/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.dwdesign.gallery3d.ui; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; import java.util.ArrayList; import javax.microedition.khronos.opengles.GL10; import javax.microedition.khronos.opengles.GL11; import javax.microedition.khronos.opengles.GL11Ext; import com.dwdesign.gallery3d.util.GalleryUtils; import com.dwdesign.gallery3d.util.IntArray; import android.graphics.RectF; import android.opengl.GLU; import android.opengl.Matrix; import android.util.Log; public class GLCanvasImpl implements GLCanvas { private static final String TAG = "GLCanvasImp"; private static final float OPAQUE_ALPHA = 0.95f; private static final int OFFSET_FILL_RECT = 0; private static final float[] BOX_COORDINATES = { 0, 0, 1, 0, 0, 1, 1, 1, // used // for // filling // a // rectangle 0, 0, 1, 1, // used for drawing a line 0, 0, 0, 1, 1, 1, 1, 0 }; // used for drawing the outline of a // rectangle private final GL11 mGL; private final float mMatrixValues[] = new float[16]; private final float mTextureMatrixValues[] = new float[16]; // The results of mapPoints are stored in this buffer, and the order is // x1, y1, x2, y2. private final float mMapPointsBuffer[] = new float[4]; private int mBoxCoords; private final GLState mGLState; private float mAlpha; private final ArrayList<ConfigState> mRestoreStack = new ArrayList<ConfigState>(); private ConfigState mRecycledRestoreAction; private final RectF mDrawTextureSourceRect = new RectF(); private final RectF mDrawTextureTargetRect = new RectF(); private final float[] mTempMatrix = new float[32]; private final IntArray mUnboundTextures = new IntArray(); private final IntArray mDeleteBuffers = new IntArray(); private final boolean mBlendEnabled = true; // Drawing statistics int mCountDrawLine; int mCountFillRect; int mCountDrawMesh; int mCountTextureRect; int mCountTextureOES; // TODO: the code only work for 2D should get fixed for 3D or removed private static final int MSKEW_X = 4; private static final int MSKEW_Y = 1; private static final int MSCALE_X = 0; private static final int MSCALE_Y = 5; GLCanvasImpl(final GL11 gl) { mGL = gl; mGLState = new GLState(gl); initialize(); } @Override public void clearBuffer(final float[] argb) { if (argb != null && argb.length == 4) { mGL.glClearColor(argb[1], argb[2], argb[3], argb[0]); } else { mGL.glClearColor(0, 0, 0, 1); } mGL.glClear(GL10.GL_COLOR_BUFFER_BIT); } @Override public void deleteRecycledResources() { synchronized (mUnboundTextures) { IntArray ids = mUnboundTextures; if (ids.size() > 0) { GLId.glDeleteTextures(mGL, ids.size(), ids.getInternalArray(), 0); ids.clear(); } ids = mDeleteBuffers; if (ids.size() > 0) { GLId.glDeleteBuffers(mGL, ids.size(), ids.getInternalArray(), 0); ids.clear(); } } } @Override public void drawTexture(final BasicTexture texture, final int x, final int y, final int width, final int height) { drawTexture(texture, x, y, width, height, mAlpha); } @Override public void drawTexture(final BasicTexture texture, RectF source, RectF target) { if (target.width() <= 0 || target.height() <= 0) return; // Copy the input to avoid changing it. mDrawTextureSourceRect.set(source); mDrawTextureTargetRect.set(target); source = mDrawTextureSourceRect; target = mDrawTextureTargetRect; mGLState.setBlendEnabled(mBlendEnabled && (!texture.isOpaque() || mAlpha < OPAQUE_ALPHA)); if (!bindTexture(texture)) return; convertCoordinate(source, target, texture); setTextureCoords(source); mGLState.setTextureAlpha(mAlpha); textureRect(target.left, target.top, target.width(), target.height()); } @Override public void dumpStatisticsAndClear() { final String line = String.format("MESH:%d, TEX_OES:%d, TEX_RECT:%d, FILL_RECT:%d, LINE:%d", mCountDrawMesh, mCountTextureRect, mCountTextureOES, mCountFillRect, mCountDrawLine); mCountDrawMesh = 0; mCountTextureRect = 0; mCountTextureOES = 0; mCountFillRect = 0; mCountDrawLine = 0; Log.d(TAG, line); } @Override public void fillRect(final float x, final float y, final float width, final float height, final int color) { mGLState.setColorMode(color, mAlpha); final GL11 gl = mGL; saveTransform(); translate(x, y); scale(width, height, 1); gl.glLoadMatrixf(mMatrixValues, 0); gl.glDrawArrays(GL11.GL_TRIANGLE_STRIP, OFFSET_FILL_RECT, 4); restoreTransform(); mCountFillRect++; } @Override public float getAlpha() { return mAlpha; } @Override public GL11 getGLInstance() { return mGL; } @Override public void multiplyAlpha(final float alpha) { GalleryUtils.assertTrue(alpha >= 0 && alpha <= 1); mAlpha *= alpha; } @Override public void multiplyMatrix(final float matrix[], final int offset) { final float[] temp = mTempMatrix; Matrix.multiplyMM(temp, 0, mMatrixValues, 0, matrix, offset); System.arraycopy(temp, 0, mMatrixValues, 0, 16); } @Override public void restore() { if (mRestoreStack.isEmpty()) throw new IllegalStateException(); final ConfigState config = mRestoreStack.remove(mRestoreStack.size() - 1); config.restore(this); freeRestoreConfig(config); } @Override public void rotate(final float angle, final float x, final float y, final float z) { if (angle == 0) return; final float[] temp = mTempMatrix; Matrix.setRotateM(temp, 0, angle, x, y, z); Matrix.multiplyMM(temp, 16, mMatrixValues, 0, temp, 0); System.arraycopy(temp, 16, mMatrixValues, 0, 16); } @Override public void save() { save(SAVE_FLAG_ALL); } @Override public void save(final int saveFlags) { final ConfigState config = obtainRestoreConfig(); if ((saveFlags & SAVE_FLAG_ALPHA) != 0) { config.mAlpha = mAlpha; } else { config.mAlpha = -1; } if ((saveFlags & SAVE_FLAG_MATRIX) != 0) { System.arraycopy(mMatrixValues, 0, config.mMatrix, 0, 16); } else { config.mMatrix[0] = Float.NEGATIVE_INFINITY; } mRestoreStack.add(config); } @Override public void scale(final float sx, final float sy, final float sz) { Matrix.scaleM(mMatrixValues, 0, sx, sy, sz); } @Override public void setAlpha(final float alpha) { GalleryUtils.assertTrue(alpha >= 0 && alpha <= 1); mAlpha = alpha; } @Override public void setSize(final int width, final int height) { GalleryUtils.assertTrue(width >= 0 && height >= 0); mAlpha = 1.0f; final GL11 gl = mGL; gl.glViewport(0, 0, width, height); gl.glMatrixMode(GL11.GL_PROJECTION); gl.glLoadIdentity(); GLU.gluOrtho2D(gl, 0, width, 0, height); gl.glMatrixMode(GL11.GL_MODELVIEW); gl.glLoadIdentity(); final float matrix[] = mMatrixValues; Matrix.setIdentityM(matrix, 0); // to match the graphic coordinate system in android, we flip it // vertically. Matrix.translateM(matrix, 0, 0, height, 0); Matrix.scaleM(matrix, 0, 1, -1, 1); } // This is a faster version of translate(x, y, z) because // (1) we knows z = 0, (2) we inline the Matrix.translateM call, // (3) we unroll the loop @Override public void translate(final float x, final float y) { final float[] m = mMatrixValues; m[12] += m[0] * x + m[4] * y; m[13] += m[1] * x + m[5] * y; m[14] += m[2] * x + m[6] * y; m[15] += m[3] * x + m[7] * y; } // unloadTexture and deleteBuffer can be called from the finalizer thread, // so we synchronized on the mUnboundTextures object. @Override public boolean unloadTexture(final BasicTexture t) { synchronized (mUnboundTextures) { if (!t.isLoaded()) return false; mUnboundTextures.add(t.mId); return true; } } private boolean bindTexture(final BasicTexture texture) { if (!texture.onBind(this)) return false; final int target = texture.getTarget(); mGLState.setTextureTarget(target); mGL.glBindTexture(target, texture.getId()); return true; } private void drawBoundTexture(final BasicTexture texture, int x, int y, int width, int height) { // Test whether it has been rotated or flipped, if so, glDrawTexiOES // won't work if (isMatrixRotatedOrFlipped(mMatrixValues)) { if (texture.hasBorder()) { setTextureCoords(1.0f / texture.getTextureWidth(), 1.0f / texture.getTextureHeight(), (texture.getWidth() - 1.0f) / texture.getTextureWidth(), (texture.getHeight() - 1.0f) / texture.getTextureHeight()); } else { setTextureCoords(0, 0, (float) texture.getWidth() / texture.getTextureWidth(), (float) texture.getHeight() / texture.getTextureHeight()); } textureRect(x, y, width, height); } else { // draw the rect from bottom-left to top-right final float points[] = mapPoints(mMatrixValues, x, y + height, x + width, y); x = (int) (points[0] + 0.5f); y = (int) (points[1] + 0.5f); width = (int) (points[2] + 0.5f) - x; height = (int) (points[3] + 0.5f) - y; if (width > 0 && height > 0) { ((GL11Ext) mGL).glDrawTexiOES(x, y, 0, width, height); mCountTextureOES++; } } } private void drawTexture(final BasicTexture texture, final int x, final int y, final int width, final int height, final float alpha) { if (width <= 0 || height <= 0) return; mGLState.setBlendEnabled(mBlendEnabled && (!texture.isOpaque() || alpha < OPAQUE_ALPHA)); if (!bindTexture(texture)) return; mGLState.setTextureAlpha(alpha); drawBoundTexture(texture, x, y, width, height); } private void freeRestoreConfig(final ConfigState action) { action.mNextFree = mRecycledRestoreAction; mRecycledRestoreAction = action; } private void initialize() { final GL11 gl = mGL; // First create an nio buffer, then create a VBO from it. final int size = BOX_COORDINATES.length * Float.SIZE / Byte.SIZE; final FloatBuffer xyBuffer = allocateDirectNativeOrderBuffer(size).asFloatBuffer(); xyBuffer.put(BOX_COORDINATES, 0, BOX_COORDINATES.length).position(0); final int[] name = new int[1]; GLId.glGenBuffers(1, name, 0); mBoxCoords = name[0]; gl.glBindBuffer(GL11.GL_ARRAY_BUFFER, mBoxCoords); gl.glBufferData(GL11.GL_ARRAY_BUFFER, xyBuffer.capacity() * (Float.SIZE / Byte.SIZE), xyBuffer, GL11.GL_STATIC_DRAW); gl.glVertexPointer(2, GL11.GL_FLOAT, 0, 0); gl.glTexCoordPointer(2, GL11.GL_FLOAT, 0, 0); // Enable the texture coordinate array for Texture 1 gl.glClientActiveTexture(GL11.GL_TEXTURE1); gl.glTexCoordPointer(2, GL11.GL_FLOAT, 0, 0); gl.glClientActiveTexture(GL11.GL_TEXTURE0); gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); // mMatrixValues and mAlpha will be initialized in setSize() } // Transforms two points by the given matrix m. The result // {x1', y1', x2', y2'} are stored in mMapPointsBuffer and also returned. private float[] mapPoints(final float m[], final int x1, final int y1, final int x2, final int y2) { final float[] r = mMapPointsBuffer; // Multiply m and (x1 y1 0 1) to produce (x3 y3 z3 w3). z3 is unused. final float x3 = m[0] * x1 + m[4] * y1 + m[12]; final float y3 = m[1] * x1 + m[5] * y1 + m[13]; final float w3 = m[3] * x1 + m[7] * y1 + m[15]; r[0] = x3 / w3; r[1] = y3 / w3; // Same for x2 y2. final float x4 = m[0] * x2 + m[4] * y2 + m[12]; final float y4 = m[1] * x2 + m[5] * y2 + m[13]; final float w4 = m[3] * x2 + m[7] * y2 + m[15]; r[2] = x4 / w4; r[3] = y4 / w4; return r; } private ConfigState obtainRestoreConfig() { if (mRecycledRestoreAction != null) { final ConfigState result = mRecycledRestoreAction; mRecycledRestoreAction = result.mNextFree; return result; } return new ConfigState(); } private void restoreTransform() { System.arraycopy(mTempMatrix, 0, mMatrixValues, 0, 16); } private void saveTransform() { System.arraycopy(mMatrixValues, 0, mTempMatrix, 0, 16); } private void setTextureCoords(final float left, final float top, final float right, final float bottom) { mGL.glMatrixMode(GL11.GL_TEXTURE); mTextureMatrixValues[0] = right - left; mTextureMatrixValues[5] = bottom - top; mTextureMatrixValues[10] = 1; mTextureMatrixValues[12] = left; mTextureMatrixValues[13] = top; mTextureMatrixValues[15] = 1; mGL.glLoadMatrixf(mTextureMatrixValues, 0); mGL.glMatrixMode(GL11.GL_MODELVIEW); } private void setTextureCoords(final RectF source) { setTextureCoords(source.left, source.top, source.right, source.bottom); } private void textureRect(final float x, final float y, final float width, final float height) { final GL11 gl = mGL; saveTransform(); translate(x, y); scale(width, height, 1); gl.glLoadMatrixf(mMatrixValues, 0); gl.glDrawArrays(GL11.GL_TRIANGLE_STRIP, OFFSET_FILL_RECT, 4); restoreTransform(); mCountTextureRect++; } private static ByteBuffer allocateDirectNativeOrderBuffer(final int size) { return ByteBuffer.allocateDirect(size).order(ByteOrder.nativeOrder()); } // This function changes the source coordinate to the texture coordinates. // It also clips the source and target coordinates if it is beyond the // bound of the texture. private static void convertCoordinate(final RectF source, final RectF target, final BasicTexture texture) { final int width = texture.getWidth(); final int height = texture.getHeight(); final int texWidth = texture.getTextureWidth(); final int texHeight = texture.getTextureHeight(); // Convert to texture coordinates source.left /= texWidth; source.right /= texWidth; source.top /= texHeight; source.bottom /= texHeight; // Clip if the rendering range is beyond the bound of the texture. final float xBound = (float) width / texWidth; if (source.right > xBound) { target.right = target.left + target.width() * (xBound - source.left) / source.width(); source.right = xBound; } final float yBound = (float) height / texHeight; if (source.bottom > yBound) { target.bottom = target.top + target.height() * (yBound - source.top) / source.height(); source.bottom = yBound; } } private static boolean isMatrixRotatedOrFlipped(final float matrix[]) { final float eps = 1e-5f; return Math.abs(matrix[MSKEW_X]) > eps || Math.abs(matrix[MSKEW_Y]) > eps || matrix[MSCALE_X] < -eps || matrix[MSCALE_Y] > eps; } private static class ConfigState { float mAlpha; float mMatrix[] = new float[16]; ConfigState mNextFree; public void restore(final GLCanvasImpl canvas) { if (mAlpha >= 0) { canvas.setAlpha(mAlpha); } if (mMatrix[0] != Float.NEGATIVE_INFINITY) { System.arraycopy(mMatrix, 0, canvas.mMatrixValues, 0, 16); } } } private static class GLState { private final GL11 mGL; private int mTexEnvMode = GL11.GL_REPLACE; private float mTextureAlpha = 1.0f; private int mTextureTarget = GL11.GL_TEXTURE_2D; private boolean mBlendEnabled = true; public GLState(final GL11 gl) { mGL = gl; // Disable unused state gl.glDisable(GL11.GL_LIGHTING); // Enable used features gl.glEnable(GL11.GL_DITHER); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glEnable(GL11.GL_TEXTURE_2D); gl.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_REPLACE); // Set the background color gl.glClearColor(0f, 0f, 0f, 0f); gl.glClearStencil(0); gl.glEnable(GL11.GL_BLEND); gl.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE_MINUS_SRC_ALPHA); // We use 565 or 8888 format, so set the alignment to 2 bytes/pixel. gl.glPixelStorei(GL11.GL_UNPACK_ALIGNMENT, 2); } public void setBlendEnabled(final boolean enabled) { if (mBlendEnabled == enabled) return; mBlendEnabled = enabled; if (enabled) { mGL.glEnable(GL11.GL_BLEND); } else { mGL.glDisable(GL11.GL_BLEND); } } public void setColorMode(final int color, final float alpha) { setBlendEnabled(!GalleryUtils.isOpaque(color) || alpha < OPAQUE_ALPHA); // Set mTextureAlpha to an invalid value, so that it will reset // again in setTextureAlpha(float) later. mTextureAlpha = -1.0f; setTextureTarget(0); final float prealpha = (color >>> 24) * alpha * 65535f / 255f / 255f; mGL.glColor4x(Math.round((color >> 16 & 0xFF) * prealpha), Math.round((color >> 8 & 0xFF) * prealpha), Math.round((color & 0xFF) * prealpha), Math.round(255 * prealpha)); } public void setTexEnvMode(final int mode) { if (mTexEnvMode == mode) return; mTexEnvMode = mode; mGL.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, mode); } public void setTextureAlpha(final float alpha) { if (mTextureAlpha == alpha) return; mTextureAlpha = alpha; if (alpha >= OPAQUE_ALPHA) { // The alpha is need for those texture without alpha channel mGL.glColor4f(1, 1, 1, 1); setTexEnvMode(GL11.GL_REPLACE); } else { mGL.glColor4f(alpha, alpha, alpha, alpha); setTexEnvMode(GL11.GL_MODULATE); } } // target is a value like GL_TEXTURE_2D. If target = 0, texturing is // disabled. public void setTextureTarget(final int target) { if (mTextureTarget == target) return; if (mTextureTarget != 0) { mGL.glDisable(mTextureTarget); } mTextureTarget = target; if (mTextureTarget != 0) { mGL.glEnable(mTextureTarget); } } } }