresis, U+00FC ISOlat1. */ public static final char _uuml='\u00FC'; /** <samp>ý</samp> <code>&yacute; = &#253;</code> -- latin small letter y with acute, U+00FD ISOlat1. */ public static final char _yacute='\u00FD'; /** <samp>þ</samp> <code>&thorn; = &#254;</code> -- latin small letter thorn, U+00FE ISOlat1. */ public static final char _thorn='\u00FE'; /** <samp>ÿ</samp> <code>&yuml; = &#255;</code> -- latin small letter y with diaeresis, U+00FF ISOlat1. */ public static final char _yuml='\u00FF'; /** <samp>ƒ</samp> <code>&fnof; = &#402;</code> -- latin small letter f with hook = function = florin, U+0192 ISOtech. */ public static final char _fnof='\u0192'; /** <samp>Α</samp> <code>&Alpha; = &#913;</code> -- greek capital letter alpha, U+0391. */ public static final char _Alpha='\u0391'; /** <samp>Β</samp> <code>&Beta; = &#914;</code> -- greek capital letter beta, U+0392. */ public static final char _Beta='\u0392'; /** <samp>Γ</samp> <code>&Gamma; = &#915;</code> -- greek capital letter gamma, U+0393 ISOgrk3. */ public static final char _Gamma='\u0393'; /** <samp>Δ</samp> <code>&Delta; = &#916;</code> -- greek capital letter delta, U+0394 ISOgrk3. */ public static final char _Delta='\u0394'; /** <samp>Ε</samp> <code>&Epsilon; = &#917;</code> -- greek capital letter epsilon, U+0395. */ public static final char _Epsilon='\u0395'; /** <samp>Ζ</samp> <code>&Zeta; = &#918;</code> -- greek capital letter zeta, U+0396. */ public static final char _Zeta='\u0396'; /** <samp>Η</samp> <code>&Eta; = &#919;</code> -- greek capital letter eta, U+0397. */ public static final char _Eta='\u0397'; /** <samp>Θ</samp> <code>&Theta; = &#920;</code> -- greek capital letter theta, U+0398 ISOgrk3. */ public static final char _Theta='\u0398'; /** <samp>Ι</samp> <code>&Iota; = &#921;</code> -- greek capital letter iota, U+0399. */ public static final char _Iota='\u0399'; /** <samp>Κ</samp> <code>&Kappa; = &#922;</code> -- greek capital letter kappa, U+039A. */ public static final char _Kappa='\u039A'; /** <samp>Λ</samp> <code>&Lambda; = &#923;</code> -- greek capital letter lambda, U+039B ISOgrk3. */ public static final char _Lambda='\u039B'; /** <samp>Μ</samp> <code>&Mu; = &#924;</code> -- greek capital letter mu, U+039C. */ public static final char _Mu='\u039C'; /** <samp>Ν</samp> <code>&Nu; = &#925;</code> -- greek capital letter nu, U+039D. */ public static final char _Nu='\u039D'; /** <samp>Ξ</samp> <code>&Xi; = &#926;</code> -- greek capital letter xi, U+039E ISOgrk3. */ public static final char _Xi='\u039E'; /** <samp>Ο</samp> <code>&Omicron; = &#927;</code> -- greek capital letter omicron, U+039F. */ public static final char _Omicron='\u039F'; /** <samp>Π</samp> <code>&Pi; = &#928;</code> -- greek capital letter pi, U+03A0 ISOgrk3. */ public static final char _Pi='\u03A0'; /** <samp>Ρ</samp> <code>&Rho; = &#929;</code> -- greek capital letter rho, U+03A1. */ public static final char _Rho='\u03A1'; /** <samp>Σ</samp> <code>&Sigma; = &#931;</code> -- greek capital letter sigma, U+03A3 ISOgrk3. */ public static final char _Sigma='\u03A3'; /** <samp>Τ</samp> <code>&Tau; = &#932;</code> -- greek capital letter tau, U+03A4. */ public static final char _Tau='\u03A4'; /** <samp>Υ</samp> <code>&Upsilon; = &#933;</code> -- greek capital letter upsilon, U+03A5 ISOgrk3. */ public static final char _Upsilon='\u03A5'; /** <samp>Φ</samp> <code>&Phi; = &#934;</code> -- greek capital letter phi, U+03A6 ISOgrk3. */ public static final char _Phi='\u03A6'; /** <samp>Χ</samp> <code>&Chi; = &#935;</code> -- greek capital letter chi, U+03A7. */ public static final char _Chi='\u03A7'; /** <samp>Ψ</samp> <code>&Psi; = &#936;</code> -- greek capital letter psi, U+03A8 ISOgrk3. */ public static final char _Psi='\u03A8'; /** <samp>Ω</samp> <code>&Omega; = &#937;</code> -- greek capital letter omega, U+03A9 ISOgrk3. */ public static final char _Omega='\u03A9'; /** <samp>α</samp> <code>&alpha; = &#945;</code> -- greek small letter alpha, U+03B1 ISOgrk3. */ public static final char _alpha='\u03B1'; /** <samp>β</samp> <code>&beta; = &#946;</code> -- greek small letter beta, U+03B2 ISOgrk3. */ public static final char _beta='\u03B2'; /** <samp>γ</samp> <code>&gamma; = &#947;</code> -- greek small letter gamma, U+03B3 ISOgrk3. */ public static final char _gamma='\u03B3'; /** <samp>δ</samp> <code>&delta; = &#948;</code> -- greek small letter delta, U+03B4 ISOgrk3. */ public static final char _delta='\u03B4'; /** <samp>ε</samp> <code>&epsilon; = &#949;</code> -- greek small letter epsilon, U+03B5 ISOgrk3. */ public static final char _epsilon='\u03B5'; /** <samp>ζ</samp> <code>&zeta; = &#950;</code> -- greek small letter zeta, U+03B6 ISOgrk3. */ public static final char _zeta='\u03B6'; /** <samp>η</samp> <code>&eta; = &#951;</code> -- greek small letter eta, U+03B7 ISOgrk3. */ public static final char _eta='\u03B7'; /** <samp>θ</samp> <code>&theta; = &#952;</code> -- greek small letter theta, U+03B8 ISOgrk3. */ public static final char _theta='\u03B8'; /** <samp>ι</samp> <code>&iota; = &#953;</code> -- greek small letter iota, U+03B9 ISOgrk3. */ public static final char _iota='\u03B9'; /** <samp>κ</samp> <code>&kappa; = &#954;</code> -- greek small letter kappa, U+03BA ISOgrk3. */ public static final char _kappa='\u03BA'; /** <samp>λ</samp> <code>&lambda; = &#955;</code> -- greek small letter lambda, U+03BB ISOgrk3. */ public static final char _lambda='\u03BB'; /** <samp>μ</samp> <code>&mu; = &#956;</code> -- greek small letter mu, U+03BC ISOgrk3. */ public static final char _mu='\u03BC'; /** <samp>ν</samp> <code>&nu; = &#957;</code> -- greek small letter nu, U+03BD ISOgrk3. */ public static final char _nu='\u03BD'; /** <samp>ξ</samp> <code>&xi; = &#958;</code> -- greek small letter xi, U+03BE ISOgrk3. */ public static final char _xi='\u03BE'; /** <samp>ο</samp> <code>&omicron; = &#959;</code> -- greek small letter omicron, U+03BF NEW. */ public static final char _omicron='\u03BF'; /** <samp>π</samp> <code>&pi; = &#960;</code> -- greek small letter pi, U+03C0 ISOgrk3. */ public static final char _pi='\u03C0'; /** <samp>ρ</samp> <code>&rho; = &#961;</code> -- greek small letter rho, U+03C1 ISOgrk3. */ public static final char _rho='\u03C1'; /** <samp>ς</samp> <code>&sigmaf; = &#962;</code> -- greek small letter final sigma, U+03C2 ISOgrk3. */ public static final char _sigmaf='\u03C2'; /** <samp>σ</samp> <code>&sigma; = &#963;</code> -- greek small letter sigma, U+03C3 ISOgrk3. */ public static final char _sigma='\u03C3'; /** <samp>τ</samp> <code>&tau; = &#964;</code> -- greek small letter tau, U+03C4 ISOgrk3. */ public static final char _tau='\u03C4'; /** <samp>υ</samp> <code>&upsilon; = &#965;</code> -- greek small letter upsilon, U+03C5 ISOgrk3. */ public static final char _upsilon='\u03C5'; /** <samp>φ</samp> <code>&phi; = &#966;</code> -- greek small letter phi, U+03C6 ISOgrk3. */ public static final char _phi='\u03C6'; /** <samp>χ</samp> <code>&chi; = &#967;</code> -- greek small letter chi, U+03C7 ISOgrk3. */ public static final char _chi='\u03C7'; /** <samp>ψ</samp> <code>&psi; = &#968;</code> -- greek small letter psi, U+03C8 ISOgrk3. */ public static final char _psi='\u03C8'; /** <samp>ω</samp> <code>&omega; = &#969;</code> -- greek small letter omega, U+03C9 ISOgrk3. */ public static final char _omega='\u03C9'; /** <samp>ϑ</samp> <code>&thetasym; = &#977;</code> -- greek small letter theta symbol, U+03D1 NEW. */ public static final char _thetasym='\u03D1'; /** <samp>ϒ</samp> <code>&upsih; = &#978;</code> -- greek upsilon with hook symbol, U+03D2 NEW. */ public static final char _upsih='\u03D2'; /** <samp>ϖ</samp> <code>&piv; = &#982;</code> -- greek pi symbol, U+03D6 ISOgrk3. */ public static final char _piv='\u03D6'; /** <samp>•</samp> <code>&bull; = &#8226;</code> -- bullet = black small circle, U+2022 ISOpub<br />(see <a href="#_bull">comments</a>).<p>bullet is NOT the same as bullet operator, U+2219</p> */ public static final char _bull='\u2022'; /** <samp>…</samp> <code>&hellip; = &#8230;</code> -- horizontal ellipsis = three dot leader, U+2026 ISOpub. */ public static final char _hellip='\u2026'; /** <samp>′</samp> <code>&prime; = &#8242;</code> -- prime = minutes = feet, U+2032 ISOtech. */ public static final char _prime='\u2032'; /** <samp>″</samp> <code>&Prime; = &#8243;</code> -- double prime = seconds = inches, U+2033 ISOtech. */ public static final char _Prime='\u2033'; /** <samp>‾</samp> <code>&oline; = &#8254;</code> -- overline = spacing overscore, U+203E NEW. */ public static final char _oline='\u203E'; /** <samp>⁄</samp> <code>&frasl; = &#8260;</code> -- fraction slash, U+2044 NEW. */ public static final char _frasl='\u2044'; /** <samp>℘</samp> <code>&weierp; = &#8472;</code> -- script capital P = power set = Weierstrass p, U+2118 ISOamso. */ public static final char _weierp='\u2118'; /** <samp>ℑ</samp> <code>&image; = &#8465;</code> -- black-letter capital I = imaginary part, U+2111 ISOamso. */ public static final char _image='\u2111'; /** <samp>ℜ</samp> <code>&real; = &#8476;</code> -- black-letter capital R = real part symbol, U+211C ISOamso. */ public static final char _real='\u211C'; /** <samp>™</samp> <code>&trade; = &#8482;</code> -- trade mark sign, U+2122 ISOnum. */ public static final char _trade='\u2122'; /** <samp>ℵ</samp> <code>&alefsym; = &#8501;</code> -- alef symbol = first transfinite cardinal, U+2135 NEW<br />(see <a href="#_alefsym">comments</a>).<p>alef symbol is NOT the same as hebrew letter alef, U+05D0 although the same glyph could be used to depict both characters</p> */ public static final char _alefsym='\u2135'; /** <samp>←</samp> <code>&larr; = &#8592;</code> -- leftwards arrow, U+2190 ISOnum. */ public static final char _larr='\u2190'; /** <samp>↑</samp> <code>&uarr; = &#8593;</code> -- upwards arrow, U+2191 ISOnum. */ public static final char _uarr='\u2191'; /** <samp>→</samp> <code>&rarr; = &#8594;</code> -- rightwards arrow, U+2192 ISOnum. */ public static final char _rarr='\u2192'; /** <samp>↓</samp> <code>&darr; = &#8595;</code> -- downwards arrow, U+2193 ISOnum. */ public static final char _darr='\u2193'; /** <samp>↔</samp> <code>&harr; = &#8596;</code> -- left right arrow, U+2194 ISOamsa. */ public static final char _harr='\u2194'; /** <samp>↵</samp> <code>&crarr; = &#8629;</code> -- downwards arrow with corner leftwards = carriage return, U+21B5 NEW. */ public static final char _crarr='\u21B5'; /** <samp>⇐</samp> <code>&lArr; = &#8656;</code> -- leftwards double arrow, U+21D0 ISOtech<br />(see <a href="#_lArr">comments</a>).<p>ISO 10646 does not say that lArr is the same as the 'is implied by' arrow but also does not have any other character for that function. So ? lArr can be used for 'is implied by' as ISOtech suggests</p> */ public static final char _lArr='\u21D0'; /** <samp>⇑</samp> <code>&uArr; = &#8657;</code> -- upwards double arrow, U+21D1 ISOamsa. */ public static final char _uArr='\u21D1'; /** <samp>⇒</samp> <code>&rArr; = &#8658;</code> -- rightwards double arrow, U+21D2 ISOtech<br />(see <a href="#_rArr">comments</a>).<p>ISO 10646 does not say this is the 'implies' character but does not have another character with this function so ? rArr can be used for 'implies' as ISOtech suggests</p> */ public static final char _rArr='\u21D2'; /** <samp>⇓</samp> <code>&dArr; = &#8659;</code> -- downwards double arrow, U+21D3 ISOamsa. */ public static final char _dArr='\u21D3'; /** <samp>⇔</samp> <code>&hArr; = &#8660;</code> -- left right double arrow, U+21D4 ISOamsa. */ public static final char _hArr='\u21D4'; /** <samp>∀</samp> <code>&forall; = &#8704;</code> -- for all, U+2200 ISOtech. */ public static final char _forall='\u2200'; /** <samp>∂</samp> <code>&part; = &#8706;</code> -- partial differential, U+2202 ISOtech. */ public static final char _part='\u2202'; /** <samp>∃</samp> <code>&exist; = &#8707;</code> -- there exists, U+2203 ISOtech. */ public static final char _exist='\u2203'; /** <samp>∅</samp> <code>&empty; = &#8709;</code> -- empty set = null set = diameter, U+2205 ISOamso. */ public static final char _empty='\u2205'; /** <samp>∇</samp> <code>&nabla; = &#8711;</code> -- nabla = backward difference, U+2207 ISOtech. */ public static final char _nabla='\u2207'; /** <samp>∈</samp> <code>&isin; = &#8712;</code> -- element of, U+2208 ISOtech. */ public static final char _isin='\u2208'; /** <samp>∉</samp> <code>&notin; = &#8713;</code> -- not an element of, U+2209 ISOtech. */ public static final char _notin='\u2209'; /** <samp>∋</samp> <code>&ni; = &#8715;</code> -- contains as member, U+220B ISOtech<br />(see <a href="#_ni">comments</a>).<p>should there be a more memorable name than 'ni'?</p> */ public static final char _ni='\u220B'; /** <samp>∏</samp> <code>&prod; = &#8719;</code> -- n-ary product = product sign, U+220F ISOamsb<br />(see <a href="#_prod">comments</a>).<p>prod is NOT the same character as U+03A0 'greek capital letter pi' though the same glyph might be used for both</p> */ public static final char _prod='\u220F'; /** <samp>∑</samp> <code>&sum; = &#8721;</code> -- n-ary summation, U+2211 ISOamsb<br />(see <a href="#_sum">comments</a>).<p>sum is NOT the same character as U+03A3 'greek capital letter sigma' though the same glyph might be used for both</p> */ public static final char _sum='\u2211'; /** <samp>−</samp> <code>&minus; = &#8722;</code> -- minus sign, U+2212 ISOtech. */ public static final char _minus='\u2212'; /** <samp>∗</samp> <code>&lowast; = &#8727;</code> -- asterisk operator, U+2217 ISOtech. */ public static final char _lowast='\u2217'; /** <samp>√</samp> <code>&radic; = &#8730;</code> -- square root = radical sign, U+221A ISOtech. */ public static final char _radic='\u221A'; /** <samp>∝</samp> <code>&prop; = &#8733;</code> -- proportional to, U+221D ISOtech. */ public static final char _prop='\u221D'; /** <samp>∞</samp> <code>&infin; = &#8734;</code> -- infinity, U+221E ISOtech. */ public static final char _infin='\u221E'; /** <samp>∠</samp> <code>&ang; = &#8736;</code> -- angle, U+2220 ISOamso. */ public static final char _ang='\u2220'; /** <samp>∧</samp> <code>&and; = &#8743;</code> -- logical and = wedge, U+2227 ISOtech. */ public static final char _and='\u2227'; /** <samp>∨</samp> <code>&or; = &#8744;</code> -- logical or = vee, U+2228 ISOtech. */ public static final char _or='\u2228'; /** <samp>∩</samp> <code>&cap; = &#8745;</code> -- intersection = cap, U+2229 ISOtech. */ public static final char _cap='\u2229'; /** <samp>∪</samp> <code>&cup; = &#8746;</code> -- union = cup, U+222A ISOtech. */ public static final char _cup='\u222A'; /** <samp>∫</samp> <code>&int; = &#8747;</code> -- integral, U+222B ISOtech. */ public static final char _int='\u222B'; /** <samp>∴</samp> <code>&there4; = &#8756;</code> -- therefore, U+2234 ISOtech. */ public static final char _there4='\u2234'; /** <samp>∼</samp> <code>&sim; = &#8764;</code> -- tilde operator = varies with = similar to, U+223C ISOtech<br />(see <a href="#_sim">comments</a>).<p>tilde operator is NOT the same character as the tilde, U+007E, although the same glyph might be used to represent both</p> */ public static final char _sim='\u223C'; /** <samp>≅</samp> <code>&cong; = &#8773;</code> -- approximately equal to, U+2245 ISOtech. */ public static final char _cong='\u2245'; /** <samp>≈</samp> <code>&asymp; = &#8776;</code> -- almost equal to = asymptotic to, U+2248 ISOamsr. */ public static final char _asymp='\u2248'; /** <samp>≠</samp> <code>&ne; = &#8800;</code> -- not equal to, U+2260 ISOtech. */ public static final char _ne='\u2260'; /** <samp>≡</samp> <code>&equiv; = &#8801;</code> -- identical to, U+2261 ISOtech. */ public static final char _equiv='\u2261'; /** <samp>≤</samp> <code>&le; = &#8804;</code> -- less-than or equal to, U+2264 ISOtech. */ public static final char _le='\u2264'; /** <samp>≥</samp> <code>&ge; = &#8805;</code> -- greater-than or equal to, U+2265 ISOtech. */ public static final char _ge='\u2265'; /** <samp>⊂</samp> <code>&sub; = &#8834;</code> -- subset of, U+2282 ISOtech. */ public static final char _sub='\u2282'; /** <samp>⊃</samp> <code>&sup; = &#8835;</code> -- superset of, U+2283 ISOtech<br />(see <a href="#_sup">comments</a>).<p>note that nsup, 'not a superset of, U+2283' is not covered by the Symbol font encoding and is not included. Should it be, for symmetry? It is in ISOamsn</p> */ public static final char _sup='\u2283'; /** <samp>⊄</samp> <code>&nsub; = &#8836;</code> -- not a subset of, U+2284 ISOamsn. */ public static final char _nsub='\u2284'; /** <samp>⊆</samp> <code>&sube; = &#8838;</code> -- subset of or equal to, U+2286 ISOtech. */ public static final char _sube='\u2286'; /** <samp>⊇</samp> <code>&supe; = &#8839;</code> -- superset of or equal to, U+2287 ISOtech. */ public static final char _supe='\u2287'; /** <samp>⊕</samp> <code>&oplus; = &#8853;</code> -- circled plus = direct sum, U+2295 ISOamsb. */ public static final char _oplus='\u2295'; /** <samp>⊗</samp> <code>&otimes; = &#8855;</code> -- circled times = vector product, U+2297 ISOamsb. */ public static final char _otimes='\u2297'; /** <samp>⊥</samp> <code>&perp; = &#8869;</code> -- up tack = orthogonal to = perpendicular, U+22A5 ISOtech. */ public static final char _perp='\u22A5'; /** <samp>⋅</samp> <code>&sdot; = &#8901;</code> -- dot operator, U+22C5 ISOamsb<br />(see <a href="#_sdot">comments</a>).<p>dot operator is NOT the same character as U+00B7 middle dot</p> */ public static final char _sdot='\u22C5'; /** <samp>⌈</samp> <code>&lceil; = &#8968;</code> -- left ceiling = APL upstile, U+2308 ISOamsc. */ public static final char _lceil='\u2308'; /** <samp>⌉</samp> <code>&rceil; = &#8969;</code> -- right ceiling, U+2309 ISOamsc. */ public static final char _rceil='\u2309'; /** <samp>⌊</samp> <code>&lfloor; = &#8970;</code> -- left floor = APL downstile, U+230A ISOamsc. */ public static final char _lfloor='\u230A'; /** <samp>⌋</samp> <code>&rfloor; = &#8971;</code> -- right floor, U+230B ISOamsc. */ public static final char _rfloor='\u230B'; /** <samp>⟨</samp> <code>&lang; = &#9001;</code> -- left-pointing angle bracket = bra, U+2329 ISOtech<br />(see <a href="#_lang">comments</a>).<p>lang is NOT the same character as U+003C 'less than' or U+2039 'single left-pointing angle quotation mark'</p> */ public static final char _lang='\u2329'; /** <samp>⟩</samp> <code>&rang; = &#9002;</code> -- right-pointing angle bracket = ket, U+232A ISOtech<br />(see <a href="#_rang">comments</a>).<p>rang is NOT the same character as U+003E 'greater than' or U+203A 'single right-pointing angle quotation mark'</p> */ public static final char _rang='\u232A'; /** <samp>◊</samp> <code>&loz; = &#9674;</code> -- lozenge, U+25CA ISOpub. */ public static final char _loz='\u25CA'; /** <samp>♠</samp> <code>&spades; = &#9824;</code> -- black spade suit, U+2660 ISOpub<br />(see <a href="#_spades">comments</a>).<p>black here seems to mean filled as opposed to hollow</p> */ public static final char _spades='\u2660'; /** <samp>♣</samp> <code>&clubs; = &#9827;</code> -- black club suit = shamrock, U+2663 ISOpub. */ public static final char _clubs='\u2663'; /** <samp>♥</samp> <code>&hearts; = &#9829;</code> -- black heart suit = valentine, U+2665 ISOpub. */ public static final char _hearts='\u2665'; /** <samp>♦</samp> <code>&diams; = &#9830;</code> -- black diamond suit, U+2666 ISOpub. */ public static final char _diams='\u2666'; /** <samp>"</samp> <code>&quot; = &#34;</code> -- quotation mark = APL quote, U+0022 ISOnum. */ public static final char _quot='\u0022'; /** <samp>&</samp> <code>&amp; = &#38;</code> -- ampersand, U+0026 ISOnum. */ public static final char _amp='\u0026'; /** <samp><</samp> <code>&lt; = &#60;</code> -- less-than sign, U+003C ISOnum. */ public static final char _lt='\u003C'; /** <samp>></samp> <code>&gt; = &#62;</code> -- greater-than sign, U+003E ISOnum. */ public static final char _gt='\u003E'; /** <samp>Œ</samp> <code>&OElig; = &#338;</code> -- latin capital ligature OE, U+0152 ISOlat2. */ public static final char _OElig='\u0152'; /** <samp>œ</samp> <code>&oelig; = &#339;</code> -- latin small ligature oe, U+0153 ISOlat2<br />(see <a href="#_oelig">comments</a>).<p>ligature is a misnomer, this is a separate character in some languages</p> */ public static final char _oelig='\u0153'; /** <samp>Š</samp> <code>&Scaron; = &#352;</code> -- latin capital letter S with caron, U+0160 ISOlat2. */ public static final char _Scaron='\u0160'; /** <samp>š</samp> <code>&scaron; = &#353;</code> -- latin small letter s with caron, U+0161 ISOlat2. */ public static final char _scaron='\u0161'; /** <samp>Ÿ</samp> <code>&Yuml; = &#376;</code> -- latin capital letter Y with diaeresis, U+0178 ISOlat2. */ public static final char _Yuml='\u0178'; /** <samp>ˆ</samp> <code>&circ; = &#710;</code> -- modifier letter circumflex accent, U+02C6 ISOpub. */ public static final char _circ='\u02C6'; /** <samp>˜</samp> <code>&tilde; = &#732;</code> -- small tilde, U+02DC ISOdia. */ public static final char _tilde='\u02DC'; /** <samp> </samp> <code>&ensp; = &#8194;</code> -- en space, U+2002 ISOpub. */ public static final char _ensp='\u2002'; /** <samp> </samp> <code>&emsp; = &#8195;</code> -- em space, U+2003 ISOpub. */ public static final char _emsp='\u2003'; /** <samp> </samp> <code>&thinsp; = &#8201;</code> -- thin space, U+2009 ISOpub. */ public static final char _thinsp='\u2009'; /** <samp>‌</samp> <code>&zwnj; = &#8204;</code> -- zero width non-joiner, U+200C NEW RFC 2070. */ public static final char _zwnj='\u200C'; /** <samp>‍</samp> <code>&zwj; = &#8205;</code> -- zero width joiner, U+200D NEW RFC 2070. */ public static final char _zwj='\u200D'; /** <samp>‎</samp> <code>&lrm; = &#8206;</code> -- left-to-right mark, U+200E NEW RFC 2070. */ public static final char _lrm='\u200E'; /** <samp>‏</samp> <code>&rlm; = &#8207;</code> -- right-to-left mark, U+200F NEW RFC 2070. */ public static final char _rlm='\u200F'; /** <samp>–</samp> <code>&ndash; = &#8211;</code> -- en dash, U+2013 ISOpub. */ public static final char _ndash='\u2013'; /** <samp>—</samp> <code>&mdash; = &#8212;</code> -- em dash, U+2014 ISOpub. */ public static final char _mdash='\u2014'; /** <samp>‘</samp> <code>&lsquo; = &#8216;</code> -- left single quotation mark, U+2018 ISOnum. */ public static final char _lsquo='\u2018'; /** <samp>’</samp> <code>&rsquo; = &#8217;</code> -- right single quotation mark, U+2019 ISOnum. */ public static final char _rsquo='\u2019'; /** <samp>‚</samp> <code>&sbquo; = &#8218;</code> -- single low-9 quotation mark, U+201A NEW. */ public static final char _sbquo='\u201A'; /** <samp>“</samp> <code>&ldquo; = &#8220;</code> -- left double quotation mark, U+201C ISOnum. */ public static final char _ldquo='\u201C'; /** <samp>”</samp> <code>&rdquo; = &#8221;</code> -- right double quotation mark, U+201D ISOnum. */ public static final char _rdquo='\u201D'; /** <samp>„</samp> <code>&bdquo; = &#8222;</code> -- double low-9 quotation mark, U+201E NEW. */ public static final char _bdquo='\u201E'; /** <samp>†</samp> <code>&dagger; = &#8224;</code> -- dagger, U+2020 ISOpub. */ public static final char _dagger='\u2020'; /** <samp>‡</samp> <code>&Dagger; = &#8225;</code> -- double dagger, U+2021 ISOpub. */ public static final char _Dagger='\u2021'; /** <samp>‰</samp> <code>&permil; = &#8240;</code> -- per mille sign, U+2030 ISOtech. */ public static final char _permil='\u2030'; /** <samp>‹</samp> <code>&lsaquo; = &#8249;</code> -- single left-pointing angle quotation mark, U+2039 ISO proposed<br />(see <a href="#_lsaquo">comments</a>).<p>lsaquo is proposed but not yet ISO standardized</p> */ public static final char _lsaquo='\u2039'; /** <samp>›</samp> <code>&rsaquo; = &#8250;</code> -- single right-pointing angle quotation mark, U+203A ISO proposed<br />(see <a href="#_rsaquo">comments</a>).<p>rsaquo is proposed but not yet ISO standardized</p> */ public static final char _rsaquo='\u203A'; /** <samp>€</samp> <code>&euro; = &#8364;</code> -- euro sign, U+20AC NEW. */ public static final char _euro='\u20AC'; /** * <samp>'</samp> <code>&apos; = &#39;</code> -- apostrophe = APL quote, U+0027 ISOnum<br />(see <a href="#_apos">comments</a>).<p> * apos is only defined for use in XHTML * (see the <a target="_blank" href="http://www.w3.org/TR/xhtml1/dtds.html#a_dtd_Special_characters">XHTML Special Characters Entity Set</a>), * but not in HTML. * @see Config#IsApostropheEncoded */ public static final char _apos='\''; private static Map<String,Integer> NAME_TO_CODE_POINT_MAP=new HashMap<String,Integer>(512,1.0F); // 253 entities in total private static IntStringHashMap CODE_POINT_TO_NAME_MAP; private static int MAX_NAME_LENGTH=0; static { NAME_TO_CODE_POINT_MAP.put("nbsp",new Integer(_nbsp)); NAME_TO_CODE_POINT_MAP.put("iexcl",new Integer(_iexcl)); NAME_TO_CODE_POINT_MAP.put("cent",new Integer(_cent)); NAME_TO_CODE_POINT_MAP.put("pound",new Integer(_pound)); NAME_TO_CODE_POINT_MAP.put("curren",new Integer(_curren)); NAME_TO_CODE_POINT_MAP.put("yen",new Integer(_yen)); NAME_TO_CODE_POINT_MAP.put("brvbar",new Integer(_brvbar)); NAME_TO_CODE_POINT_MAP.put("sect",new Integer(_sect)); NAME_TO_CODE_POINT_MAP.put("uml",new Integer(_uml)); NAME_TO_CODE_POINT_MAP.put("copy",new Integer(_copy)); NAME_TO_CODE_POINT_MAP.put("ordf",new Integer(_ordf)); NAME_TO_CODE_POINT_MAP.put("laquo",new Integer(_laquo)); NAME_TO_CODE_POINT_MAP.put("not",new Integer(_not)); NAME_TO_CODE_POINT_MAP.put("shy",new Integer(_shy)); NAME_TO_CODE_POINT_MAP.put("reg",new Integer(_reg)); NAME_TO_CODE_POINT_MAP.put("macr",new Integer(_macr)); NAME_TO_CODE_POINT_MAP.put("deg",new Integer(_deg)); NAME_TO_CODE_POINT_MAP.put("plusmn",new Integer(_plusmn)); NAME_TO_CODE_POINT_MAP.put("sup2",new Integer(_sup2)); NAME_TO_CODE_POINT_MAP.put("sup3",new Integer(_sup3)); NAME_TO_CODE_POINT_MAP.put("acute",new Integer(_acute)); NAME_TO_CODE_POINT_MAP.put("micro",new Integer(_micro)); NAME_TO_CODE_POINT_MAP.put("para",new Integer(_para)); NAME_TO_CODE_POINT_MAP.put("middot",new Integer(_middot)); NAME_TO_CODE_POINT_MAP.put("cedil",new Integer(_cedil)); NAME_TO_CODE_POINT_MAP.put("sup1",new Integer(_sup1)); NAME_TO_CODE_POINT_MAP.put("ordm",new Integer(_ordm)); NAME_TO_CODE_POINT_MAP.put("raquo",new Integer(_raquo)); NAME_TO_CODE_POINT_MAP.put("frac14",new Integer(_frac14)); NAME_TO_CODE_POINT_MAP.put("frac12",new Integer(_frac12)); NAME_TO_CODE_POINT_MAP.put("frac34",new Integer(_frac34)); NAME_TO_CODE_POINT_MAP.put("iquest",new Integer(_iquest)); NAME_TO_CODE_POINT_MAP.put("Agrave",new Integer(_Agrave)); NAME_TO_CODE_POINT_MAP.put("Aacute",new Integer(_Aacute)); NAME_TO_CODE_POINT_MAP.put("Acirc",new Integer(_Acirc)); NAME_TO_CODE_POINT_MAP.put("Atilde",new Integer(_Atilde)); NAME_TO_CODE_POINT_MAP.put("Auml",new Integer(_Auml)); NAME_TO_CODE_POINT_MAP.put("Aring",new Integer(_Aring)); NAME_TO_CODE_POINT_MAP.put("AElig",new Integer(_AElig)); NAME_TO_CODE_POINT_MAP.put("Ccedil",new Integer(_Ccedil)); NAME_TO_CODE_POINT_MAP.put("Egrave",new Integer(_Egrave)); NAME_TO_CODE_POINT_MAP.put("Eacute",new Integer(_Eacute)); NAME_TO_CODE_POINT_MAP.put("Ecirc",new Integer(_Ecirc)); NAME_TO_CODE_POINT_MAP.put("Euml",new Integer(_Euml)); NAME_TO_CODE_POINT_MAP.put("Igrave",new Integer(_Igrave)); NAME_TO_CODE_POINT_MAP.put("Iacute",new Integer(_Iacute)); NAME_TO_CODE_POINT_MAP.put("Icirc",new Integer(_Icirc)); NAME_TO_CODE_POINT_MAP.put("Iuml",new Integer(_Iuml)); NAME_TO_CODE_POINT_MAP.put("ETH",new Integer(_ETH)); NAME_TO_CODE_POINT_MAP.put("Ntilde",new Integer(_Ntilde)); NAME_TO_CODE_POINT_MAP.put("Ograve",new Integer(_Ograve)); NAME_TO_CODE_POINT_MAP.put("Oacute",new Integer(_Oacute)); NAME_TO_CODE_POINT_MAP.put("Ocirc",new Integer(_Ocirc)); NAME_TO_CODE_POINT_MAP.put("Otilde",new Integer(_Otilde)); NAME_TO_CODE_POINT_MAP.put("Ouml",new Integer(_Ouml)); NAME_TO_CODE_POINT_MAP.put("times",new Integer(_times)); NAME_TO_CODE_POINT_MAP.put("Oslash",new Integer(_Oslash)); NAME_TO_CODE_POINT_MAP.put("Ugrave",new Integer(_Ugrave)); NAME_TO_CODE_POINT_MAP.put("Uacute",new Integer(_Uacute)); NAME_TO_CODE_POINT_MAP.put("Ucirc",new Integer(_Ucirc)); NAME_TO_CODE_POINT_MAP.put("Uuml",new Integer(_Uuml)); NAME_TO_CODE_POINT_MAP.put("Yacute",new Integer(_Yacute)); NAME_TO_CODE_POINT_MAP.put("THORN",new Integer(_THORN)); NAME_TO_CODE_POINT_MAP.put("szlig",new Integer(_szlig)); NAME_TO_CODE_POINT_MAP.put("agrave",new Integer(_agrave)); NAME_TO_CODE_POINT_MAP.put("aacute",new Integer(_aacute)); NAME_TO_CODE_POINT_MAP.put("acirc",new Integer(_acirc)); NAME_TO_CODE_POINT_MAP.put("atilde",new Integer(_atilde)); NAME_TO_CODE_POINT_MAP.put("auml",new Integer(_auml)); NAME_TO_CODE_POINT_MAP.put("aring",new Integer(_aring)); NAME_TO_CODE_POINT_MAP.put("aelig",new Integer(_aelig)); NAME_TO_CODE_POINT_MAP.put("ccedil",new Integer(_ccedil)); NAME_TO_CODE_POINT_MAP.put("egrave",new Integer(_egrave)); NAME_TO_CODE_POINT_MAP.put("eacute",new Integer(_eacute)); NAME_TO_CODE_POINT_MAP.put("ecirc",new Integer(_ecirc)); NAME_TO_CODE_POINT_MAP.put("euml",new Integer(_euml)); NAME_TO_CODE_POINT_MAP.put("igrave",new Integer(_igrave)); NAME_TO_CODE_POINT_MAP.put("iacute",new Integer(_iacute)); NAME_TO_CODE_POINT_MAP.put("icirc",new Integer(_icirc)); NAME_TO_CODE_POINT_MAP.put("iuml",new Integer(_iuml)); NAME_TO_CODE_POINT_MAP.put("eth",new Integer(_eth)); NAME_TO_CODE_POINT_MAP.put("ntilde",new Integer(_ntilde)); NAME_TO_CODE_POINT_MAP.put("ograve",new Integer(_ograve)); NAME_TO_CODE_POINT_MAP.put("oacute",new Integer(_oacute)); NAME_TO_CODE_POINT_MAP.put("ocirc",new Integer(_ocirc)); NAME_TO_CODE_POINT_MAP.put("otilde",new Integer(_otilde)); NAME_TO_CODE_POINT_MAP.put("ouml",new Integer(_ouml)); NAME_TO_CODE_POINT_MAP.put("divide",new Integer(_divide)); NAME_TO_CODE_POINT_MAP.put("oslash",new Integer(_oslash)); NAME_TO_CODE_POINT_MAP.put("ugrave",new Integer(_ugrave)); NAME_TO_CODE_POINT_MAP.put("uacute",new Integer(_uacute)); NAME_TO_CODE_POINT_MAP.put("ucirc",new Integer(_ucirc)); NAME_TO_CODE_POINT_MAP.put("uuml",new Integer(_uuml)); NAME_TO_CODE_POINT_MAP.put("yacute",new Integer(_yacute)); NAME_TO_CODE_POINT_MAP.put("thorn",new Integer(_thorn)); NAME_TO_CODE_POINT_MAP.put("yuml",new Integer(_yuml)); NAME_TO_CODE_POINT_MAP.put("fnof",new Integer(_fnof)); NAME_TO_CODE_POINT_MAP.put("Alpha",new Integer(_Alpha)); NAME_TO_CODE_POINT_MAP.put("Beta",new Integer(_Beta)); NAME_TO_CODE_POINT_MAP.put("Gamma",new Integer(_Gamma)); NAME_TO_CODE_POINT_MAP.put("Delta",new Integer(_Delta)); NAME_TO_CODE_POINT_MAP.put("Epsilon",new Integer(_Epsilon)); NAME_TO_CODE_POINT_MAP.put("Zeta",new Integer(_Zeta)); NAME_TO_CODE_POINT_MAP.put("Eta",new Integer(_Eta)); NAME_TO_CODE_POINT_MAP.put("Theta",new Integer(_Theta)); NAME_TO_CODE_POINT_MAP.put("Iota",new Integer(_Iota)); NAME_TO_CODE_POINT_MAP.put("Kappa",new Integer(_Kappa)); NAME_TO_CODE_POINT_MAP.put("Lambda",new Integer(_Lambda)); NAME_TO_CODE_POINT_MAP.put("Mu",new Integer(_Mu)); NAME_TO_CODE_POINT_MAP.put("Nu",new Integer(_Nu)); NAME_TO_CODE_POINT_MAP.put("Xi",new Integer(_Xi)); NAME_TO_CODE_POINT_MAP.put("Omicron",new Integer(_Omicron)); NAME_TO_CODE_POINT_MAP.put("Pi",new Integer(_Pi)); NAME_TO_CODE_POINT_MAP.put("Rho",new Integer(_Rho)); NAME_TO_CODE_POINT_MAP.put("Sigma",new Integer(_Sigma)); NAME_TO_CODE_POINT_MAP.put("Tau",new Integer(_Tau)); NAME_TO_CODE_POINT_MAP.put("Upsilon",new Integer(_Upsilon)); NAME_TO_CODE_POINT_MAP.put("Phi",new Integer(_Phi)); NAME_TO_CODE_POINT_MAP.put("Chi",new Integer(_Chi)); NAME_TO_CODE_POINT_MAP.put("Psi",new Integer(_Psi)); NAME_TO_CODE_POINT_MAP.put("Omega",new Integer(_Omega)); NAME_TO_CODE_POINT_MAP.put("alpha",new Integer(_alpha)); NAME_TO_CODE_POINT_MAP.put("beta",new Integer(_beta)); NAME_TO_CODE_POINT_MAP.put("gamma",new Integer(_gamma)); NAME_TO_CODE_POINT_MAP.put("delta",new Integer(_delta)); NAME_TO_CODE_POINT_MAP.put("epsilon",new Integer(_epsilon)); NAME_TO_CODE_POINT_MAP.put("zeta",new Integer(_zeta)); NAME_TO_CODE_POINT_MAP.put("eta",new Integer(_eta)); NAME_TO_CODE_POINT_MAP.put("theta",new Integer(_theta)); NAME_TO_CODE_POINT_MAP.put("iota",new Integer(_iota)); NAME_TO_CODE_POINT_MAP.put("kappa",new Integer(_kappa)); NAME_TO_CODE_POINT_MAP.put("lambda",new Integer(_lambda)); NAME_TO_CODE_POINT_MAP.put("mu",new Integer(_mu)); NAME_TO_CODE_POINT_MAP.put("nu",new Integer(_nu)); NAME_TO_CODE_POINT_MAP.put("xi",new Integer(_xi)); NAME_TO_CODE_POINT_MAP.put("omicron",new Integer(_omicron)); NAME_TO_CODE_POINT_MAP.put("pi",new Integer(_pi)); NAME_TO_CODE_POINT_MAP.put("rho",new Integer(_rho)); NAME_TO_CODE_POINT_MAP.put("sigmaf",new Integer(_sigmaf)); NAME_TO_CODE_POINT_MAP.put("sigma",new Integer(_sigma)); NAME_TO_CODE_POINT_MAP.put("tau",new Integer(_tau)); NAME_TO_CODE_POINT_MAP.put("upsilon",new Integer(_upsilon)); NAME_TO_CODE_POINT_MAP.put("phi",new Integer(_phi)); NAME_TO_CODE_POINT_MAP.put("chi",new Integer(_chi)); NAME_TO_CODE_POINT_MAP.put("psi",new Integer(_psi)); NAME_TO_CODE_POINT_MAP.put("omega",new Integer(_omega)); NAME_TO_CODE_POINT_MAP.put("thetasym",new Integer(_thetasym)); NAME_TO_CODE_POINT_MAP.put("upsih",new Integer(_upsih)); NAME_TO_CODE_POINT_MAP.put("piv",new Integer(_piv)); NAME_TO_CODE_POINT_MAP.put("bull",new Integer(_bull)); NAME_TO_CODE_POINT_MAP.put("hellip",new Integer(_hellip)); NAME_TO_CODE_POINT_MAP.put("prime",new Integer(_prime)); NAME_TO_CODE_POINT_MAP.put("Prime",new Integer(_Prime)); NAME_TO_CODE_POINT_MAP.put("oline",new Integer(_oline)); NAME_TO_CODE_POINT_MAP.put("frasl",new Integer(_frasl)); NAME_TO_CODE_POINT_MAP.put("weierp",new Integer(_weierp)); NAME_TO_CODE_POINT_MAP.put("image",new Integer(_image)); NAME_TO_CODE_POINT_MAP.put("real",new Integer(_real)); NAME_TO_CODE_POINT_MAP.put("trade",new Integer(_trade)); NAME_TO_CODE_POINT_MAP.put("alefsym",new Integer(_alefsym)); NAME_TO_CODE_POINT_MAP.put("larr",new Integer(_larr)); NAME_TO_CODE_POINT_MAP.put("uarr",new Integer(_uarr)); NAME_TO_CODE_POINT_MAP.put("rarr",new Integer(_rarr)); NAME_TO_CODE_POINT_MAP.put("darr",new Integer(_darr)); NAME_TO_CODE_POINT_MAP.put("harr",new Integer(_harr)); NAME_TO_CODE_POINT_MAP.put("crarr",new Integer(_crarr)); NAME_TO_CODE_POINT_MAP.put("lArr",new Integer(_lArr)); NAME_TO_CODE_POINT_MAP.put("uArr",new Integer(_uArr)); NAME_TO_CODE_POINT_MAP.put("rArr",new Integer(_rArr)); NAME_TO_CODE_POINT_MAP.put("dArr",new Integer(_dArr)); NAME_TO_CODE_POINT_MAP.put("hArr",new Integer(_hArr)); NAME_TO_CODE_POINT_MAP.put("forall",new Integer(_forall)); NAME_TO_CODE_POINT_MAP.put("part",new Integer(_part)); NAME_TO_CODE_POINT_MAP.put("exist",new Integer(_exist)); NAME_TO_CODE_POINT_MAP.put("empty",new Integer(_empty)); NAME_TO_CODE_POINT_MAP.put("nabla",new Integer(_nabla)); NAME_TO_CODE_POINT_MAP.put("isin",new Integer(_isin)); NAME_TO_CODE_POINT_MAP.put("notin",new Integer(_notin)); NAME_TO_CODE_POINT_MAP.put("ni",new Integer(_ni)); NAME_TO_CODE_POINT_MAP.put("prod",new Integer(_prod)); NAME_TO_CODE_POINT_MAP.put("sum",new Integer(_sum)); NAME_TO_CODE_POINT_MAP.put("minus",new Integer(_minus)); NAME_TO_CODE_POINT_MAP.put("lowast",new Integer(_lowast)); NAME_TO_CODE_POINT_MAP.put("radic",new Integer(_radic)); NAME_TO_CODE_POINT_MAP.put("prop",new Integer(_prop)); NAME_TO_CODE_POINT_MAP.put("infin",new Integer(_infin)); NAME_TO_CODE_POINT_MAP.put("ang",new Integer(_ang)); NAME_TO_CODE_POINT_MAP.put("and",new Integer(_and)); NAME_TO_CODE_POINT_MAP.put("or",new Integer(_or)); NAME_TO_CODE_POINT_MAP.put("cap",new Integer(_cap)); NAME_TO_CODE_POINT_MAP.put("cup",new Integer(_cup)); NAME_TO_CODE_POINT_MAP.put("int",new Integer(_int)); NAME_TO_CODE_POINT_MAP.put("there4",new Integer(_there4)); NAME_TO_CODE_POINT_MAP.put("sim",new Integer(_sim)); NAME_TO_CODE_POINT_MAP.put("cong",new Integer(_cong)); NAME_TO_CODE_POINT_MAP.put("asymp",new Integer(_asymp)); NAME_TO_CODE_POINT_MAP.put("ne",new Integer(_ne)); NAME_TO_CODE_POINT_MAP.put("equiv",new Integer(_equiv)); NAME_TO_CODE_POINT_MAP.put("le",new Integer(_le)); NAME_TO_CODE_POINT_MAP.put("ge",new Integer(_ge)); NAME_TO_CODE_POINT_MAP.put("sub",new Integer(_sub)); NAME_TO_CODE_POINT_MAP.put("sup",new Integer(_sup)); NAME_TO_CODE_POINT_MAP.put("nsub",new Integer(_nsub)); NAME_TO_CODE_POINT_MAP.put("sube",new Integer(_sube)); NAME_TO_CODE_POINT_MAP.put("supe",new Integer(_supe)); NAME_TO_CODE_POINT_MAP.put("oplus",new Integer(_oplus)); NAME_TO_CODE_POINT_MAP.put("otimes",new Integer(_otimes)); NAME_TO_CODE_POINT_MAP.put("perp",new Integer(_perp)); NAME_TO_CODE_POINT_MAP.put("sdot",new Integer(_sdot)); NAME_TO_CODE_POINT_MAP.put("lceil",new Integer(_lceil)); NAME_TO_CODE_POINT_MAP.put("rceil",new Integer(_rceil)); NAME_TO_CODE_POINT_MAP.put("lfloor",new Integer(_lfloor)); NAME_TO_CODE_POINT_MAP.put("rfloor",new Integer(_rfloor)); NAME_TO_CODE_POINT_MAP.put("lang",new Integer(_lang)); NAME_TO_CODE_POINT_MAP.put("rang",new Integer(_rang)); NAME_TO_CODE_POINT_MAP.put("loz",new Integer(_loz)); NAME_TO_CODE_POINT_MAP.put("spades",new Integer(_spades)); NAME_TO_CODE_POINT_MAP.put("clubs",new Integer(_clubs)); NAME_TO_CODE_POINT_MAP.put("hearts",new Integer(_hearts)); NAME_TO_CODE_POINT_MAP.put("diams",new Integer(_diams)); NAME_TO_CODE_POINT_MAP.put("quot",new Integer(_quot)); NAME_TO_CODE_POINT_MAP.put("amp",new Integer(_amp)); NAME_TO_CODE_POINT_MAP.put("lt",new Integer(_lt)); NAME_TO_CODE_POINT_MAP.put("gt",new Integer(_gt)); NAME_TO_CODE_POINT_MAP.put("OElig",new Integer(_OElig)); NAME_TO_CODE_POINT_MAP.put("oelig",new Integer(_oelig)); NAME_TO_CODE_POINT_MAP.put("Scaron",new Integer(_Scaron)); NAME_TO_CODE_POINT_MAP.put("scaron",new Integer(_scaron)); NAME_TO_CODE_POINT_MAP.put("Yuml",new Integer(_Yuml)); NAME_TO_CODE_POINT_MAP.put("circ",new Integer(_circ)); NAME_TO_CODE_POINT_MAP.put("tilde",new Integer(_tilde)); NAME_TO_CODE_POINT_MAP.put("ensp",new Integer(_ensp)); NAME_TO_CODE_POINT_MAP.put("emsp",new Integer(_emsp)); NAME_TO_CODE_POINT_MAP.put("thinsp",new Integer(_thinsp)); NAME_TO_CODE_POINT_MAP.put("zwnj",new Integer(_zwnj)); NAME_TO_CODE_POINT_MAP.put("zwj",new Integer(_zwj)); NAME_TO_CODE_POINT_MAP.put("lrm",new Integer(_lrm)); NAME_TO_CODE_POINT_MAP.put("rlm",new Integer(_rlm)); NAME_TO_CODE_POINT_MAP.put("ndash",new Integer(_ndash)); NAME_TO_CODE_POINT_MAP.put("mdash",new Integer(_mdash)); NAME_TO_CODE_POINT_MAP.put("lsquo",new Integer(_lsquo)); NAME_TO_CODE_POINT_MAP.put("rsquo",new Integer(_rsquo)); NAME_TO_CODE_POINT_MAP.put("sbquo",new Integer(_sbquo)); NAME_TO_CODE_POINT_MAP.put("ldquo",new Integer(_ldquo)); NAME_TO_CODE_POINT_MAP.put("rdquo",new Integer(_rdquo)); NAME_TO_CODE_POINT_MAP.put("bdquo",new Integer(_bdquo)); NAME_TO_CODE_POINT_MAP.put("dagger",new Integer(_dagger)); NAME_TO_CODE_POINT_MAP.put("Dagger",new Integer(_Dagger)); NAME_TO_CODE_POINT_MAP.put("permil",new Integer(_permil)); NAME_TO_CODE_POINT_MAP.put("lsaquo",new Integer(_lsaquo)); NAME_TO_CODE_POINT_MAP.put("rsaquo",new Integer(_rsaquo)); NAME_TO_CODE_POINT_MAP.put("euro",new Integer(_euro)); NAME_TO_CODE_POINT_MAP.put("apos",new Integer(_apos)); CODE_POINT_TO_NAME_MAP=new IntStringHashMap((int)(NAME_TO_CODE_POINT_MAP.size()/0.75F),1.0F); for (Map.Entry<String,Integer> entry : NAME_TO_CODE_POINT_MAP.entrySet()) { String name=entry.getKey(); if (MAX_NAME_LENGTH<name.length()) MAX_NAME_LENGTH=name.length(); CODE_POINT_TO_NAME_MAP.put(entry.getValue().intValue(),name); } MAX_ENTITY_REFERENCE_LENGTH=MAX_NAME_LENGTH+2; // '&'+name+';' } private CharacterEntityReference(final Source source, final int begin, final int end, final int codePoint) { super(source,begin,end,codePoint); name=getName(codePoint); } /** * Returns the name of this character entity reference. * <p> * <dl> * <dt>Example:</dt> * <dd><code>((CharacterEntityReference)CharacterReference.parse("&gt;")).getName()</code> returns "<code>gt</code>"</dd> * </dl> * @return the name of this character entity reference. * @see #getName(int codePoint) */ public String getName() { return name; } /** * Returns the character entity reference name of the specified character. * <p> * Since all character entity references represent unicode <a target="_blank" href="http://www.unicode.org/glossary/#bmp_code_point">BMP</a> code points, * the functionality of this method is identical to that of {@link #getName(int codePoint)}. * <p> * <dl> * <dt>Example:</dt> * <dd><code>CharacterEntityReference.getName('>')</code> returns "<code>gt</code>"</dd> * </dl> * @return the character entity reference name of the specified character, or <code>null</code> if none exists. */ public static String getName(final char ch) { return getName((int)ch); } /** * Returns the character entity reference name of the specified unicode code point. * <p> * Since all character entity references represent unicode <a target="_blank" href="http://www.unicode.org/glossary/#bmp_code_point">BMP</a> code points, * the functionality of this method is identical to that of {@link #getName(char ch)}. * <p> * <dl> * <dt>Example:</dt> * <dd><code>CharacterEntityReference.getName(62)</code> returns "<code>gt</code>"</dd> * </dl> * @return the character entity reference name of the specified unicode code point, or <code>null</code> if none exists. */ public static String getName(final int codePoint) { return CODE_POINT_TO_NAME_MAP.get(codePoint); } /** * Returns the unicode code point of the specified character entity reference name. * <p> * If the string does not represent a valid character entity reference name, this method returns {@link #INVALID_CODE_POINT INVALID_CODE_POINT}. * <p> * Although character entity reference names are case sensitive, and in some cases differ from other entity references only by their case, * some browsers also recognise them in a case-insensitive way. * For this reason, all decoding methods in this library recognise character entity reference names even if they are in the wrong case. * <p> * <dl> * <dt>Example:</dt> * <dd><code>CharacterEntityReference.getCodePointFromName("gt")</code> returns <code>62</code></dd> * </dl> * @return the unicode code point of the specified character entity reference name, or {@link #INVALID_CODE_POINT INVALID_CODE_POINT} if the string does not represent a valid character entity reference name. */ public static int getCodePointFromName(final String name) { Integer codePoint=NAME_TO_CODE_POINT_MAP.get(name); if (codePoint==null) { // Most browsers recognise character entity references even if they have the wrong case, so check for this as well: final String lowerCaseName=name.toLowerCase(); if (lowerCaseName!=name) codePoint=NAME_TO_CODE_POINT_MAP.get(lowerCaseName); } return (codePoint!=null) ? codePoint.intValue() : INVALID_CODE_POINT; } /** * Returns the correct encoded form of this character entity reference. * <p> * Note that the returned string is not necessarily the same as the original source text used to create this object. * This library recognises certain invalid forms of character references, as detailed in the {@link #decode(CharSequence) decode(String encodedString)} method. * <p> * To retrieve the original source text, use the {@link #toString() toString()} method instead. * <p> * <dl> * <dt>Example:</dt> * <dd><code>CharacterReference.parse("&GT").getCharacterReferenceString()</code> returns "<code>&gt;</code>"</dd> * </dl> * * @return the correct encoded form of this character entity reference. * @see CharacterReference#getCharacterReferenceString(int codePoint) */ public String getCharacterReferenceString() { return getCharacterReferenceString(name); } /** * Returns the character entity reference encoded form of the specified unicode code point. * <p> * If the specified unicode code point does not have an equivalent character entity reference, this method returns <code>null</code>. * To get either the entity or numeric reference encoded form, use the {@link CharacterReference#getCharacterReferenceString(int codePoint)} method instead. * <p> * <dl> * <dt>Examples:</dt> * <dd><code>CharacterEntityReference.getCharacterReferenceString(62)</code> returns "<code>&gt;</code>"</dd> * <dd><code>CharacterEntityReference.getCharacterReferenceString(9786)</code> returns <code>null</code></dd> * </dl> * * @return the character entity reference encoded form of the specified unicode code point, or <code>null</code> if none exists. * @see CharacterReference#getCharacterReferenceString(int codePoint) */ public static String getCharacterReferenceString(final int codePoint) { if (codePoint>Character.MAX_VALUE) return null; final String name=getName(codePoint); return name!=null ? getCharacterReferenceString(name) : null; } /** * Returns a map of character entity reference names (<code>String</code>) to unicode code points (<code>Integer</code>). * @return a map of character entity reference names to unicode code points. */ public static Map<String,Integer> getNameToCodePointMap() { return NAME_TO_CODE_POINT_MAP; } /** * Returns a string representation of this object useful for debugging purposes. * @return a string representation of this object useful for debugging purposes. */ public String getDebugInfo() { final StringBuilder sb=new StringBuilder(); sb.append('"'); try { appendCharacterReferenceString(sb,name); sb.append("\" "); appendUnicodeText(sb,codePoint); } catch (IOException ex) {throw new RuntimeException(ex);} // never happens sb.append(' ').append(super.getDebugInfo()); return sb.toString(); } private static String getCharacterReferenceString(final String name) { try { return appendCharacterReferenceString(new StringBuilder(),name).toString(); } catch (IOException ex) {throw new RuntimeException(ex);} // never happens } static final Appendable appendCharacterReferenceString(final Appendable appendable, final String name) throws IOException { return appendable.append('&').append(name).append(';'); } static CharacterReference construct(final Source source, final int begin, final int unterminatedMaxCodePoint) { // only called from CharacterReference.construct(), so we can assume that first character is '&' String name; final int nameBegin=begin+1; final int maxNameEnd=nameBegin+MAX_NAME_LENGTH; final int maxSourcePos=source.end-1; int end; int x=nameBegin; boolean unterminated=false; while (true) { final char ch=source.charAt(x); if (ch==';') { end=x+1; name=source.subSequence(nameBegin,x).toString(); break; } if (!isValidReferenceNameChar(ch)) { // At this point, ch is determined to be an invalid character, meaning the character reference is unterminated. unterminated=true; } else if (x==maxSourcePos) { // At this point, we have a valid name character but are at the last position in the source text without the terminating semicolon. unterminated=true; x++; // include this character in the name } if (unterminated) { // Different browsers react differently to unterminated character entity references. // The behaviour of this method is determined by the unterminatedMaxCodePoint parameter. if (unterminatedMaxCodePoint==INVALID_CODE_POINT) { // reject: return null; } else { // accept: end=x; name=source.subSequence(nameBegin,x).toString(); break; } } if (++x>maxNameEnd) return null; } final int codePoint=getCodePointFromName(name); if (codePoint==INVALID_CODE_POINT || (unterminated && codePoint>unterminatedMaxCodePoint)) return null; return new CharacterEntityReference(source,begin,end,codePoint); } private static final boolean isValidReferenceNameChar(final char ch) { return ch>='A' && ch<='z' && (ch<='Z' || ch>='a'); } }