/*
* Copyright (C) 2010 Daniel Nilsson
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.dwdesign.tweetings.graphic;
import android.graphics.Bitmap;
import android.graphics.Bitmap.Config;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.ColorFilter;
import android.graphics.Paint;
import android.graphics.Rect;
import android.graphics.drawable.Drawable;
/**
* This drawable that draws a simple white and gray chessboard pattern. It's
* pattern you will often see as a background behind a partly transparent image
* in many applications.
*
* @author Daniel Nilsson
*/
public class AlphaPatternDrawable extends Drawable {
private int mRectangleSize = 10;
private int numRectanglesHorizontal;
private int numRectanglesVertical;
/**
* Bitmap in which the pattern will be cahched.
*/
private Bitmap mBitmap;
public AlphaPatternDrawable(final int rectangleSize) {
mRectangleSize = rectangleSize;
}
@Override
public void draw(final Canvas canvas) {
canvas.drawBitmap(mBitmap, null, getBounds(), new Paint());
}
@Override
public int getOpacity() {
return 0;
}
@Override
public void setAlpha(final int alpha) {
}
@Override
public void setColorFilter(final ColorFilter cf) {
}
@Override
protected void onBoundsChange(final Rect bounds) {
super.onBoundsChange(bounds);
final int height = bounds.height();
final int width = bounds.width();
numRectanglesHorizontal = (int) Math.ceil(width / mRectangleSize);
numRectanglesVertical = (int) Math.ceil(height / mRectangleSize);
generatePatternBitmap();
}
/**
* This will generate a bitmap with the pattern as big as the rectangle we
* were allow to draw on. We do this to chache the bitmap so we don't need
* to recreate it each time draw() is called since it takes a few
* milliseconds.
*/
private void generatePatternBitmap() {
if (getBounds().width() <= 0 || getBounds().height() <= 0) return;
mBitmap = Bitmap.createBitmap(getBounds().width(), getBounds().height(), Config.ARGB_8888);
final Canvas canvas = new Canvas(mBitmap);
final Rect r = new Rect();
boolean verticalStartWhite = true;
for (int i = 0; i <= numRectanglesVertical; i++) {
boolean isWhite = verticalStartWhite;
for (int j = 0; j <= numRectanglesHorizontal; j++) {
r.top = i * mRectangleSize;
r.left = j * mRectangleSize;
r.bottom = r.top + mRectangleSize;
r.right = r.left + mRectangleSize;
final Paint paint = new Paint();
paint.setColor(isWhite ? Color.WHITE : Color.GRAY);
canvas.drawRect(r, paint);
isWhite = !isWhite;
}
verticalStartWhite = !verticalStartWhite;
}
}
}