/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.dwdesign.gallery3d.ui;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.FloatBuffer;
import java.util.ArrayList;
import javax.microedition.khronos.opengles.GL10;
import javax.microedition.khronos.opengles.GL11;
import javax.microedition.khronos.opengles.GL11Ext;
import com.dwdesign.gallery3d.util.GalleryUtils;
import com.dwdesign.gallery3d.util.IntArray;
import android.graphics.RectF;
import android.opengl.GLU;
import android.opengl.Matrix;
import android.util.Log;
public class GLCanvasImpl implements GLCanvas {
private static final String TAG = "GLCanvasImp";
private static final float OPAQUE_ALPHA = 0.95f;
private static final int OFFSET_FILL_RECT = 0;
private static final float[] BOX_COORDINATES = { 0, 0, 1, 0, 0, 1, 1, 1, // used
// for
// filling
// a
// rectangle
0, 0, 1, 1, // used for drawing a line
0, 0, 0, 1, 1, 1, 1, 0 }; // used for drawing the outline of a
// rectangle
private final GL11 mGL;
private final float mMatrixValues[] = new float[16];
private final float mTextureMatrixValues[] = new float[16];
// The results of mapPoints are stored in this buffer, and the order is
// x1, y1, x2, y2.
private final float mMapPointsBuffer[] = new float[4];
private int mBoxCoords;
private final GLState mGLState;
private float mAlpha;
private final ArrayList<ConfigState> mRestoreStack = new ArrayList<ConfigState>();
private ConfigState mRecycledRestoreAction;
private final RectF mDrawTextureSourceRect = new RectF();
private final RectF mDrawTextureTargetRect = new RectF();
private final float[] mTempMatrix = new float[32];
private final IntArray mUnboundTextures = new IntArray();
private final IntArray mDeleteBuffers = new IntArray();
private final boolean mBlendEnabled = true;
// Drawing statistics
int mCountDrawLine;
int mCountFillRect;
int mCountDrawMesh;
int mCountTextureRect;
int mCountTextureOES;
// TODO: the code only work for 2D should get fixed for 3D or removed
private static final int MSKEW_X = 4;
private static final int MSKEW_Y = 1;
private static final int MSCALE_X = 0;
private static final int MSCALE_Y = 5;
GLCanvasImpl(final GL11 gl) {
mGL = gl;
mGLState = new GLState(gl);
initialize();
}
@Override
public void clearBuffer(final float[] argb) {
if (argb != null && argb.length == 4) {
mGL.glClearColor(argb[1], argb[2], argb[3], argb[0]);
} else {
mGL.glClearColor(0, 0, 0, 1);
}
mGL.glClear(GL10.GL_COLOR_BUFFER_BIT);
}
@Override
public void deleteRecycledResources() {
synchronized (mUnboundTextures) {
IntArray ids = mUnboundTextures;
if (ids.size() > 0) {
GLId.glDeleteTextures(mGL, ids.size(), ids.getInternalArray(), 0);
ids.clear();
}
ids = mDeleteBuffers;
if (ids.size() > 0) {
GLId.glDeleteBuffers(mGL, ids.size(), ids.getInternalArray(), 0);
ids.clear();
}
}
}
@Override
public void drawTexture(final BasicTexture texture, final int x, final int y, final int width, final int height) {
drawTexture(texture, x, y, width, height, mAlpha);
}
@Override
public void drawTexture(final BasicTexture texture, RectF source, RectF target) {
if (target.width() <= 0 || target.height() <= 0) return;
// Copy the input to avoid changing it.
mDrawTextureSourceRect.set(source);
mDrawTextureTargetRect.set(target);
source = mDrawTextureSourceRect;
target = mDrawTextureTargetRect;
mGLState.setBlendEnabled(mBlendEnabled && (!texture.isOpaque() || mAlpha < OPAQUE_ALPHA));
if (!bindTexture(texture)) return;
convertCoordinate(source, target, texture);
setTextureCoords(source);
mGLState.setTextureAlpha(mAlpha);
textureRect(target.left, target.top, target.width(), target.height());
}
@Override
public void dumpStatisticsAndClear() {
final String line = String.format("MESH:%d, TEX_OES:%d, TEX_RECT:%d, FILL_RECT:%d, LINE:%d", mCountDrawMesh,
mCountTextureRect, mCountTextureOES, mCountFillRect, mCountDrawLine);
mCountDrawMesh = 0;
mCountTextureRect = 0;
mCountTextureOES = 0;
mCountFillRect = 0;
mCountDrawLine = 0;
Log.d(TAG, line);
}
@Override
public void fillRect(final float x, final float y, final float width, final float height, final int color) {
mGLState.setColorMode(color, mAlpha);
final GL11 gl = mGL;
saveTransform();
translate(x, y);
scale(width, height, 1);
gl.glLoadMatrixf(mMatrixValues, 0);
gl.glDrawArrays(GL11.GL_TRIANGLE_STRIP, OFFSET_FILL_RECT, 4);
restoreTransform();
mCountFillRect++;
}
@Override
public float getAlpha() {
return mAlpha;
}
@Override
public GL11 getGLInstance() {
return mGL;
}
@Override
public void multiplyAlpha(final float alpha) {
GalleryUtils.assertTrue(alpha >= 0 && alpha <= 1);
mAlpha *= alpha;
}
@Override
public void multiplyMatrix(final float matrix[], final int offset) {
final float[] temp = mTempMatrix;
Matrix.multiplyMM(temp, 0, mMatrixValues, 0, matrix, offset);
System.arraycopy(temp, 0, mMatrixValues, 0, 16);
}
@Override
public void restore() {
if (mRestoreStack.isEmpty()) throw new IllegalStateException();
final ConfigState config = mRestoreStack.remove(mRestoreStack.size() - 1);
config.restore(this);
freeRestoreConfig(config);
}
@Override
public void rotate(final float angle, final float x, final float y, final float z) {
if (angle == 0) return;
final float[] temp = mTempMatrix;
Matrix.setRotateM(temp, 0, angle, x, y, z);
Matrix.multiplyMM(temp, 16, mMatrixValues, 0, temp, 0);
System.arraycopy(temp, 16, mMatrixValues, 0, 16);
}
@Override
public void save() {
save(SAVE_FLAG_ALL);
}
@Override
public void save(final int saveFlags) {
final ConfigState config = obtainRestoreConfig();
if ((saveFlags & SAVE_FLAG_ALPHA) != 0) {
config.mAlpha = mAlpha;
} else {
config.mAlpha = -1;
}
if ((saveFlags & SAVE_FLAG_MATRIX) != 0) {
System.arraycopy(mMatrixValues, 0, config.mMatrix, 0, 16);
} else {
config.mMatrix[0] = Float.NEGATIVE_INFINITY;
}
mRestoreStack.add(config);
}
@Override
public void scale(final float sx, final float sy, final float sz) {
Matrix.scaleM(mMatrixValues, 0, sx, sy, sz);
}
@Override
public void setAlpha(final float alpha) {
GalleryUtils.assertTrue(alpha >= 0 && alpha <= 1);
mAlpha = alpha;
}
@Override
public void setSize(final int width, final int height) {
GalleryUtils.assertTrue(width >= 0 && height >= 0);
mAlpha = 1.0f;
final GL11 gl = mGL;
gl.glViewport(0, 0, width, height);
gl.glMatrixMode(GL11.GL_PROJECTION);
gl.glLoadIdentity();
GLU.gluOrtho2D(gl, 0, width, 0, height);
gl.glMatrixMode(GL11.GL_MODELVIEW);
gl.glLoadIdentity();
final float matrix[] = mMatrixValues;
Matrix.setIdentityM(matrix, 0);
// to match the graphic coordinate system in android, we flip it
// vertically.
Matrix.translateM(matrix, 0, 0, height, 0);
Matrix.scaleM(matrix, 0, 1, -1, 1);
}
// This is a faster version of translate(x, y, z) because
// (1) we knows z = 0, (2) we inline the Matrix.translateM call,
// (3) we unroll the loop
@Override
public void translate(final float x, final float y) {
final float[] m = mMatrixValues;
m[12] += m[0] * x + m[4] * y;
m[13] += m[1] * x + m[5] * y;
m[14] += m[2] * x + m[6] * y;
m[15] += m[3] * x + m[7] * y;
}
// unloadTexture and deleteBuffer can be called from the finalizer thread,
// so we synchronized on the mUnboundTextures object.
@Override
public boolean unloadTexture(final BasicTexture t) {
synchronized (mUnboundTextures) {
if (!t.isLoaded()) return false;
mUnboundTextures.add(t.mId);
return true;
}
}
private boolean bindTexture(final BasicTexture texture) {
if (!texture.onBind(this)) return false;
final int target = texture.getTarget();
mGLState.setTextureTarget(target);
mGL.glBindTexture(target, texture.getId());
return true;
}
private void drawBoundTexture(final BasicTexture texture, int x, int y, int width, int height) {
// Test whether it has been rotated or flipped, if so, glDrawTexiOES
// won't work
if (isMatrixRotatedOrFlipped(mMatrixValues)) {
if (texture.hasBorder()) {
setTextureCoords(1.0f / texture.getTextureWidth(), 1.0f / texture.getTextureHeight(),
(texture.getWidth() - 1.0f) / texture.getTextureWidth(),
(texture.getHeight() - 1.0f) / texture.getTextureHeight());
} else {
setTextureCoords(0, 0, (float) texture.getWidth() / texture.getTextureWidth(),
(float) texture.getHeight() / texture.getTextureHeight());
}
textureRect(x, y, width, height);
} else {
// draw the rect from bottom-left to top-right
final float points[] = mapPoints(mMatrixValues, x, y + height, x + width, y);
x = (int) (points[0] + 0.5f);
y = (int) (points[1] + 0.5f);
width = (int) (points[2] + 0.5f) - x;
height = (int) (points[3] + 0.5f) - y;
if (width > 0 && height > 0) {
((GL11Ext) mGL).glDrawTexiOES(x, y, 0, width, height);
mCountTextureOES++;
}
}
}
private void drawTexture(final BasicTexture texture, final int x, final int y, final int width, final int height,
final float alpha) {
if (width <= 0 || height <= 0) return;
mGLState.setBlendEnabled(mBlendEnabled && (!texture.isOpaque() || alpha < OPAQUE_ALPHA));
if (!bindTexture(texture)) return;
mGLState.setTextureAlpha(alpha);
drawBoundTexture(texture, x, y, width, height);
}
private void freeRestoreConfig(final ConfigState action) {
action.mNextFree = mRecycledRestoreAction;
mRecycledRestoreAction = action;
}
private void initialize() {
final GL11 gl = mGL;
// First create an nio buffer, then create a VBO from it.
final int size = BOX_COORDINATES.length * Float.SIZE / Byte.SIZE;
final FloatBuffer xyBuffer = allocateDirectNativeOrderBuffer(size).asFloatBuffer();
xyBuffer.put(BOX_COORDINATES, 0, BOX_COORDINATES.length).position(0);
final int[] name = new int[1];
GLId.glGenBuffers(1, name, 0);
mBoxCoords = name[0];
gl.glBindBuffer(GL11.GL_ARRAY_BUFFER, mBoxCoords);
gl.glBufferData(GL11.GL_ARRAY_BUFFER, xyBuffer.capacity() * (Float.SIZE / Byte.SIZE), xyBuffer,
GL11.GL_STATIC_DRAW);
gl.glVertexPointer(2, GL11.GL_FLOAT, 0, 0);
gl.glTexCoordPointer(2, GL11.GL_FLOAT, 0, 0);
// Enable the texture coordinate array for Texture 1
gl.glClientActiveTexture(GL11.GL_TEXTURE1);
gl.glTexCoordPointer(2, GL11.GL_FLOAT, 0, 0);
gl.glClientActiveTexture(GL11.GL_TEXTURE0);
gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
// mMatrixValues and mAlpha will be initialized in setSize()
}
// Transforms two points by the given matrix m. The result
// {x1', y1', x2', y2'} are stored in mMapPointsBuffer and also returned.
private float[] mapPoints(final float m[], final int x1, final int y1, final int x2, final int y2) {
final float[] r = mMapPointsBuffer;
// Multiply m and (x1 y1 0 1) to produce (x3 y3 z3 w3). z3 is unused.
final float x3 = m[0] * x1 + m[4] * y1 + m[12];
final float y3 = m[1] * x1 + m[5] * y1 + m[13];
final float w3 = m[3] * x1 + m[7] * y1 + m[15];
r[0] = x3 / w3;
r[1] = y3 / w3;
// Same for x2 y2.
final float x4 = m[0] * x2 + m[4] * y2 + m[12];
final float y4 = m[1] * x2 + m[5] * y2 + m[13];
final float w4 = m[3] * x2 + m[7] * y2 + m[15];
r[2] = x4 / w4;
r[3] = y4 / w4;
return r;
}
private ConfigState obtainRestoreConfig() {
if (mRecycledRestoreAction != null) {
final ConfigState result = mRecycledRestoreAction;
mRecycledRestoreAction = result.mNextFree;
return result;
}
return new ConfigState();
}
private void restoreTransform() {
System.arraycopy(mTempMatrix, 0, mMatrixValues, 0, 16);
}
private void saveTransform() {
System.arraycopy(mMatrixValues, 0, mTempMatrix, 0, 16);
}
private void setTextureCoords(final float left, final float top, final float right, final float bottom) {
mGL.glMatrixMode(GL11.GL_TEXTURE);
mTextureMatrixValues[0] = right - left;
mTextureMatrixValues[5] = bottom - top;
mTextureMatrixValues[10] = 1;
mTextureMatrixValues[12] = left;
mTextureMatrixValues[13] = top;
mTextureMatrixValues[15] = 1;
mGL.glLoadMatrixf(mTextureMatrixValues, 0);
mGL.glMatrixMode(GL11.GL_MODELVIEW);
}
private void setTextureCoords(final RectF source) {
setTextureCoords(source.left, source.top, source.right, source.bottom);
}
private void textureRect(final float x, final float y, final float width, final float height) {
final GL11 gl = mGL;
saveTransform();
translate(x, y);
scale(width, height, 1);
gl.glLoadMatrixf(mMatrixValues, 0);
gl.glDrawArrays(GL11.GL_TRIANGLE_STRIP, OFFSET_FILL_RECT, 4);
restoreTransform();
mCountTextureRect++;
}
private static ByteBuffer allocateDirectNativeOrderBuffer(final int size) {
return ByteBuffer.allocateDirect(size).order(ByteOrder.nativeOrder());
}
// This function changes the source coordinate to the texture coordinates.
// It also clips the source and target coordinates if it is beyond the
// bound of the texture.
private static void convertCoordinate(final RectF source, final RectF target, final BasicTexture texture) {
final int width = texture.getWidth();
final int height = texture.getHeight();
final int texWidth = texture.getTextureWidth();
final int texHeight = texture.getTextureHeight();
// Convert to texture coordinates
source.left /= texWidth;
source.right /= texWidth;
source.top /= texHeight;
source.bottom /= texHeight;
// Clip if the rendering range is beyond the bound of the texture.
final float xBound = (float) width / texWidth;
if (source.right > xBound) {
target.right = target.left + target.width() * (xBound - source.left) / source.width();
source.right = xBound;
}
final float yBound = (float) height / texHeight;
if (source.bottom > yBound) {
target.bottom = target.top + target.height() * (yBound - source.top) / source.height();
source.bottom = yBound;
}
}
private static boolean isMatrixRotatedOrFlipped(final float matrix[]) {
final float eps = 1e-5f;
return Math.abs(matrix[MSKEW_X]) > eps || Math.abs(matrix[MSKEW_Y]) > eps || matrix[MSCALE_X] < -eps
|| matrix[MSCALE_Y] > eps;
}
private static class ConfigState {
float mAlpha;
float mMatrix[] = new float[16];
ConfigState mNextFree;
public void restore(final GLCanvasImpl canvas) {
if (mAlpha >= 0) {
canvas.setAlpha(mAlpha);
}
if (mMatrix[0] != Float.NEGATIVE_INFINITY) {
System.arraycopy(mMatrix, 0, canvas.mMatrixValues, 0, 16);
}
}
}
private static class GLState {
private final GL11 mGL;
private int mTexEnvMode = GL11.GL_REPLACE;
private float mTextureAlpha = 1.0f;
private int mTextureTarget = GL11.GL_TEXTURE_2D;
private boolean mBlendEnabled = true;
public GLState(final GL11 gl) {
mGL = gl;
// Disable unused state
gl.glDisable(GL11.GL_LIGHTING);
// Enable used features
gl.glEnable(GL11.GL_DITHER);
gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
gl.glEnable(GL11.GL_TEXTURE_2D);
gl.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_REPLACE);
// Set the background color
gl.glClearColor(0f, 0f, 0f, 0f);
gl.glClearStencil(0);
gl.glEnable(GL11.GL_BLEND);
gl.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE_MINUS_SRC_ALPHA);
// We use 565 or 8888 format, so set the alignment to 2 bytes/pixel.
gl.glPixelStorei(GL11.GL_UNPACK_ALIGNMENT, 2);
}
public void setBlendEnabled(final boolean enabled) {
if (mBlendEnabled == enabled) return;
mBlendEnabled = enabled;
if (enabled) {
mGL.glEnable(GL11.GL_BLEND);
} else {
mGL.glDisable(GL11.GL_BLEND);
}
}
public void setColorMode(final int color, final float alpha) {
setBlendEnabled(!GalleryUtils.isOpaque(color) || alpha < OPAQUE_ALPHA);
// Set mTextureAlpha to an invalid value, so that it will reset
// again in setTextureAlpha(float) later.
mTextureAlpha = -1.0f;
setTextureTarget(0);
final float prealpha = (color >>> 24) * alpha * 65535f / 255f / 255f;
mGL.glColor4x(Math.round((color >> 16 & 0xFF) * prealpha), Math.round((color >> 8 & 0xFF) * prealpha),
Math.round((color & 0xFF) * prealpha), Math.round(255 * prealpha));
}
public void setTexEnvMode(final int mode) {
if (mTexEnvMode == mode) return;
mTexEnvMode = mode;
mGL.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, mode);
}
public void setTextureAlpha(final float alpha) {
if (mTextureAlpha == alpha) return;
mTextureAlpha = alpha;
if (alpha >= OPAQUE_ALPHA) {
// The alpha is need for those texture without alpha channel
mGL.glColor4f(1, 1, 1, 1);
setTexEnvMode(GL11.GL_REPLACE);
} else {
mGL.glColor4f(alpha, alpha, alpha, alpha);
setTexEnvMode(GL11.GL_MODULATE);
}
}
// target is a value like GL_TEXTURE_2D. If target = 0, texturing is
// disabled.
public void setTextureTarget(final int target) {
if (mTextureTarget == target) return;
if (mTextureTarget != 0) {
mGL.glDisable(mTextureTarget);
}
mTextureTarget = target;
if (mTextureTarget != 0) {
mGL.glEnable(mTextureTarget);
}
}
}
}